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sockjs client implementation for unity3D using xhr polling (so this works with unity free license)
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README.md
SockjsClient.cs

README.md

sockjs-unity3d-xhr

sockjs client implementation for unity3D using xhr polling (so this works with unity free license).

Usage

Simple usage example:

public class Client : MonoBehaviour {

    public SockjsClient sockjs = new SockjsClient();

    public void Start()
    {
        sockjs.OnMessage += OnMessage;
        sockjs.OnConnect += OnConnect;

        // connect to wherever your server is running
        sockjs.Connect("http://localhost:9999/echo/");
    }

    private void OnMessage(string _msg)
    {
        // got message
        Debug.Log(_msg);
    }

    private void OnConnect()
    {
        Debug.Log("connected");

        sockjs.SendData("hello world");
    }
}

For an extensive example see the example unity project at https://github.com/Extrawurst/sockjs-unity3d-xhr-example

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