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Changelog

Patch 5.0.1 (October 30th, 2019)

Cybran Campaign

Operation Freedom (6th mission)

  • Fix mission not starting due to typo in the script.

Contributors

  • speed2

Patch 5.0.0 (October 27th, 2019)

Aeon Campaign

Operation Shining Star (5th mission)

  • Fixed from army name if one of the attacks causing the mission to not progress.

Cybran Campaign

Operation Unlock (5th mission)

  • Fixed unit restrictions, can't build Corsairs, Hoplites, Moongooses, Janusees anymore.

Operation Freedom (6th mission)

  • Fixed unit restrictions, can't build Corsairs, Hoplites, Moongooses, Janusees, Absolvers, Mercies anymore.

Custom Missions

Operation Rescue

  • Fixed line endings.

Operation Tha Atha Aez

  • Overall adjustments to the AI attacks and difficulty.
  • Fixed and improved dialogues.

Operation Uthe Thuum QAI

  • Brand new Seraphim mission by shadowlorda1

Operation Yath Aez

  • Brand new Seraphim mission by shadowlorda1

Contributors

  • Icedreamer
  • shadowlorda1
  • Sheeo
  • speed2

Patch 4.0.3 (January 28th, 2018)

Custom Missions

Operation Rescue

  • Fixed wrong file path.

Contributors

  • speed2

Patch 4.0.2 (January 27th, 2018)

Custom Missions

Operation Rescue

  • Changed name of the mission files for the update script.

Contributors

  • JJs_AI

Patch 4.0.1 (January 15th, 2018)

FA Campaign

Operation Overlord (6th mission)

  • Fixed map expanding right away to the second part.

Contributors

  • speed2

Patch 4.0.0 (January 12th, 2018)

General

  • Added a new lobby option to disable the timed expansion where some missions would continue even if the primary objectives were not completed yet.

Aeon Campaign

Operation Beginnings (6th mission)

  • Fixed second player's ACU not spawning.

Cybran Campaign

Operation Mainframe Tange (4th mission)

  • Fixed desync with more players.
  • Reduced the Aeon counter attack on the civilian base.
  • Improved AI in the first part of the mission.
  • 2 new bonus objectives.

FA Campaign

Operation Black Day (1st mission)

  • Fixed desync with Aeon player.
  • Gari's naval units die with her as well.

Operation Overlord (6th mission)

  • Fix Vendetta's taunt playing when she's dead.

Custom Missions

Operation Rescue

Contributors

  • JJs_AI
  • speed2

Patch 3.0.2 (October, 17th, 2017)

Aeon Campaign

Opearation High Tide (3rd mission)

  • Adjusted values for bonus objective to make them easier to complete.

Operation Shining Start (5th mission)

  • Allowed Omni once the map expands.

Operation Beginnings (6th mission)

  • Fixed naval attacks from Marxon's base.

UEF Campaign

Operation Snow Blind (2nd mission)

  • Reduced the delay before Aeon attack the Research station from 10 to 4 minutes.

FA Campaign

Operation Dawn (2nd mission)

  • Fixed Celene's main base not sending units properly.

Custom Missions

Haven's Invasion

  • ACU can't die during cinematics anymore.
  • Fixed mission not working on the medium and easy difficulty.

Contributors

  • speed2

Patch 3.0.1 (October, 1st, 2017)

Aeon Campaign

Operation Shining Star (5th mission)

  • Fixed paths to mission files for the server update script.

Operation Beginnings (6th mission)

  • Enemy ACUs stay in their bases instead of trying to rebuild structures in the water.
  • Fixed the camera stucked on Marxon's ACU and the mission not ending.

Custom Missions

Haven's Invasion

  • Fixed typo in the mission's description.
  • Fixed the first objective reminder playing too many times.

Contributors

  • speed2

Patch 3.0.0 (September, 28th, 2017)

General

  • Added a new Seraphim mission - Haven's Invasion.
  • Added a very short preview of a new Cybran mission - Theban Colony.
  • Reworked 5th and 6th Aeon mission.
  • Custom missions files were renamed for easier updating on the server.

Aeon Campaign

Operation Entity (4th mission)

  • Fixed TML shooting right at the start of the mission.

Operation Shining Star (5th mission)

  • Completely reworked.
  • More difficult AI with much more attacks.
  • More initial units defending bases.
  • Slightly different starting postions for all players.
  • Second player gets sACU and half of the base.
  • Offmap land and air attack during the first part of the mission.
  • UEF counter attack once the map expands.
  • 5 new bonus objectives.

Operation Beginnings (6th mission)

  • Completely reworked.
  • More difficult AI with much more attacks.
  • More initial units defending bases.
  • Slightly different starting postions for all players.
  • New major naval attack before the map expands (part of a new objective).
  • 3 new bonus objectives.

Cybran Campaign

Operation Mainframe Tange (4th mission)

  • Fixed markers breaking the replays.

FA Campaign

Operation Black Day (1st mission)

  • Fixed desync when one of the players was Aeon.
  • Order sACU now has Nano upgrade.
  • Map will now expand after certain time.
  • Gari's ACU now has a shield instead of RAS.
  • Yothothas will now attack Fort Clarke much sooner.
  • Seraphim base will shoot nukes at players.
  • Nerfed Fletcher's AI so player has to defend Fort Clarke.
  • Both Order and Seraphim send much more naval attacks (including Battleships).
  • More naval units in the initial counter attacks.
  • Both Order and Seraphim now attack with Experimentals.
  • T3 Arty in Order and Seraphim base if players have one.

Operation Red Flag (3rd mission)

  • Rhiza doesn't try to rebuild her base under enemy fire anymore.

Custom Missions

Novax Station Assault

  • Doubled fuel on air units during first part of the mission.

Haven's Invasion

Contributors

  • speed2

Patch 2.1.2 (August, 15th, 2017)

General

  • Added map previews into the missions.
  • Fixed all missions with UEF ACU with Nano upgrade, that broke after the latest game patch.

Aeon Campaign

Operation Joust (Mission 1)

  • Fixed same death dialogue player for both UEF ACUs.

Cybran Campaign

Operation Freedom (Mission 6)

  • Fixed giving the sACU to different player breaking the mission.

UEF Campaign

Operation Stone Wall (Mission 6)

  • Fixed giving the sACU to different player breaking the mission.
  • Fixed intro dialogue not playing.
  • Fixed transport on the small island not creating a wreckage.

FA Campaign

Operation Meltdown (Mission 4)

  • Fixed marker names causing one of the small bases in the first part not sending attacks.
  • Dostya doesn't share resources to the players anymore.

Operation Overlord (Mission 6)

  • Fixed Option Zero firing friendly nukes if not captured by the first player.

Patch 2.1.1 (May, 25th, 2017)

Aeon Campaign

Operation High Tide (Mission 3)

  • Fixed mission not expanding.

Operation Beginnings (Mission 6)

  • Fixed Jamming not working on UEF frigates.
  • Added Air Staging for UEF in the first part.

Cybran Campaign

Operation Liberation (Mission 1)

  • Disable friendly AI sharing resources.
  • Friendly AI radars work now.

Operation Defrag (Mission 3)

  • Fixed intro dialogue not playing.

UEF Campaign

Operation Forge (Missing 5)

  • Fixed intro dialogue not playing.

FA Campaign

Operation Dawn (Mission 2)

  • Fixed Jester unlock dialogue playing twice for Cybran players.

Custom Missions

Fort Clarke Assault

  • Fixed final objective for killing 3 coalitions ACUs ending after killing only 2.

Operation ThaAthaAez

  • Fixed couple of dialogues
  • Fixed map not expanding after the second attack.

Prothyon-16

  • Morax should finally leave his base when primary objectives are completed.

Contributors

  • speed2
  • shadowlorda1

Patch 2.1.0 (May, 14th, 2017)

General

  • FA missions and custom mission that take place on one of the original maps (FA maps) now use it instead of downloading a new one. This reduces the amount of data required to the minimum.
  • Movies and voices from custom missions were moved into the mod so they don't need to be downloaded with every new mission version but only if they actually change.
  • First bonus objectives got added into the Aeon missions.
  • Aeon missions 2-4 got reworked, using now FA AI which is much harder, and easier to adjust/improve for the future. That made the missions also harder, so don't be ashamed the change the difficulty if it's too hard for you now.

Aeon Campaign

Operation Joust (Mission 1)

  • Added 4 bonus objectives.
  • Players now have slightly different starting location.
  • Fixed wrong formation name cause some of the AI attack not to work.

Operation Machine Purge (Mission 2)

  • Added 3 bonus objectives.
  • New secondary objective to capture Cybran T2 mexes in the first part of the mission.
  • Players now have slightly different starting location.
  • Improved unit and ACU upgrades restrictions.
  • More agressive AI.
  • Events in the first part of the missions happen much faster.
  • Offmap attacks are bit harder.
  • Defenses around enemy bases are now more balanced via difficulty.
  • Added naval defenses to the hidden Cybran base.
  • Leopard11's ACU now uses OCs.

Operation High Tide (Mission 3)

  • Added 3 bonus objectives.
  • Players now have slightly different starting location.
  • Improved unit and ACU upgrades restrictions.
  • More agressive AI.
  • Events in the first part of the missions happen much faster.
  • UEF Frigates in the first part now have power for jamming.
  • Drops got rebalanced to be more challenging during the first part.
  • Arnold's ACU now properly works in the base after teleporting.
  • Arnold's ACU now uses OCs.

Operation Entity (Mission 4)

  • Added 4 bonus objectives.
  • Players now have slightly different starting location.
  • Improved unit and ACU upgrades restrictions.
  • More agressive AI.
  • More patrolling units all over the map.
  • TML in the Nexus04 will start firing after several minutes giving some time to the players to build TMD.

FA Campaign

Operation Dawn (Mission 2)

  • Disabled cinematics on offmap area after capturing the prison.
  • QAI now launches nukes at the players in the last part.
  • QAI builds and attacks players with experimentals.
  • Improved QAI's naval attacks.

Contributors

  • speed2

Patch 2.0.4 (February, 14th, 2017)

Operation Black Earth (1st mission)

  • Fixed typo causing the mission not to start

Patch 2.0.3 (February, 11th, 2017)

General

  • Lobby will show only available faction for the mission instead of all. (pending faf patch)
  • Added mission debriefings and feedback button to the score screen.
  • Objectives for having certain amout of units should count units of all players now.

Cybran Campaign

Operation Mainframe Tango (4th mission)

  • Fixed Aeon commander death scene playing twice

UEF Campagin

Operation Black Earth (1st mission)

  • Fixed typo causing player 3 and 4 not working properly
  • Improved unit restrictions to allow capturing cybran units
  • Gun upgrade allowed instead of RAS

Operation Snow Blind (2nd mission)

  • Friendly AI doesn't share resources anymore
  • Fixed Aeon commander not exploding

Operation Metal Shark (3rd mission)

  • Friendly AI doesn't share resources anymore

Custom Missions

Fort Clarke Assault

  • Fixed trigger to send percivals if players go too forward with ACUs
  • Fixed T4 Bot releasing energy storm when given (pending faf patch)
  • Adjusted unit restrictions to not promote UEF tech capturing

Operation Tha-Atha-Aez

  • Improvements to AI, attacks, fixed typos in the text

Contributors

  • Chafe10
  • KeyBlue
  • OCGDFS
  • Shadowlorda1
  • speed2

Patch 2.0.2 (November, 14th, 2016)

UEF Campagin

Operation Black Earth (1st mission)

  • Ally research station doesn't share resources anymore

Forged Alliance Campaign

Operation Black Day (1st mission)

  • Fixed map not expanding after civilians are saved.

Operation Mind Games (5th mission)

  • Temporary removed some camera movement during final cinematics to show win dialogue

Custom Missions

  • Custom missions should now display version in the lobby

Fort Clarke Assault

  • Fixed initial reinforcement drops

Prothyon-16

  • Fixed mission not expanding to the seraphim part.

Operation Tha-Atha-Aez

  • Mission should now properly work with more than 1 player.

Novax Station Assault

  • Fixed triggers causing AI not send almost any units.

Contributors

  • KeyBlue
  • speed2

Patch 2.0.1 (November, 2nd, 2016)

  • Removed special characters from folder's names, causing problems with updating.
  • Fixed some spelling mistakes

Contributors

  • Gorton
  • speed2

Patch 2.0.0 (November, 2nd, 2016)

General

  • AI now properly reacts to units of all players instead of just first player.

Cybran Campaign

Operation Defrag (3rd mission)

  • Stealth ally base doesn't share resources anymore.

Operation Unlock (5th mission)

  • Fixed typo which cause mission not progress to the last part.

Operation Freedom (6th mission)

  • Game now properly shows win/lose dialog.

Forged Alliance Campaign

Operation Black Day (1st mission)

  • Balanced Gari's counter attack.

Operation Meltdown (4th mission)

  • Fixed dialogue for unlocking kennels and hives (playing just one).
  • Fixed mission not ending.

Custom Missions

Prothyon-16

  • Morax now leaves his base.

Fort Clarke Assault

  • Fixed invincible ACU.
  • Initial transport with reinforcements can't be killed anymore.

Theta Civilian Rescue

  • M1 Engineers don't rebuild forward base anymore.
  • Changed players' colors.
  • Nano upgrade allowed.

Operation Tha-Atha-Aez

  • New Seraphim mission made by shadowlorda1.

Novax Station Assault

  • New Seraphim mission made by speed2

Contributors

  • speed2
  • KeyBlue
  • shadowlorda1

Patch 1.0.0 (September 1st, 2016)

General

  • New custom UEF Mission: Theta Civilian Rescue by keyblue. Feedback thread.
  • New unit capacity values, equally devided among all human players.

Aeon Campaign

Operation Shining Star (5th mission)

  • Objective to destroy Artillery positions should not mark first position as destroyed right away anymore.
  • Fixed last Blake's death dialogue playing twice, that caused everything to spawn twice in the last part of the mission.
  • Allow Ariel to build Harbingers.

Cybran Campaign

Operiation Liberation (1st mission).

  • UEF Radar won't disappear anymore after being captured.

UEF Campagin

Operation Snow Blind (2nd mission)

  • Fixed Aeon ACU death dialogue playing twice.

Operation Forge (5th mission)

  • Removed non-existant objective string (that wasn't breaking the mission, just causing error in the log).

Forged Alliance Campaign

Operation Black Day (1st mission)

  • Fixed dialogue when losing civilian trucks (that should fix another reason why the operation would not continue after finishing all objective).

Operation Meltdown (4th mission)

  • Fixed broken Seraphim patrols.

Operation Overlord (6th mission)

  • Changed players spawning, first player gets an ACU, second player is given Aeon base with sACU, third player UEF base with sACU, fourth player spawns with ACU.
  • Map expands to the next part even if the objective is not finished yet.
  • Removed Rhiza's naval attack during the first objective.
  • Improved AI economy, added Mass and Energy Storages, additional Power Generators where needed.
  • More Defenses in Order base, couple more Naval Factories.
  • Rhiza doesn't build unnecessary Engineers anymore.
  • Replaced most of the HQ by Support Factories.
  • Rhiza dies instead of teleporting out.
  • Rhiza's base is now adjusted by difficulty.
  • Only one anti-nuke in Rhiza's base.
  • Fixed Seraphim ACU name.
  • Seraphim ACU now has double nano.
  • Fletcher's Orbital Satellite patrols aroun his base.
  • Added Battleships attacks from Order and Seraphim.
  • Added Sub-Hunters attacks from Seraphim
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