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UAB1202_unit.bp
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UAB1202_unit.bp
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UnitBlueprint{
Description = "<LOC uab1202_desc>Mass Extractor",
Adjacency = "T2MassExtractorAdjacencyBuffs",
Audio = {
ActiveLoop = Sound { Bank = 'UAB', Cue = 'UAB1202_Active', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'UALDestroy', Cue = 'UAB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'UAB', Cue = 'UAB1202_Activate', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Aeon_Select_Resource', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 1900,
BuildIconSortPriority = 40,
Categories = {
"AEON",
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3COMMANDER",
"BUILTBYTIER3ENGINEER",
"CQUEMOV",
"DRAGBUILD",
"ECONOMIC",
"MASSEXTRACTION",
"MASSPRODUCTION",
"PRODUCTSC1",
"RECLAIMABLE",
"SELECTABLE",
"SHOWQUEUE",
"SIZE4",
"SORTECONOMY",
"STRUCTURE",
"TECH2",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Structure",
EconomyThreatLevel = 155,
Health = 1900,
MaxHealth = 1900,
},
Display = {
Abilities = { "<LOC ability_upgradable>Upgradeable" },
AnimationActivate = "/units/UAB1202/UAB1202_apump.sca",
AnimationUpgrade = "/units/UAB1202/UAB1202_aupgrade.sca",
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 120,
Scrolling = true,
ShaderName = "Aeon",
},
{
LODCutoff = 215,
ShaderName = "Aeon",
AlbedoName = "uab1202_lod1_albedo.dds",
SpecularName = "uab1202_lod1_specteam.dds",
},
},
},
Tarmacs = {
{
Albedo = "Tarmacs/Tar6x_aeon_01_albedo",
DeathLifetime = 300,
FadeOut = 150,
Length = 6.4,
Normal = "Tarmacs/Tar6x_aeon_01_normals",
Orientations = { 0, 90, 180, 270 },
RemoveWhenDead = false,
Width = 6.4,
},
},
UniformScale = 0.15,
},
Economy = {
BuildCostEnergy = 5400,
BuildCostMass = 900,
BuildRate = 15,
BuildTime = 900,
BuildableCategory = { "uab1302" },
MaintenanceConsumptionPerSecondEnergy = 9,
ProductionPerSecondMass = 6,
RebuildBonusIds = { "uab1202" },
},
General = {
CommandCaps = { RULEUCC_Pause = true },
FactionName = "Aeon",
Icon = "amph",
SelectionPriority = 5,
ToggleCaps = { RULEUTC_ProductionToggle = true },
UpgradesFrom = "uab1103",
UpgradesFromBase = "uab1103",
UpgradesTo = "uab1302",
},
Intel = { VisionRadius = 20 },
LifeBarHeight = 0.075,
LifeBarOffset = 0.35,
LifeBarSize = 1,
Physics = {
AlwaysAlignToTerrain = true,
BuildOnLayerCaps = {
LAYER_Land = true,
LAYER_Seabed = true,
},
BuildRestriction = "RULEUBR_OnMassDeposit",
DragCoefficient = 0.2,
FlattenSkirt = false,
MaxGroundVariation = 512,
MeshExtentsX = 1.25,
MeshExtentsY = 1,
MeshExtentsZ = 1.25,
MotionType = "RULEUMT_None",
SkirtOffsetX = -0.5,
SkirtOffsetZ = -0.5,
SkirtSizeX = 2,
SkirtSizeZ = 2,
},
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
SizeX = 0.75,
SizeY = 1.4,
SizeZ = 0.75,
StrategicIconName = "icon_structure2_mass",
StrategicIconSortPriority = 64,
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = {
Land = true,
Seabed = true,
},
},
}