diff --git a/units/UEL0401/UEL0401_unit.bp b/units/UEL0401/UEL0401_unit.bp index e70de21e09..e2f1b8e37a 100644 --- a/units/UEL0401/UEL0401_unit.bp +++ b/units/UEL0401/UEL0401_unit.bp @@ -1,7 +1,7 @@ UnitBlueprint{ Description = "Experimental Mobile Factory", AI = { - AttackAngle = 10, + AttackAngle = 20, RefuelingMultiplier = 75, RefuelingRepairAmount = 500, RepairConsumeEnergy = 30, @@ -377,7 +377,7 @@ UnitBlueprint{ MuzzleVelocity = 25, MuzzleVelocityReduceDistance = 90, ProjectileId = "/projectiles/TDFGauss04/TDFGauss04_proj.bp", - ProjectileLifetimeUsesMultiplier = 1.15, + ProjectileLifetimeUsesMultiplier = 1.6, ProjectilesPerOnFire = 3, RackBones = { { @@ -455,7 +455,7 @@ UnitBlueprint{ MuzzleVelocityReduceDistance = 90, PrefersPrimaryWeaponTarget = true, ProjectileId = "/projectiles/TDFGauss04/TDFGauss04_proj.bp", - ProjectileLifetimeUsesMultiplier = 1.15, + ProjectileLifetimeUsesMultiplier = 1.6, ProjectilesPerOnFire = 3, RackBones = { { @@ -531,7 +531,7 @@ UnitBlueprint{ MuzzleVelocityReduceDistance = 90, PrefersPrimaryWeaponTarget = true, ProjectileId = "/projectiles/TDFGauss04/TDFGauss04_proj.bp", - ProjectileLifetimeUsesMultiplier = 1.15, + ProjectileLifetimeUsesMultiplier = 1.6, ProjectilesPerOnFire = 3, RackBones = { { @@ -609,7 +609,7 @@ UnitBlueprint{ MuzzleVelocityReduceDistance = 90, PrefersPrimaryWeaponTarget = true, ProjectileId = "/projectiles/TDFGauss04/TDFGauss04_proj.bp", - ProjectileLifetimeUsesMultiplier = 1.15, + ProjectileLifetimeUsesMultiplier = 1.6, ProjectilesPerOnFire = 3, RackBones = { {