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ActivateMagnet.java
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Change from spike to victor to control magnet
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Sep 10, 2014
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ArmIn.java
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Code overhaul and cleanup
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Feb 9, 2014
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ArmOut.java
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Code overhaul and cleanup
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Feb 9, 2014
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CloseEverything.java
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Mapped Buttons to Gamepad
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Feb 14, 2014
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CommandBasedAutonomous.java
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Fix arguments read for autonomous drive command
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Apr 8, 2014
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CompressorControl.java
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Code overhaul and cleanup
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Feb 9, 2014
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DeactivateMagnet.java
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Change from spike to victor to control magnet
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Sep 10, 2014
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DepressurizeCatapult.java
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Code overhaul and cleanup
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Feb 9, 2014
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DriveByInches.java
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Drivetrain corretions
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Apr 25, 2014
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DriveForward.java
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Autonomous testing
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Feb 16, 2014
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DriveWithJoystick.java
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Drivetrain corretions
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Apr 25, 2014
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HalfPressurizeCatapult.java
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Implement a human player pass
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Oct 17, 2014
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HalfShoot.java
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Implement a human player pass
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Oct 17, 2014
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HalfShootIfReady.java
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Implement a human player pass
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Oct 17, 2014
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OpenEverything.java
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Mapped Buttons to Gamepad
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Feb 14, 2014
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PressurizeCatapult.java
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Fix selector and Fix shooting
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Mar 7, 2014
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ResetEncoders.java
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Code overhaul and cleanup
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Feb 9, 2014
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SetColorForTime.java
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Remove unused imports
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Mar 13, 2014
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SetRollerSpeed.java
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Remove unused imports
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Mar 13, 2014
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Shoot.java
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Switch from catapult kicker to magnet
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Aug 18, 2014
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ShootIfReady.java
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Fix possible glitch of not waiting for shoot command to finish
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Mar 13, 2014
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Target.java
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Vision fixes
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Apr 17, 2014
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ToggleArm.java
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Toggle walls and arm
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Feb 15, 2014
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ToggleMagnet.java
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Change from spike to victor to control magnet
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Sep 10, 2014
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ToggleRollersIn.java
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Code overhaul and cleanup
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Feb 9, 2014
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ToggleRollersOut.java
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Code overhaul and cleanup
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Feb 9, 2014
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ToggleWalls.java
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Toggle walls and arm
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Feb 15, 2014
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TriggerControl.java
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Implement a human player pass
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Oct 17, 2014
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Turn.java
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Made 'Turn' use arcade instead of mecanum
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Apr 16, 2014
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Wait.java
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Remove unused imports
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Mar 13, 2014
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WallsIn.java
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Toggle walls and arm
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Feb 15, 2014
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WallsOut.java
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Toggle walls and arm
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Feb 15, 2014
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