-
Notifications
You must be signed in to change notification settings - Fork 252
Expand file tree
/
Copy pathXSB3102_unit.bp
More file actions
146 lines (146 loc) · 4.38 KB
/
XSB3102_unit.bp
File metadata and controls
146 lines (146 loc) · 4.38 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
UnitBlueprint{
Description = "<LOC xsb3102_desc>Sonar System",
Audio = {
Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'XSB', Cue = 'XSB3102_Activate', LodCutoff = 'UnitMove_LodCutoff' },
Killed = Sound { Bank = 'XSL_Destroy', Cue = 'XSB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'SeraphimSelect', Cue = 'Seraphim_Select_Sonar', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 500,
BuildIconSortPriority = 190,
Categories = {
"BUILTBYTIER1ENGINEER",
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3COMMANDER",
"BUILTBYTIER3ENGINEER",
"CQUEMOV",
"INTELLIGENCE",
"OVERLAYSONAR",
"PRODUCTFA",
"RECLAIMABLE",
"SELECTABLE",
"SERAPHIM",
"SHOWQUEUE",
"SIZE4",
"SONAR",
"SORTINTEL",
"STRUCTURE",
"TECH1",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Structure",
Health = 500,
MaxHealth = 500,
},
Display = {
Abilities = {
"<LOC ability_sonar>Sonar",
"<LOC ability_upgradable>Upgradeable",
},
AnimationUpgrade = "/units/xsb3102/xsb3102_aupgrade.sca",
IdleEffects = {
Water = {
Effects = {
{
Bones = { "XSB3102" },
Type = "SeaIdle02",
},
},
},
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 100,
LookupName = "/textures/environment/Falloff_seraphim_lookup.dds",
Scrolling = true,
ShaderName = "SeraphimNavy",
},
{
LODCutoff = 215,
LookupName = "/textures/environment/Falloff_seraphim_lookup.dds",
ShaderName = "SeraphimNavy",
AlbedoName = "xsb3102_lod1_albedo.dds",
SpecularName = "xsb3102_lod1_specteam.dds",
},
},
},
UniformScale = 0.05,
},
Economy = {
BuildCostEnergy = 1250,
BuildCostMass = 150,
BuildRate = 13,
BuildTime = 125,
BuildableCategory = { "xsb3202" },
MaintenanceConsumptionPerSecondEnergy = 20,
RebuildBonusIds = {
"xsb3102",
"xsb3202",
},
},
Footprint = { MinWaterDepth = 0 },
General = {
CommandCaps = { RULEUCC_Pause = true },
FactionName = "Seraphim",
Icon = "sea",
OrderOverrides = {
RULEUTC_IntelToggle = {
bitmapId = "sonar",
helpText = "toggle_sonar",
},
},
SelectionPriority = 5,
TarmacDecal = "Tarmacs/tarmac_seraphim_2x_albedo",
TarmacGlowDecal = "Tarmacs/tarmac_seraphim_2x_glow",
ToggleCaps = { RULEUTC_IntelToggle = true },
UnitName = "<LOC xsb3102_name>Shou",
UpgradesTo = "xsb3202",
},
Intel = {
ReactivateTime = 2,
ShowIntelOnSelect = true,
SonarRadius = 180,
VisionRadius = 20,
},
LifeBarHeight = 0.075,
LifeBarOffset = 0.45,
LifeBarSize = 0.75,
Physics = {
BuildOnLayerCaps = { LAYER_Water = true },
DragCoefficient = 0.2,
MeshExtentsX = 1,
MeshExtentsY = 0.65,
MeshExtentsZ = 1,
MotionType = "RULEUMT_None",
SkirtOffsetX = 0,
SkirtOffsetZ = 0,
SkirtSizeX = 1,
SkirtSizeZ = 1,
},
SelectionSizeX = 0.6,
SelectionSizeZ = 0.6,
SelectionThickness = 0.66,
CollisionOffsetY = -0.4,
SizeX = 1.1,
SizeY = 1.2,
SizeZ = 0.9,
StrategicIconName = "icon_structure1_intel",
StrategicIconSortPriority = 235,
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Land = true,
Seabed = true,
Sub = true,
Water = true,
},
},
}