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ActivateMagnet.java Change from spike to victor to control magnet Sep 10, 2014
ArmIn.java Code overhaul and cleanup Feb 9, 2014
ArmOut.java Code overhaul and cleanup Feb 9, 2014
CloseEverything.java Mapped Buttons to Gamepad Feb 14, 2014
CommandBasedAutonomous.java Fix arguments read for autonomous drive command Apr 8, 2014
CompressorControl.java Code overhaul and cleanup Feb 9, 2014
DeactivateMagnet.java Change from spike to victor to control magnet Sep 10, 2014
DepressurizeCatapult.java Code overhaul and cleanup Feb 9, 2014
DriveByInches.java Drivetrain corretions Apr 25, 2014
DriveForward.java Autonomous testing Feb 16, 2014
DriveWithJoystick.java Drivetrain corretions Apr 25, 2014
HalfPressurizeCatapult.java Implement a human player pass Oct 17, 2014
HalfShoot.java Implement a human player pass Oct 17, 2014
HalfShootIfReady.java Implement a human player pass Oct 17, 2014
OpenEverything.java Mapped Buttons to Gamepad Feb 14, 2014
PressurizeCatapult.java Fix selector and Fix shooting Mar 7, 2014
ResetEncoders.java Code overhaul and cleanup Feb 9, 2014
SetColorForTime.java Remove unused imports Mar 13, 2014
SetRollerSpeed.java Remove unused imports Mar 13, 2014
Shoot.java Switch from catapult kicker to magnet Aug 18, 2014
ShootIfReady.java Fix possible glitch of not waiting for shoot command to finish Mar 13, 2014
Target.java Vision fixes Apr 17, 2014
ToggleArm.java Toggle walls and arm Feb 15, 2014
ToggleMagnet.java Change from spike to victor to control magnet Sep 10, 2014
ToggleRollersIn.java Code overhaul and cleanup Feb 9, 2014
ToggleRollersOut.java Code overhaul and cleanup Feb 9, 2014
ToggleWalls.java Toggle walls and arm Feb 15, 2014
TriggerControl.java Implement a human player pass Oct 17, 2014
Turn.java Made 'Turn' use arcade instead of mecanum Apr 16, 2014
Wait.java Remove unused imports Mar 13, 2014
WallsIn.java Toggle walls and arm Feb 15, 2014
WallsOut.java Toggle walls and arm Feb 15, 2014