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refactor(Collection): reorganize collections into sub namespaces
The number of differing collections along with their concrete implementations was making the Collection directory hard to follow so each of the collection types that has a base and concrete implementations has now been moved into a sub directory along with a sub namespace to clean up the Collection directory.
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...Collection/GameObjectObservableCounter.cs → ...on/Counter/GameObjectObservableCounter.cs
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Runtime/Data/Collection/ObservableCounter.cs → ...a/Collection/Counter/ObservableCounter.cs
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...ata/Collection/BehaviourObservableList.cs → ...ollection/List/BehaviourObservableList.cs
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.../Data/Collection/DefaultObservableList.cs → .../Collection/List/DefaultObservableList.cs
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...me/Data/Collection/FloatObservableList.cs → ...ta/Collection/List/FloatObservableList.cs
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...ta/Collection/GameObjectObservableList.cs → ...llection/List/GameObjectObservableList.cs
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...ction/GameObjectRelationObservableList.cs → .../List/GameObjectRelationObservableList.cs
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Runtime/Data/Collection/ObservableList.cs → ...me/Data/Collection/List/ObservableList.cs
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...erializableTypeBehaviourObservableList.cs → ...erializableTypeBehaviourObservableList.cs
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...erializableTypeComponentObservableList.cs → ...erializableTypeComponentObservableList.cs
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...e/Data/Collection/StringObservableList.cs → ...a/Collection/List/StringObservableList.cs
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...a/Collection/UnityObjectObservableList.cs → ...lection/List/UnityObjectObservableList.cs
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.../Data/Collection/Vector2ObservableList.cs → .../Collection/List/Vector2ObservableList.cs
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.../Data/Collection/Vector3ObservableList.cs → .../Collection/List/Vector3ObservableList.cs
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...a/Collection/GameObjectObservableStack.cs → ...ection/Stack/GameObjectObservableStack.cs
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