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URL0301_unit.bp
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URL0301_unit.bp
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UnitBlueprint{
Description = "<LOC url0301_desc>Support Armored Command Unit",
AI = {
GuardScanRadius = 26,
TargetBones = {
"Torso",
"Head",
},
},
Audio = {
CaptureLoop = Sound { Bank = 'URL', Cue = 'URL0301_Capture_Loop', LodCutoff = 'UnitMove_LodCutoff' },
CommanderArrival = Sound { Bank = 'URL', Cue = 'URL0001_Gate_In', LodCutoff = 'UnitMove_LodCutoff' },
Construct = Sound { Bank = 'URL', Cue = 'URL0301_Construct_Start', LodCutoff = 'UnitMove_LodCutoff' },
ConstructLoop = Sound { Bank = 'URL', Cue = 'URL0301_Construct_Loop', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'URLDestroy', Cue = 'URL_Destroy_Land', LodCutoff = 'UnitMove_LodCutoff' },
EnhanceEnd = Sound { Bank = 'UnitsGlobal', Cue = 'GLB_Enhance_Stop', LodCutoff = 'UnitMove_LodCutoff' },
EnhanceFail = Sound { Bank = 'UnitsGlobal', Cue = 'GLB_Enhance_Fail', LodCutoff = 'UnitMove_LodCutoff' },
EnhanceLoop = Sound { Bank = 'UnitsGlobal', Cue = 'GLB_Enhance_Loop', LodCutoff = 'UnitMove_LodCutoff' },
EnhanceStart = Sound { Bank = 'UnitsGlobal', Cue = 'GLB_Enhance_Start', LodCutoff = 'UnitMove_LodCutoff' },
FootFallGeneric = Sound { Bank = 'URL', Cue = 'URL0301_Move_Step', LodCutoff = 'UnitMove_LodCutoff' },
FootFallGenericSeabed = Sound { Bank = 'URL', Cue = 'URL0001_Move_UW_Step', LodCutoff = 'UnitMove_LodCutoff' },
Killed = Sound { Bank = 'Explosions', Cue = 'Cybran_Nuke_Impact', LodCutoff = 'UnitMove_LodCutoff' },
ReclaimLoop = Sound { Bank = 'URL', Cue = 'URL0301_Reclaim_Loop', LodCutoff = 'UnitMove_LodCutoff' },
StartCapture = Sound { Bank = 'URL', Cue = 'URL0301_Capture_Start', LodCutoff = 'UnitMove_LodCutoff' },
StartMove = Sound { Bank = 'URL', Cue = 'URL0301_Move_Start', LodCutoff = 'UnitMove_LodCutoff' },
StartReclaim = Sound { Bank = 'URL', Cue = 'URL0301_Reclaim_Start', LodCutoff = 'UnitMove_LodCutoff' },
StopMove = Sound { Bank = 'URL', Cue = 'URL0301_Move_Stop', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Cybran_Select_Commander', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 19000,
BuildBotTotal = 3,
BuildIconSortPriority = 10,
Categories = {
"AMPHIBIOUS",
"BUILTBYQUANTUMGATE",
"CAPTURE",
"CONSTRUCTION",
"CYBRAN",
"ENERGYPRODUCTION",
"ENGINEER",
"LAND",
"MASSPRODUCTION",
"MOBILE",
"OVERLAYDIRECTFIRE",
"OVERLAYOMNI",
"PATROLHELPER",
"PRODUCTSC1",
"RECLAIM",
"REPAIR",
"SELECTABLE",
"SHOWQUEUE",
"SNIPEMODE",
"SUBCOMMANDER",
"TECH3",
"USEBUILDPRESETS",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Normal",
EconomyThreatLevel = 1208,
Health = 19000,
MaxHealth = 19000,
RegenRate = 25,
SurfaceThreatLevel = 30,
},
Display = {
Abilities = {
"<LOC ability_amphibious>Amphibious",
"<LOC ability_customizable>Customizable",
"<LOC ability_engineeringsuite>Engineering Suite",
"<LOC ability_notcap>Not Capturable",
"<LOC ability_omni>Omni Sensor",
"<LOC ability_deathaoe>Volatile",
},
AnimationWalk = "/units/url0301/url0301_awalk01.sca",
AnimationWalkRate = 3.2,
IdleEffects = {
Seabed = {
Effects = {
{
Bones = {
"Left_Shoulder",
"Right_Shoulder",
"Build",
"Laser",
},
Type = "UnderWater01",
},
},
},
},
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 100,
ShaderName = "Insect",
},
{
LODCutoff = 215,
ShaderName = "Insect",
AlbedoName = "url0301_lod1_albedo.dds",
SpecularName = "url0301_lod1_specteam.dds",
},
},
},
MovementEffects = {
Land = {
Effects = {
{
Bones = {
"Right_Foot01",
"Left_Foot01",
},
Type = "GroundKickup01",
},
},
Footfall = {
Bones = {
{
FootBone = "Left_Foot02",
Tread = {
TreadMarks = "CommanderPrint_albedo",
TreadMarksSizeX = 0.45,
TreadMarksSizeZ = 0.45,
TreadOffset = { 0.1, 0, 0.25 },
},
},
{
FootBone = "Right_Foot02",
Tread = {
TreadMarks = "CommanderPrint_albedo",
TreadMarksSizeX = 0.45,
TreadMarksSizeZ = 0.45,
TreadOffset = { -0.12, 0, 0.25 },
},
},
},
},
},
Seabed = {
Effects = {
{
Bones = {
"URL0301",
"Left_Shoulder",
"Right_Shoulder",
"Build",
"Laser",
"Left_Foot01",
"Right_Foot01",
},
Type = "UnderWater01",
},
},
},
},
TransportAnimation = {
{
Animation = "/units/URL0301/URL0301_afold01.sca",
Weight = 100,
},
},
UniformScale = 0.13,
WarpInEffect = {
HideBones = {
"AA_Gun",
"Power_Pack",
"Rez_Protocol",
"Torpedo",
"Turbine",
},
PhaseShieldMesh = "/units/url0301/URL0301_PhaseShield_mesh",
},
},
Economy = {
BuildCostEnergy = 26400,
BuildCostMass = 2000,
BuildRate = 56,
BuildTime = 14400,
BuildableCategory = { "BUILTBYTIER3ENGINEER CYBRAN" },
MaintenanceConsumptionPerSecondEnergy = 0,
MaxBuildDistance = 10,
NaturalProducer = true,
ProductionPerSecondEnergy = 20,
ProductionPerSecondMass = 1,
StorageEnergy = 500,
StorageMass = 275,
TeleportEnergyMod = 4,
TeleportMassMod = 3,
TeleportTimeMod = 0.0001,
},
EnhancementPresets = {
AntiAir = {
Description = "<LOC url0301_AntiAir_desc>SACU (Anti-Air preset)",
BuildIconSortPriority = 45,
Enhancements = { "NaniteMissileSystem" },
HelpText = "<LOC url0301_AntiAir_help>Support Armored Command Unit. Enhanced during construction with the nanite missile system enhancement.",
SelectionPriority = 1,
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_AntiAir_name>SACU (Anti-Air preset)",
},
Cloak = {
Description = "<LOC url0301_Cloak_desc>SACU (Cloak preset)",
BuildIconSortPriority = 35,
Enhancements = {
"FocusConvertor",
"StealthGenerator",
"CloakingGenerator",
},
HelpText = "<LOC url0301_Cloak_help>Support Armored Command Unit. Enhanced during construction with the personal cloaking generator and disintegrator amplifier enhancements.",
SelectionPriority = 1,
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Cloak_name>SACU (Cloak preset)",
},
Combat = {
Description = "<LOC url0301_Combat_desc>SACU (Combatant preset)",
BuildIconSortPriority = 15,
Enhancements = {
"EMPCharge",
"FocusConvertor",
},
HelpText = "<LOC url0301_Combat_help>Support Armored Command Unit. Enhanced during construction with the EMP burst and disintegrator amplifier enhancements.",
SelectionPriority = 1,
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Combat_name>SACU (Combatant preset)",
},
Engineer = {
Description = "<LOC url0301_Engineer_desc>SACU (Engineer preset)",
BuildIconSortPriority = 20,
Enhancements = { "Switchback" },
HelpText = "<LOC url0301_Engineer_help>Support Armored Command Unit. Enhanced during construction with the rapid fabricator enhancement.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Engineer_name>SACU (Engineer preset)",
},
RAS = {
Description = "<LOC url0301_RAS_desc>SACU (RAS preset)",
BuildIconSortPriority = 10,
Enhancements = { "ResourceAllocation" },
HelpText = "<LOC url0301_RAS_help>Support Armored Command Unit. Enhanced during construction with a Resource Allocation System.",
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_RAS_name>SACU (RAS preset)",
},
Rambo = {
Description = "<LOC url0301_Rambo_desc>Support Armored Command Unit (Rambo preset)",
BuildIconSortPriority = 25,
Enhancements = {
"EMPCharge",
"FocusConvertor",
"SelfRepairSystem",
},
HelpText = "<LOC url0301_Rambo_help>Support Armored Command Unit. Enhanced during construction with the EMP burst, disintegrator amplifier and nano-repair system enhancements.",
SelectionPriority = 1,
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Rambo_name>SACU (Rambo preset)",
},
Stealth = {
Description = "<LOC url0301_Stealth_desc>SACU (Stealth preset)",
BuildIconSortPriority = 30,
Enhancements = { "StealthGenerator" },
HelpText = "<LOC url0301_Stealth_help>Support Armored Command Unit. Enhanced during construction with the personal stealth generator enhancement.",
SelectionPriority = 1,
SortCategory = "SORTOTHER",
UnitName = "<LOC url0301_Stealth_name>SACU (Stealth preset)",
},
},
Enhancements = {
CloakingGenerator = {
BuildCostEnergy = 382200,
BuildCostMass = 5000,
BuildTime = 13800,
Icon = "cfs",
MaintenanceConsumptionPerSecondEnergy = 3500,
Name = "<LOC enhancements_0089>Personal Cloaking Generator",
NewHealth = 15000,
Prerequisite = "StealthGenerator",
Slot = "Back",
UpgradeUnitAmbientBones = { "URL0301" },
},
CloakingGeneratorRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "cfs",
Name = "<LOC enhancements_0090>Remove Personal Cloaking Generator",
Prerequisite = "CloakingGenerator",
RemoveEnhancements = {
"StealthGenerator",
"CloakingGenerator",
"CloakingGeneratorRemove",
},
Slot = "Back",
},
EMPCharge = {
BuildCostEnergy = 60000,
BuildCostMass = 1000,
BuildTime = 3600,
Icon = "emp",
Name = "<LOC enhancements_0091>EMP Burst",
Slot = "LCH",
UpgradeUnitAmbientBones = { "URL0301" },
},
EMPChargeRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "emp",
Name = "<LOC enhancements_0092>Remove EMP Burst",
Prerequisite = "EMPCharge",
RemoveEnhancements = {
"EMPCharge",
"EMPChargeRemove",
},
Slot = "LCH",
},
FocusConvertor = {
BuildCostEnergy = 24000,
BuildCostMass = 800,
BuildTime = 3000,
Icon = "fc",
Name = "<LOC enhancements_0093>Disintegrator Amplifier",
NewDamageMod = 200,
NewMaxRadius = 35,
Slot = "RCH",
UpgradeUnitAmbientBones = { "URL0301" },
},
FocusConvertorRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "fc",
Name = "<LOC enhancements_0094>Remove Disintegrator Amplifier",
Prerequisite = "FocusConvertor",
RemoveEnhancements = {
"FocusConvertor",
"FocusConvertorRemove",
},
Slot = "RCH",
},
NaniteMissileSystem = {
BuildCostEnergy = 20000,
BuildCostMass = 800,
BuildTime = 3000,
Icon = "nms",
Name = "<LOC enhancements_0095>Nanite Missile System",
Slot = "Back",
UpgradeUnitAmbientBones = { "URL0301" },
},
NaniteMissileSystemRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "nms",
Name = "<LOC enhancements_0096>Remove Nanite Missile System",
Prerequisite = "NaniteMissileSystem",
RemoveEnhancements = {
"NaniteMissileSystem",
"NaniteMissileSystemRemove",
},
Slot = "Back",
},
ResourceAllocation = {
BuildCostEnergy = 90000,
BuildCostMass = 4500,
BuildTime = 8400,
Icon = "ras",
Name = "<LOC enhancements_0097>Resource Allocation System",
ProductionPerSecondEnergy = 1000,
ProductionPerSecondMass = 10,
Slot = "RCH",
UpgradeUnitAmbientBones = { "URL0301" },
},
ResourceAllocationRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "ras",
Name = "<LOC enhancements_0098>Remove Resource Allocation System",
Prerequisite = "ResourceAllocation",
RemoveEnhancements = {
"ResourceAllocation",
"ResourceAllocationRemove",
},
Slot = "RCH",
},
SelfRepairSystem = {
BuildCostEnergy = 103500,
BuildCostMass = 2200,
BuildTime = 6000,
Icon = "srs",
Name = "<LOC enhancements_0099>Nano-Repair System",
NewRegenRate = 375,
Slot = "Back",
UpgradeUnitAmbientBones = { "URL0301" },
},
SelfRepairSystemRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "srs",
Name = "<LOC enhancements_0100>Remove Nano-Repair System",
Prerequisite = "SelfRepairSystem",
RemoveEnhancements = {
"SelfRepairSystem",
"SelfRepairSystemRemove",
},
Slot = "Back",
},
Slots = {
Back = {
name = "<LOC _Back>",
x = 9,
y = -2,
},
LCH = {
name = "<LOC _LCH>",
x = 48,
y = 10,
},
RCH = {
name = "<LOC _RCH>",
x = -10,
y = 10,
},
},
StealthGenerator = {
BuildCostEnergy = 7400,
BuildCostMass = 400,
BuildTime = 1800,
Icon = "sfs",
MaintenanceConsumptionPerSecondEnergy = 100,
Name = "<LOC enhancements_0101>Personal Stealth Generator",
Slot = "Back",
UpgradeUnitAmbientBones = { "URL0301" },
},
StealthGeneratorRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "sfs",
Name = "<LOC enhancements_0102>Remove Personal Stealth Generator",
Prerequisite = "StealthGenerator",
RemoveEnhancements = {
"StealthGenerator",
"StealthGeneratorRemove",
},
Slot = "Back",
},
Switchback = {
BuildCostEnergy = 51100,
BuildCostMass = 800,
BuildTime = 4200,
Icon = "ses",
Name = "<LOC enhancements_0109>Rapid Fabricator",
NewBuildRate = 98,
Slot = "LCH",
UpgradeUnitAmbientBones = { "URL0301" },
},
SwitchbackRemove = {
BuildCostEnergy = 1,
BuildCostMass = 1,
BuildTime = 0.1,
Icon = "ses",
Name = "<LOC enhancements_0110>Remove Rapid Fabricator",
Prerequisite = "Switchback",
RemoveEnhancements = {
"Switchback",
"SwitchbackRemove",
},
Slot = "LCH",
},
},
General = {
BuildBones = {
AimBone = 0,
BuildEffectBones = { "Build" },
PitchBone = "Engineering_Arm",
YawBone = "Torso",
},
CommandCaps = {
RULEUCC_Attack = true,
RULEUCC_CallTransport = true,
RULEUCC_Capture = true,
RULEUCC_Guard = true,
RULEUCC_Move = true,
RULEUCC_Patrol = true,
RULEUCC_Pause = true,
RULEUCC_Reclaim = true,
RULEUCC_Repair = true,
RULEUCC_RetaliateToggle = true,
RULEUCC_Stop = true,
},
ConstructionBar = true,
FactionName = "Cybran",
Icon = "amph",
OrderOverrides = {
RULEUTC_StealthToggle = {
bitmapId = "stealth-personal",
helpText = "toggle_stealth_personal",
},
},
SelectionPriority = 3,
},
Intel = {
ActiveIntel = { Omni = true },
Cloak = true,
FreeIntel = false,
OmniRadius = 16,
RadarStealth = true,
ReactivateTime = 2,
SonarStealth = true,
VisionRadius = 26,
WaterVisionRadius = 24,
},
LifeBarHeight = 0.075,
LifeBarOffset = 0.4,
LifeBarSize = 0.9,
Physics = {
DragCoefficient = 0.2,
LayerChangeOffsetHeight = -0.9,
MaxAcceleration = 2.2,
MaxBrake = 2.2,
MaxSpeed = 2.2,
MaxSpeedReverse = 0,
MaxSteerForce = 12,
MotionType = "RULEUMT_Amphibious",
StandUpright = true,
TurnRadius = 10,
TurnRate = 150,
},
SelectionCenterOffsetZ = -0.1,
SelectionSizeX = 0.55,
SelectionSizeZ = 0.5,
SelectionThickness = 0.7,
SelectionYOffset = 0,
SizeX = 1.1,
SizeY = 1.9,
SizeZ = 1.1,
StrategicIconName = "icon_subcommander",
StrategicIconSortPriority = 1,
Transport = {
CanFireFromTransport = false,
TransportClass = 3,
},
Veteran = {
Level1 = 25,
Level2 = 50,
Level3 = 75,
Level4 = 100,
Level5 = 125,
},
Weapon = {
{
AboveWaterFireOnly = true,
AboveWaterTargetsOnly = true,
Audio = {
Fire = Sound { Bank = 'URLWeapon', Cue = 'URL0301_BG_Gun', LodCutoff = 'Weapon_LodCutoff' },
},
BallisticArc = "RULEUBA_LowArc",
Buffs = {
{
Add = { OnImpact = true },
AppliedToTarget = true,
BuffType = "STUN",
Duration = 4,
Radius = 3,
TargetAllow = "TECH1",
TargetDisallow = "TECH2,TECH3,EXPERIMENTAL,COMMAND,SUBCOMMANDER,SHIELD,WALL",
},
{
Add = { OnImpact = true },
AppliedToTarget = true,
BuffType = "STUN",
Duration = 3.5,
Radius = 3,
TargetAllow = "TECH2,SHIELD",
TargetDisallow = "TECH1,TECH3,EXPERIMENTAL,COMMAND,SUBCOMMANDER,WALL",
},
{
Add = { OnImpact = true },
AppliedToTarget = true,
BuffType = "STUN",
Duration = 3,
Radius = 3,
TargetAllow = "TECH3",
TargetDisallow = "TECH1,TECH2,EXPERIMENTAL,COMMAND,SUBCOMMANDER,SHIELD,WALL",
},
{
Add = { OnImpact = true },
AppliedToTarget = true,
BuffType = "STUN",
Duration = 0.3,
Radius = 3,
TargetAllow = "SUBCOMMANDER",
TargetDisallow = "TECH1,TECH2,SHIELD,WALL",
},
},
CollideFriendly = false,
Damage = 300,
DamageType = "Normal",
DisplayName = "Disintegrator Pulse Laser",
FireTargetLayerCapsTable = {
Land = "Land|Water|Seabed",
Water = "Land|Water|Seabed",
},
FiringTolerance = 2,
Label = "RightDisintegrator",
MaxRadius = 25,
MinRadius = 1,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 18,
ProjectileId = "/projectiles/CDFLaserDisintegrator03/CDFLaserDisintegrator03_proj.bp",
ProjectileLifetimeUsesMultiplier = 1.4,
ProjectilesPerOnFire = 1,
RackBones = {
{
MuzzleBones = { "Laser" },
RackBone = "Pulse_Laser",
},
},
RackFireTogether = false,
RackRecoilDistance = -0.1,
RackReloadTimeout = 10,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_DirectFire",
RateOfFire = 10/10, --10/integer interval in ticks
TargetPriorities = {
"MOBILE EXPERIMENTAL",
"COMMAND",
"MOBILE TECH3",
"MOBILE TECH2",
"(STRUCTURE * DEFENSE - ANTIMISSILE)",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
TurretBoneMuzzle = "Laser",
TurretBonePitch = "Pulse_Laser",
TurretBoneYaw = "Torso",
TurretDualManipulators = false,
TurretPitch = 0,
TurretPitchRange = 90,
TurretPitchSpeed = 90,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
UseFiringSolutionInsteadOfAimBone = true,
WeaponCategory = "Direct Fire",
},
{
AboveWaterFireOnly = true,
Audio = {
Fire = Sound { Bank = 'URLWeapon', Cue = 'URL0301_Missile_Nanite_BC', LodCutoff = 'Weapon_LodCutoff' },
},
BallisticArc = "RULEUBA_None",
CannotAttackGround = true,
CollideFriendly = false,
Damage = 400,
DamageRadius = 1.5,
DamageType = "Normal",
DisplayName = "Nanite Missile System",
EffectiveRadius = 0,
EnabledByEnhancement = "NaniteMissileSystem",
EnergyDrainPerSecond = 0,
EnergyRequired = 0,
FireTargetLayerCapsTable = {
Land = "Air",
Seabed = "Air",
Water = "Air",
},
FiringTolerance = 50,
Label = "NMissile",
MaxRadius = 60,
MuzzleSalvoDelay = 0.4,
MuzzleSalvoSize = 3,
MuzzleVelocity = 30,
ProjectileId = "/projectiles/CAAMissileNanite02/CAAMissileNanite02_proj.bp",
ProjectileLifetime = 5,
ProjectilesPerOnFire = 3,
RackBones = {
{
MuzzleBones = { "Muzzle02" },
RackBone = "Barrel01",
},
},
RackFireTogether = false,
RackRecoilDistance = 0,
RackReloadTimeout = 0,
RackSalvoChargeTime = 0,
RackSalvoReloadTime = 0,
RackSalvoSize = 1,
RackSlavedToTurret = false,
RangeCategory = "UWRC_AntiAir",
RateOfFire = 10/33, --10/integer interval in ticks
TargetPriorities = {
"AIR MOBILE TECH3 BOMBER",
"AIR MOBILE BOMBER",
"AIR MOBILE GROUNDATTACK",
"AIR MOBILE TRANSPORTATION",
"AIR MOBILE",
"ALLUNITS",
},
TargetRestrictDisallow = "UNTARGETABLE",
TurretBoneMuzzle = "Muzzle01",
TurretBonePitch = "Barrel01",
TurretBoneYaw = "Barrel01",
TurretDualManipulators = false,
TurretPitch = 25,
TurretPitchRange = 60,
TurretPitchSpeed = 180,
TurretYaw = 0,
TurretYawRange = 180,
TurretYawSpeed = 180,
Turreted = true,
WeaponCategory = "Anti Air",
},
{
AboveWaterTargetsOnly = true,
CollideFriendly = false,
Damage = 1000,
DamageFriendly = true,
DamageRadius = 10,
DamageType = "DeathExplosion",
DisplayName = "Death Nuke",
FireOnDeath = true,
FiringTolerance = 2,
Label = "DeathWeapon",
MaxRadius = 1,
MuzzleSalvoDelay = 0,
MuzzleSalvoSize = 1,
MuzzleVelocity = 0,
ProjectileId = "/effects/Entities/SCUDeath01/SCUDeath01_proj.bp",
RackBones = {
{
MuzzleBones = { 0 },
RackBone = 0,
},
},
RackRecoilDistance = 0,
RateOfFire = 10/10, --10/integer interval in ticks
TargetRestrictDisallow = "UNTARGETABLE",
Turreted = false,
WeaponCategory = "Death",
},
},
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = { Land = true },
},
}