diff --git a/Assets/VRTK/Prefabs/Resources/Scripts/VRTK_SnapDropZone.cs b/Assets/VRTK/Prefabs/Resources/Scripts/VRTK_SnapDropZone.cs
index b7e30b8e6..a2f069730 100644
--- a/Assets/VRTK/Prefabs/Resources/Scripts/VRTK_SnapDropZone.cs
+++ b/Assets/VRTK/Prefabs/Resources/Scripts/VRTK_SnapDropZone.cs
@@ -226,6 +226,24 @@ public virtual bool IsObjectHovering(GameObject checkObject)
return currentValidSnapObjects.Contains(checkObject);
}
+ ///
+ /// The GetHoveringObjects method returns a List of valid GameObjects that are currently hovering (but not snapped) in the snap drop zone area.
+ ///
+ /// The List of valid GameObjects that are hovering (but not snapped) in the snap drop zone area.
+ public virtual List GetHoveringObjects()
+ {
+ return currentValidSnapObjects;
+ }
+
+ ///
+ /// The GetCurrentSnappedObejct method returns the GameObject that is currently snapped in the snap drop zone area.
+ ///
+ /// The GameObject that is currently snapped in the snap drop zone area.
+ public virtual GameObject GetCurrentSnappedObject()
+ {
+ return currentSnappedObject;
+ }
+
protected virtual void Awake()
{
if (Application.isPlaying)
diff --git a/DOCUMENTATION.md b/DOCUMENTATION.md
index 884bd2e6c..1acd2c198 100644
--- a/DOCUMENTATION.md
+++ b/DOCUMENTATION.md
@@ -391,6 +391,28 @@ The ValidSnappableObjectIsHovering method determines if any valid objects are cu
The IsObjectHovering method determines if the given GameObject is currently howvering (but not snapped) in the snap drop zone area.
+#### GetHoveringObjects/0
+
+ > `public virtual List GetHoveringObjects()`
+
+ * Parameters
+ * _none_
+ * Returns
+ * `List` - The List of valid GameObjects that are hovering (but not snapped) in the snap drop zone area.
+
+The GetHoveringObjects method returns a List of valid GameObjects that are currently hovering (but not snapped) in the snap drop zone area.
+
+#### GetCurrentSnappedObject/0
+
+ > `public virtual GameObject GetCurrentSnappedObject()`
+
+ * Parameters
+ * _none_
+ * Returns
+ * `GameObject` - The GameObject that is currently snapped in the snap drop zone area.
+
+The GetCurrentSnappedObejct method returns the GameObject that is currently snapped in the snap drop zone area.
+
### Example
`VRTK/Examples/041_Controller_ObjectSnappingToDropZones` uses the `VRTK_SnapDropZone` prefab to set up pre-determined snap zones for a range of objects and demonstrates how only objects of certain types can be snapped into certain areas.