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lavu: rename audioconvert.* to channel_layout.* and deprecate audioco…

…nvert.h
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1 parent 802713c commit 5980f5dd18822f29cfd583c9c085c3e77d81aa72 @justinruggles justinruggles committed Nov 10, 2012
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@@ -13,6 +13,9 @@ libavutil: 2012-10-22
API changes, most recent first:
+2012-xx-xx - xxxxxxx - lavu 52.2.0 - audioconvert.h
+ Rename audioconvert.h to channel_layout.h. audioconvert.h is now deprecated.
+
2012-xx-xx - xxxxxxx - lavu 52.1.0 - intmath.h
Add av_ctz() for trailing zero bit count
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@@ -11,6 +11,7 @@ HEADERS = adler32.h \
base64.h \
blowfish.h \
bswap.h \
+ channel_layout.h \
common.h \
cpu.h \
crc.h \
@@ -53,10 +54,10 @@ BUILT_HEADERS = avconfig.h
OBJS = adler32.o \
aes.o \
audio_fifo.o \
- audioconvert.o \
avstring.o \
base64.o \
blowfish.o \
+ channel_layout.o \
cpu.o \
crc.o \
des.o \
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@@ -1,182 +1,6 @@
-/*
- * Copyright (c) 2006 Michael Niedermayer <michaelni@gmx.at>
- * Copyright (c) 2008 Peter Ross
- *
- * This file is part of Libav.
- *
- * Libav is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation; either
- * version 2.1 of the License, or (at your option) any later version.
- *
- * Libav is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with Libav; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- */
-#ifndef AVUTIL_AUDIOCONVERT_H
-#define AVUTIL_AUDIOCONVERT_H
+#include "version.h"
-#include <stdint.h>
-
-/**
- * @file
- * audio conversion routines
- */
-
-/**
- * @addtogroup lavu_audio
- * @{
- */
-
-/**
- * @defgroup channel_masks Audio channel masks
- * @{
- */
-#define AV_CH_FRONT_LEFT 0x00000001
-#define AV_CH_FRONT_RIGHT 0x00000002
-#define AV_CH_FRONT_CENTER 0x00000004
-#define AV_CH_LOW_FREQUENCY 0x00000008
-#define AV_CH_BACK_LEFT 0x00000010
-#define AV_CH_BACK_RIGHT 0x00000020
-#define AV_CH_FRONT_LEFT_OF_CENTER 0x00000040
-#define AV_CH_FRONT_RIGHT_OF_CENTER 0x00000080
-#define AV_CH_BACK_CENTER 0x00000100
-#define AV_CH_SIDE_LEFT 0x00000200
-#define AV_CH_SIDE_RIGHT 0x00000400
-#define AV_CH_TOP_CENTER 0x00000800
-#define AV_CH_TOP_FRONT_LEFT 0x00001000
-#define AV_CH_TOP_FRONT_CENTER 0x00002000
-#define AV_CH_TOP_FRONT_RIGHT 0x00004000
-#define AV_CH_TOP_BACK_LEFT 0x00008000
-#define AV_CH_TOP_BACK_CENTER 0x00010000
-#define AV_CH_TOP_BACK_RIGHT 0x00020000
-#define AV_CH_STEREO_LEFT 0x20000000 ///< Stereo downmix.
-#define AV_CH_STEREO_RIGHT 0x40000000 ///< See AV_CH_STEREO_LEFT.
-#define AV_CH_WIDE_LEFT 0x0000000080000000ULL
-#define AV_CH_WIDE_RIGHT 0x0000000100000000ULL
-#define AV_CH_SURROUND_DIRECT_LEFT 0x0000000200000000ULL
-#define AV_CH_SURROUND_DIRECT_RIGHT 0x0000000400000000ULL
-#define AV_CH_LOW_FREQUENCY_2 0x0000000800000000ULL
-
-/** Channel mask value used for AVCodecContext.request_channel_layout
- to indicate that the user requests the channel order of the decoder output
- to be the native codec channel order. */
-#define AV_CH_LAYOUT_NATIVE 0x8000000000000000ULL
-
-/**
- * @}
- * @defgroup channel_mask_c Audio channel convenience macros
- * @{
- * */
-#define AV_CH_LAYOUT_MONO (AV_CH_FRONT_CENTER)
-#define AV_CH_LAYOUT_STEREO (AV_CH_FRONT_LEFT|AV_CH_FRONT_RIGHT)
-#define AV_CH_LAYOUT_2POINT1 (AV_CH_LAYOUT_STEREO|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_2_1 (AV_CH_LAYOUT_STEREO|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_SURROUND (AV_CH_LAYOUT_STEREO|AV_CH_FRONT_CENTER)
-#define AV_CH_LAYOUT_3POINT1 (AV_CH_LAYOUT_SURROUND|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_4POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_4POINT1 (AV_CH_LAYOUT_4POINT0|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_2_2 (AV_CH_LAYOUT_STEREO|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
-#define AV_CH_LAYOUT_QUAD (AV_CH_LAYOUT_STEREO|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
-#define AV_CH_LAYOUT_5POINT0 (AV_CH_LAYOUT_SURROUND|AV_CH_SIDE_LEFT|AV_CH_SIDE_RIGHT)
-#define AV_CH_LAYOUT_5POINT1 (AV_CH_LAYOUT_5POINT0|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_5POINT0_BACK (AV_CH_LAYOUT_SURROUND|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
-#define AV_CH_LAYOUT_5POINT1_BACK (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_6POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_6POINT0_FRONT (AV_CH_LAYOUT_2_2|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
-#define AV_CH_LAYOUT_HEXAGONAL (AV_CH_LAYOUT_5POINT0_BACK|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_6POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_6POINT1_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_BACK_CENTER)
-#define AV_CH_LAYOUT_6POINT1_FRONT (AV_CH_LAYOUT_6POINT0_FRONT|AV_CH_LOW_FREQUENCY)
-#define AV_CH_LAYOUT_7POINT0 (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
-#define AV_CH_LAYOUT_7POINT0_FRONT (AV_CH_LAYOUT_5POINT0|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
-#define AV_CH_LAYOUT_7POINT1 (AV_CH_LAYOUT_5POINT1|AV_CH_BACK_LEFT|AV_CH_BACK_RIGHT)
-#define AV_CH_LAYOUT_7POINT1_WIDE (AV_CH_LAYOUT_5POINT1|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
-#define AV_CH_LAYOUT_7POINT1_WIDE_BACK (AV_CH_LAYOUT_5POINT1_BACK|AV_CH_FRONT_LEFT_OF_CENTER|AV_CH_FRONT_RIGHT_OF_CENTER)
-#define AV_CH_LAYOUT_OCTAGONAL (AV_CH_LAYOUT_5POINT0|AV_CH_BACK_LEFT|AV_CH_BACK_CENTER|AV_CH_BACK_RIGHT)
-#define AV_CH_LAYOUT_STEREO_DOWNMIX (AV_CH_STEREO_LEFT|AV_CH_STEREO_RIGHT)
-
-enum AVMatrixEncoding {
- AV_MATRIX_ENCODING_NONE,
- AV_MATRIX_ENCODING_DOLBY,
- AV_MATRIX_ENCODING_DPLII,
- AV_MATRIX_ENCODING_NB
-};
-
-/**
- * @}
- */
-
-/**
- * Return a channel layout id that matches name, or 0 if no match is found.
- *
- * name can be one or several of the following notations,
- * separated by '+' or '|':
- * - the name of an usual channel layout (mono, stereo, 4.0, quad, 5.0,
- * 5.0(side), 5.1, 5.1(side), 7.1, 7.1(wide), downmix);
- * - the name of a single channel (FL, FR, FC, LFE, BL, BR, FLC, FRC, BC,
- * SL, SR, TC, TFL, TFC, TFR, TBL, TBC, TBR, DL, DR);
- * - a number of channels, in decimal, optionally followed by 'c', yielding
- * the default channel layout for that number of channels (@see
- * av_get_default_channel_layout);
- * - a channel layout mask, in hexadecimal starting with "0x" (see the
- * AV_CH_* macros).
- *
- * Example: "stereo+FC" = "2+FC" = "2c+1c" = "0x7"
- */
-uint64_t av_get_channel_layout(const char *name);
-
-/**
- * Return a description of a channel layout.
- * If nb_channels is <= 0, it is guessed from the channel_layout.
- *
- * @param buf put here the string containing the channel layout
- * @param buf_size size in bytes of the buffer
- */
-void av_get_channel_layout_string(char *buf, int buf_size, int nb_channels, uint64_t channel_layout);
-
-/**
- * Return the number of channels in the channel layout.
- */
-int av_get_channel_layout_nb_channels(uint64_t channel_layout);
-
-/**
- * Return default channel layout for a given number of channels.
- */
-uint64_t av_get_default_channel_layout(int nb_channels);
-
-/**
- * Get the index of a channel in channel_layout.
- *
- * @param channel a channel layout describing exactly one channel which must be
- * present in channel_layout.
- *
- * @return index of channel in channel_layout on success, a negative AVERROR
- * on error.
- */
-int av_get_channel_layout_channel_index(uint64_t channel_layout,
- uint64_t channel);
-
-/**
- * Get the channel with the given index in channel_layout.
- */
-uint64_t av_channel_layout_extract_channel(uint64_t channel_layout, int index);
-
-/**
- * Get the name of a given channel.
- *
- * @return channel name on success, NULL on error.
- */
-const char *av_get_channel_name(uint64_t channel);
-
-/**
- * @}
- */
-
-#endif /* AVUTIL_AUDIOCONVERT_H */
+#if FF_API_AUDIOCONVERT
+#include "channel_layout.h"
+#endif
@@ -20,12 +20,12 @@
/**
* @file
- * audio conversion routines
+ * audio channel layout utility functions
*/
#include "avstring.h"
#include "avutil.h"
-#include "audioconvert.h"
+#include "channel_layout.h"
#include "common.h"
static const char * const channel_names[] = {
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