sockjs client implementation for unity3D using xhr polling (so this works with unity free license)
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LICENSE licenes specified Aug 11, 2013
README.md Update README.md Apr 10, 2014
SockjsClient.cs

README.md

sockjs-unity3d-xhr

sockjs client implementation for unity3D using xhr polling (so this works with unity free license).

================== Usage

Simple usage example:

public class Client : MonoBehaviour {

	public SockjsClient sockjs = new SockjsClient();
	
	public void Start()
	{
		sockjs.OnMessage += OnMessage;
		sockjs.OnConnect += OnConnect;
		
		// connect to wherever your server is running
		sockjs.Connect("http://localhost:9999/echo/");
	}

	private void OnMessage(string _msg)
	{
		// got message
		Debug.Log(_msg);
	}

	private void OnConnect()
	{
		Debug.Log("connected");
		
		sockjs.SendData("hello world");
	}
}

For an extensive example see the example unity project at https://github.com/Extrawurst/sockjs-unity3d-xhr-example

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