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UAB0202_unit.bp
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UAB0202_unit.bp
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UnitBlueprint{
Description = "<LOC uab0202_desc>Air Factory HQ",
Audio = {
Construct = Sound { Bank = 'UAB', Cue = 'UAB0202_Construct_Start', LodCutoff = 'UnitMove_LodCutoff' },
ConstructLoop = Sound { Bank = 'UAB', Cue = 'UAB0202_Construct_Loop', LodCutoff = 'UnitMove_LodCutoff' },
DeathExplosion = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB0202_Activate', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Factory', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 6400,
BuildIconSortPriority = 60,
Categories = {
"AEON",
"AIR",
"BUILTBYTIER1FACTORY",
"CONSTRUCTION",
"CONSTRUCTIONSORTDOWN",
"DRAGBUILD",
"FACTORY",
"PRODUCTSC1",
"RALLYPOINT",
"RECLAIMABLE",
"RESEARCH",
"SELECTABLE",
"SHOWQUEUE",
"SIZE16",
"SORTCONSTRUCTION",
"STRUCTURE",
"TECH2",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Structure",
EconomyThreatLevel = 208,
Health = 6400,
MaxHealth = 6400,
},
Display = {
Abilities = { "<LOC ability_upgradable>Upgradeable" },
AnimationUpgrade = "/units/uab0202/uab0202_aupgrade.sca",
BlinkingLights = {
{ BLBone = 0, BLOffsetX = 0, BLOffsetY = 2.75, BLOffsetZ = -1.45, BLScale = 1 },
{ BLBone = 0, BLOffsetX = -2.26, BLOffsetY = 2.4, BLOffsetZ = -1.28, BLScale = 1 },
},
BlinkingLightsFx = {
Green = "/effects/emitters/light_green_03_emit.bp",
Red = "/effects/emitters/light_red_03_emit.bp",
Yellow = "/effects/emitters/light_yellow_02_emit.bp",
},
BuildAttachBone = "Attachpoint",
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
Scrolling = true,
ShaderName = "Aeon",
AlbedoName = "/units/uab0102/UAB0102_Albedo.dds",
NormalsName = "/units/uab0102/UAB0102_NormalsTS.dds",
SpecularName = "/units/uab0102/UAB0102_SpecTeam.dds",
},
{
LODCutoff = 500,
ShaderName = "Aeon",
AlbedoName = "/units/uab0102/UAB0102_lod1_Albedo.dds",
NormalsName = "/units/uab0102/UAB0102_lod1_NormalsTS.dds",
SpecularName = "/units/uab0102/UAB0102_lod1_SpecTeam.dds",
},
},
},
Tarmacs = {
{
Albedo = "Tarmacs/Tar12x_aeon_01_albedo",
DeathLifetime = 300,
FadeOut = 150,
Length = 12.8,
Normal = "Tarmacs/Tar12x_aeon_01_normals",
Orientations = { 0, 90, 180, 270 },
RemoveWhenDead = false,
Width = 12.8,
},
},
UniformScale = 0.35,
},
Economy = {
BuildCostEnergy = 18000,
BuildCostMass = 920,
BuildRate = 40,
BuildTime = 2300,
BuildableCategory = {
"BUILTBYTIER2FACTORY AEON MOBILE CONSTRUCTION",
"BUILTBYTIER2FACTORY AEON STRUCTURE AIR",
"BUILTBYTIER2FACTORY AEON MOBILE AIR",
"TRANSPORTBUILTBYTIER2FACTORY AEON MOBILE AIR",
},
DifferentialUpgradeCostCalculation = true,
RebuildBonusIds = { "uab0202" },
StorageEnergy = 0,
StorageMass = 160,
},
Footprint = {
SizeX = 5,
SizeZ = 5,
},
General = {
BuildBones = {
BuildEffectBones = {
"Turret_Muzzle_01",
"Turret_Muzzle_02",
},
},
CommandCaps = {
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Patrol = true,
RULEUCC_Pause = true,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
},
ConstructionBar = true,
FactionName = "Aeon",
Icon = "air",
SelectionPriority = 5,
UpgradesFrom = "uab0102",
UpgradesFromBase = "uab0102",
UpgradesTo = "uab0302",
},
Intel = { VisionRadius = 20 },
LifeBarHeight = 0.075,
LifeBarOffset = 2,
LifeBarSize = 4.5,
Physics = {
DragCoefficient = 0.2,
FlattenSkirt = true,
MaxGroundVariation = 1.1,
MeshExtentsX = 5.5,
MeshExtentsY = 3,
MeshExtentsZ = 5.5,
MotionType = "RULEUMT_None",
RaisedPlatforms = {
--X, Z, height -- Offsets from center
-1.6, -1.2, 0.65, --Top left
1.6, -1.2, 0.65, --Top right
-1.6, 1.5, 0.65, --Bottom left
1.6, 1.5, 0.65, --Bottom right
-2.2, -1.2, 0, --Top left
-1.6, -1.2, 0.65, --Top right
-2.2, 1.5, 0, --Bottom left
-1.6, 1.5, 0.65, --Bottom right
1.6, -1.2, 0.65, --Top left
2.2, -1.2, 0, --Top right
1.6, 1.5, 0.65, --Bottom left
2.2, 1.5, 0, --Bottom right
},
RollOffPoints = {
{ UnitSpin = 0, X = 0, Y = 0, Z = 3 },
{ UnitSpin = 90, X = 3, Y = 0, Z = 0 },
{ UnitSpin = -90, X = -3, Y = 0, Z = 0 },
},
SkirtOffsetX = -1.5,
SkirtOffsetZ = -1.5,
SkirtSizeX = 8,
SkirtSizeZ = 8,
},
SelectionCenterOffsetX = 0.22,
SelectionCenterOffsetZ = -0.25,
SelectionSizeX = 2.85,
SelectionSizeZ = 2.75,
SelectionThickness = 0.35,
SizeX = 4,
SizeY = 0.7,
SizeZ = 4,
StrategicIconName = "icon_factoryhq2_air",
StrategicIconSortPriority = 215,
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = { Land = true },
},
}