No description, website, or topics provided.
Switch branches/tags
Nothing to show
Clone or download
Pull request Compare This branch is 1 commit ahead, 5 commits behind emukidid:master.
FIX94 -support for wiiu gamepad in wii vc mode
-option to toggle nand pagefile
-added back in sync to audio when VI limit is set to 0
-added deadzone for classic controllers and wiiu pro controllers
-using ios58 and can be used as a wiiflow plugin
Latest commit a98a9b8 Nov 21, 2017
Permalink
Failed to load latest commit information.
GX_gfx Added headers to GX_gfx source files. Aug 29, 2009
Rice_GX - Fix memory issues when returning to menu by clearing some of the re… Nov 15, 2017
TextureArchive - Add new meta and accessors for it Oct 23, 2014
debugger - Sync with dynarec_rewrite branch which has the non-pure interpreter… Jul 18, 2011
doc Added googlecode branch which is from the google code svn at revision… Feb 9, 2009
fileBrowser - Merged Extrems Not64 patch (20150121) which includes: Feb 2, 2015
gc_audio -support for wiiu gamepad in wii vc mode Nov 21, 2017
gc_input -support for wiiu gamepad in wii vc mode Nov 21, 2017
gc_memory - Not64 changes from git commit 1bb10eb21d1a268777cb058b8b94593a5eeb6eb6 Nov 15, 2017
glN64_GX - Fix glN64 build Nov 16, 2017
gui - Add USBGecko print_gecko Aug 30, 2013
libgui -support for wiiu gamepad in wii vc mode Nov 21, 2017
main -support for wiiu gamepad in wii vc mode Nov 21, 2017
menu -support for wiiu gamepad in wii vc mode Nov 21, 2017
mupen64_soft_gfx - Use L2Enhance() for Wii Jul 18, 2011
ogc_patches Controller: May 23, 2014
r4300 -support for wiiu gamepad in wii vc mode Nov 21, 2017
release -support for wiiu gamepad in wii vc mode Nov 21, 2017
rsp_hle-ppc Added googlecode branch which is from the google code svn at revision… Feb 9, 2009
rsp_hle - Not64 changes from git commit 1bb10eb21d1a268777cb058b8b94593a5eeb6eb6 Nov 15, 2017
util - boxartpacker.c, only search for .bmp and fill the rest of the heade… Aug 18, 2013
vm - Implement NAND VM ROM cache for Wii Feb 10, 2015
.gitignore Committing my .gitignore Sep 22, 2012
LICENCE.TXT Added googlecode branch which is from the google code svn at revision… Feb 9, 2009
Makefile.GX_gfx - PIF2 code by X-Scale Jul 26, 2011
Makefile.GX_gfx_wii - Added virtual memory for GameCube via ARAM which now stores blocks[… Nov 12, 2012
Makefile.Rice libgui: Oct 2, 2012
Makefile.Rice_gc Makefile changes: Nov 13, 2012
Makefile.Rice_wii Makefile changes: Nov 13, 2012
Makefile.base - Fix memory issues when returning to menu by clearing some of the re… Nov 15, 2017
Makefile.gc changes to make it compile with latest devkitppc, libogc, libfat and … Nov 12, 2017
Makefile.glN64 - Not64 changes from git commit fd4dfd02d4a623b056f736f239694040542d0… Nov 15, 2017
Makefile.glN64_gc - Not64 changes from git commit fd4dfd02d4a623b056f736f239694040542d0… Nov 15, 2017
Makefile.glN64_wii -support for wiiu gamepad in wii vc mode Nov 21, 2017
Makefile.sft_gfx - PIF2 code by X-Scale Jul 26, 2011
Makefile.sft_gfx_wii - Added virtual memory for GameCube via ARAM which now stores blocks[… Nov 12, 2012
Makefile.wii -support for wiiu gamepad in wii vc mode Nov 21, 2017
README More beta 1.1 documentation updates. Feb 24, 2010
config.h Added googlecode branch which is from the google code svn at revision… Feb 9, 2009
logo.xpm Added googlecode branch which is from the google code svn at revision… Feb 9, 2009
mupen64.ini Added googlecode branch which is from the google code svn at revision… Feb 9, 2009

README

README : Wii64 / Cube64
Beta 1.1

LICENSE:
    This software is licensed under the GNU General Public License v2
      which is available at: http://www.gnu.org/licenses/gpl-2.0.txt
    This requires any released modifications to be licensed similarly,
      and to have the source available.
    
    Wii64/Cube64 and their respective logos are trademarks of Team Wii64
      and should not be used in unofficial builds.

QUICK USAGE:
 * ROMs can be z64 (big-endian) or v64 (little endian), or .n64, of any size
 * To install: Extract the contents of wii64-beta1.1.zip to the root of your SD card
 * For SD/USB: Put ROMs in the directory named /wii64/roms,
    All save types will automatically be placed in /wii64/saves
 * For DVD: ROMs may be anywhere on the disc (requires DVDxV2 on Wii)
 * Load the executable from the HBC or in the loader of your choice
    Once loaded, select 'Load ROM' and choose the source and select the ROM to load
      (Note: to go up a directory select '..', B will exit the file browser)
 * Select 'Play Game' to play
   The game can be exited any time by pressing X and Y together on a GC pad or Classic Controller,
   1 and 2 together on a Wiimote (only with Nunchuck attached), or the reset button
     (Note: this must be done to save your game; it will not be done automatically)

Controls:
 * Controls are now fully configurable so any button on your controller can be mapped
 * The controller configuration screen presents each N64 button and allows you to toggle through sources
 * There are 4 configuration slots for each type of controller
   * To load a different, previously saved configuration, select the slot, and click 'Load'
   * After configuring the controls as desired, select the slot, and click 'Save'
   * After saving different configurations to the slots, be sure to save your configs in the input tab of the settings frame
 * Clicking 'Next Pad' will cycle through the N64 controllers assigned
 * There is an option to invert the Y axis of the N64's analog stick; by default this is 'Normal Y'
 * The 'Menu Combo' configuration allows you to select a button combination to return to the menu

Settings:
 * General
   * Native Saves Device: Choose where to load and save native game saves
   * Save States Device: Choose where to load and save save states
   * Select CPU Core: Choose whether to play games with pure interpreter
     (better compatibility) or dynarec (better speed)
   * Save settings.cfg: Save all of these settings either SD or USB (to be loaded automatically next time)
 * Video
   * Show FPS: Display the framerate in the top-left corner of the screen
   * Screen Mode: Select the aspect ratio of the display; 'Force 16:9' will pillar-box the in-game display
   * CPU Framebuffer: Enable for games which only draw directly to the
     framebuffer (this will only need to be set for some homebrew demos)
   * 2xSaI Tex: Scale and Interpolate in-game textures (unstable on GC)
   * FB Textures: Enable framebuffer textures (necessary for some games to
     render everything correctly (e.g. Zelda Subscreen), but can impact performance; unstable on GC)
 * Input
   * Configure Input: Select controllers to use in game
   * Configure Paks: Select which controller paks to use in which controllers
   * Configure Buttons: Enter the controller configuration screen described above
   * Save Button Configs: Save all of the controller configuration slots to SD or USB
   * Auto Load Slot: Select which slot to automatically be loaded for each type of controller
 * Audio
   * Disable Audio: Select to mute the sound
 * Saves
   * Auto Save Native Saves: When enabled, the emulator will automatically load
     saves from the selected device on ROM load and save when returning to the menu or
     turning off the console
   * Copy Saves: Not yet implemented
   * Delete Saves: Not yet implemented

COMPATIBILITY LIST:
 Please visit http://emulatemii.com/wii64/compatList/ to see what runs
 Report any issues to http://code.google.com/p/mupen64gc/issues/list

CREDITS:
 * Core Coder: tehpola
 * Graphics & Menu Coder: sepp256
 * General Coder: emu_kidid
 * Original mupen64: Hactarux
 * Artwork: drmr
 * Wii64 Demo ROM: marshallh
 * Compiled using devKitPro r19 and libOGC
     ( http://sourceforge.net/projects/devkitpro )
 * Visit us on www.emulatemii.com and http://code.google.com/p/mupen64gc

CHANGE LOG:
Beta 1.1:
   * Dynarec improvements
     + Function linking
     + Recompiling more instructions (LWC1/LDC1/FP rounding/partially MTC0)
     * Execution from ROM
     * Branch comparisons compare 64-bits when necessary
   * glN64_GX improvements
     + Pillar-boxing 'Force 16:9' mode
     * Fixed projection matrix for Rects
     * Fixed viewport and scissoring edge cases
     * Fixed matrix transforms for several microcodes
     * Improved EFB handling wrt VI timing
     * Added upper limit to texture meta data
     * Improved FPS display and loading icon stability
   * Menu improvements
     + Reconfigurable button mapping
       + Save/Load button mapping from file
     + ROMs displayed in alphabetical order
     + Navigate filebrowser pages with R/L and +/- buttons
     + Navigate settings tabs with R/L and +/- buttons
     + Invalid ROM type detection
     + Error message if /wii64/roms doesn't exist
     * Autosave is now the default setting
   * Changed C-Stick deadzone
   * Compiled with devkitPPC r19 / libOGC 1.8.1
   * Fixed resetting flashrom on ROM reset
 Wii:
   * Compiled with new libDI / DVDx V2
   * DVD reads are now done with direct PowerPC access
   * Controller improvements
     + Rumble for Wiimote-based input
     + Wiimote-only controls
     + IR/Accelerometer analog input
   * Fixed ROM cache bug for ROMs > ROM cache size
 GC:
   * Settings.cfg saving fixed
   * Moved TLB & blocks array to ARAM
   * Increased recompiler code cache size
   - ARAM ROM cache
   + 2Mb MEM1 ROM cache
Beta 1:
   + Dynamic Recompiler
   + Expansion Pak Support (Wii only)
   + New menu system
      + Classic Controller support
      + Wiimote & nunchuck support
      + Settings saving
      + Auto load/save option for saves
   + rsp_hle RSP Plugin Port
   - rsp_hle-ppc RSP Plugin
   + glN64 features & bugfixes
      + 2xSaI
      + glN64 frame buffer textures (e.g. Zelda sub screen)
      + glN64 CPU Frame buffer (for homebrew demos)
   + libDI Wii DVD ROM loading support
   + Full TLB on Wii
   * Many many bug fixes
   * MEM2 ROM Cache for Wii improved (512MBiT ROM support)
   * Memory LUTs compacted
 r3xx:
   + glN64 Port
   + MEM2 ROM Cache for Wii (fits 32MB ROMs)
   + Save/Load on Wii Filesystem
   + Progressive video support
   + Embedded font support for Qoob users
   * Threaded audio
   * Various GX_gfx fixes
   * Reworked input plugin
     + Modular controller input
   + Developer Features submenu
     * Toggle FPS/Debug display
 r200:
   * Replaced GUI
     + Menu system
     + Menu file browser
   * Replaced file handling system
     + Modular file read/writes
   * Gameplay resumable after exiting to menu
   + Game reset option
   * Multiple ROMs may be loaded without crashing/freezing
   + Fancy splash screen and credits
   * Fixed software graphics support
   + Working audio (choppy)
   + Partial support for little-endian ROMs
   + Rumble pak support
 r46:
   + DVD loading
 r43:
   + GX graphics
   - Software graphics
 r40:
   * Any size ROM support from SD card
   * Pure Interpreter support only for now
   * Software GFX
   * Controller/Mempak support
   * Saving to SD card
   * Text UI
   * 4 MB RAM support (no expansion pack)