SingleBoostr now works for the newest version of Steam. Sorry for the issues and the long delays. It's been busy for christmas and new years. But happy new year everyone!
- SteamKit package updated to newest version.
Will periodically update your Steam app list autom…
- Fixed some strings
- Upgraded to latest version of SteamKit2
- Added ability to blacklist certain games from idling
- Fixed issue that sometimes caused card counter not being updated after a game ran out of cards
- Fixed 'Clear recently played games on exit' no…
IF HOURBOOSTR DOES NOT WORK, TRY AN EARLIER VERSION. WILL LOOK INTO PROBLEMS WITH IT TOMORROW.
- New UI design
- Added advanced settings
- Automatic chat replies
- Added support for farming Trading Cards
- Entire backend revamp
- Now using Steam4NET for more advanced client api support
- Will now grab display name through api instead of community
- Added hide to trayicon button when boosting
- Added a few more language translations
- Added something else. Let me know if you beat it.
- Now grabs the app name from api instead of passing name as an argument
- Updated GameList to match current steam library of 32,000+ games
- Made the loading of the games into the listbox much quicker to compensate for lots of games
- Fixed game loading games even though selected games were empty at last exit
- Added multiple language translations for the ToS screen. Thanks a lot people from the steam group that helped translate. You have all been given a shoutout in each translation version.
- Added string encoding for game names and username.
- Selected games will no longer sort alphabetica…
- Added new window when boosting
- Will now kill itself if parent process (SingleBoostr) would die unexpectedly. This only happens if parentProcessId is specified in the arguments, so if you're running SingleBoostr.Game on it's own with only appId as arg it will stil…
To read the full release post, scroll down to the 2.1.0 release thread
- Removed the option to resize the window
- Fixed a bug where it would try to kill already dead processes (thanks Cracky)