The Catalina Pelican (PBY-5A) has been refurbished in January/February 2016 in preparation of the USA Tour Leg 45th: The Flying Caravels. Several changes were made, including
- FDM JSBsim updated, and new set file (PBY-5A)
- Autopilot updates, more stability
- Range adjustment
- New USA Tour Ready Splash Screen
- Model UVMap has been redone, favorishing a single texture, which facilitates Livery making
- Enabling multiplayer livery system
- Creation of new additional Liveries
- Fixing of the Ubershader (Normalmap and reflection), and a completed normal map now including other parts in addition to wings and hstab
- Updated method for Mooring (see note belown in Mooring)
Enjoy!
USA Tour Consortium Team
February 2016
That Package contains the Consolidated Catalina PBY6 model which was converted to be a Firefighting aircraft with FlightGear Simulator you can use it with
--aircraft=Catalina-plib
which works with FG cvs version with Plib animations only
--aircraft=Catalina
which works only with FG cvs built with Openscengraph. with both plib and osg animations
USA Tour Consortium Note:
Now, you can also use
--aircraft=PBY-5A
To select, and use the USA Tour version of the Catalina Pelican
- Cockipt equipement
- More externals details and animationson the fuse and engines
- Texture improvement
- Variant textures
- FDM to be improved
The model start with the engines stopped.
The how to start is explained on the GUI "Menu/Help/Aircraft Help"
It is a Seaplane, so i have included the mooring feature which is part of the wonderful model seaplane Boeing314
To start from an airport which has a close mooring place, situate the Seaplane automatically on that place, with Floats DOWN.
For example, KSFO which has a mooring place on the San Fransisco Bay near Bay Bridge. Or LFML (Marseilles Marignane) has a mooring place on the Etang de Berre.
The Cables which hold the aircraft in place, are simulated, with the "Brake Parking" feature
USA Tour Consortium Note: This behavior has changed
Use
--prop:/sim/mooring=true
to enable mooring on any particular location. The advantage being, it now also works with any lat, lon, heading keypairs.
Examples
--airport=KSFO --prop:/sim/mooring=true #launches in Moor position at KSFO
--airport=KSFO # Launches on Runway
--lat=0 --lon=0 --heading=0 --prop:/sim/mooring=true #launches floating in specified coordinate.
The bombing effect is only done with our standard submodels, which works with FG osg and FG plib.
You want AI Models being activated with the fgfs option
--enable-ai-models
The best process is to get in touch, gliding on the water, at 100 kts with half throttle and the elevator pushed to keep the nose on the water. You want, during loading, to increase to full throttle and, to pull the elevator, in order, to raise the nose, and to reduce the coming drag, the aircraft is getting more and more weight and the speed decrease to 70 kts (during the loading period you must see the wakes, which is significant that you are in touch). When the water tank (/consumables/fuel/tank[3] is fully loaded (1083 gal_us) the Aircraft has some difficulties to get altitude, be prepared to it. Anyhow, in order to give that feature easier, I have included a switch which accept to bomb with at least 500 gal_us of water (you have it).
©️ 2007, GRTUX team
©️ 2016, Peter Brendt (Jabberwocky)
©️ 2016, Israel Hernandez (IAHM-COL)