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UEB1201_unit.bp
136 lines (136 loc) · 4.25 KB
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UEB1201_unit.bp
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UnitBlueprint{
Description = "<LOC ueb1201_desc>Power Generator",
Adjacency = "T2PowerGeneratorAdjacencyBuffs",
Audio = {
ActiveLoop = Sound { Bank = 'UEB', Cue = 'UEB1201_Active', LodCutoff = 'UnitMove_LodCutoff' },
DeathExplosion = Sound { Bank = 'UELDestroy', Cue = 'UEB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'UELDestroy', Cue = 'UEB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'UEB', Cue = 'UEB1201_Activate', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'UEF_Select_Resource', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 2500,
BuildIconSortPriority = 70,
Categories = {
"BUILTBYTIER2COMMANDER",
"BUILTBYTIER2ENGINEER",
"BUILTBYTIER3ENGINEER",
"DRAGBUILD",
"ECONOMIC",
"ENERGYPRODUCTION",
"PRODUCTSC1",
"RECLAIMABLE",
"SELECTABLE",
"SIZE12",
"SORTECONOMY",
"STRUCTURE",
"TECH2",
"UEF",
"VISIBLETORECON",
"VOLATILE",
},
Defense = {
ArmorType = "Structure",
EconomyThreatLevel = 75,
Health = 2500,
MaxHealth = 2500,
},
Display = {
Abilities = { "<LOC ability_deathaoe>Volatile" },
DamageEffects = {
{ Bone = 0, OffsetX = 0.75, OffsetY = 0.25, OffsetZ = 0.75 },
{ Bone = 0, OffsetX = -0.75, OffsetY = 0.25, OffsetZ = 0.75 },
{ Bone = 0, OffsetX = -0.75, OffsetY = 0.25, OffsetZ = -0.75 },
{ Bone = 0, OffsetX = 0.75, OffsetY = 0.25, OffsetZ = -0.75 },
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 175,
ShaderName = "Unit",
},
{
LODCutoff = 300,
ShaderName = "Unit",
AlbedoName = "ueb1201_lod1_albedo.dds",
SpecularName = "ueb1201_lod1_specteam.dds",
},
},
},
Tarmacs = {
{
Albedo = "Tarmacs/Tar8x_01_albedo",
DeathLifetime = 300,
FadeOut = 150,
Length = 12.8,
Normal = "Tarmacs/Tar8x_01_normals",
Orientations = { 0, 90, 180, 270 },
RemoveWhenDead = false,
Width = 12.8,
},
},
UniformScale = 0.07,
},
Economy = {
AdjacentStructureEnergyMod = -4,
BuildCostEnergy = 12000,
BuildCostMass = 1200,
BuildTime = 2198,
ProductionPerSecondEnergy = 500,
RebuildBonusIds = { "ueb1201" },
},
Footprint = {
SizeX = 3,
SizeZ = 3,
},
General = {
FactionName = "UEF",
Icon = "land",
SelectionPriority = 5,
UnitName = "<LOC ueb1201_name>EG - 200 Fusion Reactor",
},
Intel = { VisionRadius = 20 },
LifeBarHeight = 0.075,
LifeBarOffset = 1.1,
LifeBarSize = 3,
Physics = {
DragCoefficient = 0.2,
FlattenSkirt = true,
MeshExtentsX = 3.1,
MeshExtentsY = 1.4,
MeshExtentsZ = 3.1,
MotionType = "RULEUMT_None",
SkirtOffsetX = -1.5,
SkirtOffsetZ = -1.5,
SkirtSizeX = 6,
SkirtSizeZ = 6,
},
SelectionSizeX = 1.8,
SelectionSizeZ = 1.8,
SelectionThickness = 0.38,
SizeX = 2.2,
SizeY = 0.9,
SizeZ = 2.2,
StrategicIconName = "icon_structure2_energy",
StrategicIconSortPriority = 245,
Weapon = {
{
Damage = 1500,
DamageFriendly = true,
DamageRadius = 5,
DamageType = "DeathExplosion",
DisplayName = "Death Weapon",
DummyWeapon = true,
Label = "DeathWeapon",
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = { Land = true },
},
}