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XRL0005_unit.bp
98 lines (98 loc) · 3.17 KB
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XRL0005_unit.bp
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UnitBlueprint{
Description = "<LOC xrl0005_desc>Crab Egg (Artillery)",
Audio = {
Construct = Sound { Bank = 'URB', Cue = 'URB0101_Construct_Start', LodCutoff = 'UnitMove_LodCutoff' },
ConstructLoop = Sound { Bank = 'URB', Cue = 'URB0101_Construct_Loop', LodCutoff = 'UnitMove_LodCutoff' },
DeathExplosion = Sound { Bank = 'URLDestroy', Cue = 'URB_Destroy_Lrg_PreDestroy', LodCutoff = 'UnitMove_LodCutoff' },
Destroyed = Sound { Bank = 'URLDestroy', Cue = 'URB_Destroy_Huge', LodCutoff = 'UnitMove_LodCutoff' },
DoneBeingBuilt = Sound { Bank = 'URB', Cue = 'URB0101_Activate', LodCutoff = 'UnitMove_LodCutoff' },
EggOpen = Sound { Bank = 'XRL_Stream', Cue = 'XRL_Crab_Egg_Open', LodCutoff = 'UnitMove_LodCutoff' },
EggSink = Sound { Bank = 'XRL_Stream', Cue = 'XRL_Crab_Sink', LodCutoff = 'UnitMove_LodCutoff' },
UISelection = Sound { Bank = 'Interface', Cue = 'Cybran_Select_Factory', LodCutoff = 'UnitMove_LodCutoff' },
},
AverageDensity = 10,
BuildIconSortPriority = 30,
Categories = {
"CONSTRUCTION",
"CRABEGG",
"CYBRAN",
"DRAGBUILD",
"FACTORY",
"LAND",
"PRODUCTFA",
"RALLYPOINT",
"RECLAIMABLE",
"SELECTABLE",
"SHOWQUEUE",
"STRUCTURE",
"TECH3",
"VISIBLETORECON",
},
Defense = {
ArmorType = "Normal",
Health = 10,
MaxHealth = 10,
},
Display = {
AnimationOpen = "/units/xrl0005/xrl0005_aopen.sca",
BuildAttachBone = "AttachPoint",
Mesh = {
IconFadeInZoom = 130,
LODs = {
{
LODCutoff = 200,
ShaderName = "Insect",
},
{
LODCutoff = 500,
ShaderName = "Insect",
AlbedoName = "xrl0005_lod1_albedo.dds",
SpecularName = "xrl0005_lod1_specteam.dds",
},
},
},
UniformScale = 0.05,
},
Economy = {
BuildCostEnergy = 8000,
BuildCostMass = 800,
BuildTime = 2400,
BuildUnit = "url0304",
},
Footprint = {
SizeX = 1,
SizeZ = 1,
},
General = {
CommandCaps = { RULEUCC_Stop = true },
FactionName = "Cybran",
Icon = "land",
},
Intel = { VisionRadius = 4 },
LifeBarHeight = 0.075,
LifeBarOffset = 0.5,
LifeBarSize = 1,
Physics = {
DragCoefficient = 0.2,
FlattenSkirt = true,
MotionType = "RULEUMT_None",
SkirtSizeX = 1,
SkirtSizeZ = 1,
},
SelectionSizeX = 0.65,
SelectionSizeZ = 0.65,
SelectionThickness = 0.6,
SizeX = 1,
SizeY = 1,
SizeZ = 1,
StrategicIconName = "icon_structure_generic",
StrategicIconSortPriority = 220,
Wreckage = {
Blueprint = "/props/DefaultWreckage/DefaultWreckage_prop.bp",
EnergyMult = 0,
HealthMult = 0.9,
MassMult = 0.9,
ReclaimTimeMultiplier = 1,
WreckageLayers = { Land = true },
},
}