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A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U
C Assembly C++ Makefile Objective-C Batchfile
Latest commit 67fa83c Jul 8, 2016 @FIX94 -reworked big chunks of the cheats system, it now internally supports…
… all code types again including asm hook (C2) codes and should give quite a lot of space still (5kb on average), this is still fairly untested

-disabled all cheat hooks and added a new one directly through the PADRead function which exists in all games, this should give very good compatibility and most importantly more stability when using cheats
-the codehandler source code is now included in nintendont and will be compiled together with everything else, this just makes it more open and accessable
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codehandler -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
common/include -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
controllerconfigs -made HID controllers run without the need to set any options, you ca… Feb 23, 2015
fatfs -added a missing Makefile definition which might make trouble when co… Jun 20, 2016
kernel -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
loader -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
multidol -removed most DVD patches except __DVDInterruptHandler and GCAMSendCo… Dec 9, 2014
nintendont -updated the meta.xml to point to the new github location May 31, 2015
resetstub -changed up the reset stub code to now hopefully be more compatible (… May 21, 2016
.gitignore -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
Build.bat -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
Build.sh -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
NEWS.md NEWS.md: Added the changes from 3.404 and 3.405. Jun 18, 2016
README.md README.md: Cleanups. Jun 11, 2016
mem_map.txt -reworked big chunks of the cheats system, it now internally supports… Jul 8, 2016
patched_demos.txt -added 2 more demos into special patch lists and added a text file li… Jun 4, 2016

README.md

Nintendont

A Wii Homebrew Project to play GC Games on Wii and vWii on Wii U

Features:

  • Works on Wii and vWii on Wii U
  • Full speed loading from an USB device, or a SD card
  • Loads 1:1 and compressed .ISO disc images
  • Loads games as extracted files (FST)
  • Memory card emulation
  • Play audio via disc audio streaming
  • Bluetooth controller support (Classic Controller (Pro), Wii U Pro Controller)
  • HID controller support via USB
  • Custom button layout when using HID controllers
  • Cheat code support
  • Changeable configuration of various settings
  • Reset/Power off via button combo (R + Z + Start) (R + Z + B + D-Pad Down)
  • Advanced video mode patching, force progressive and force 16:9 widescreen
  • Auto boot from loader
  • Disc switching
  • Use the official Nintendo GameCube controller adapter

Features: (Wii only)

  • Play retail discs
  • Play backups from writable DVD media (Old Wii only)
  • Use real memory cards
  • GBA-Link cable
  • WiiRd
  • Allow use of the Nintendo GameCube Microphone

What Nintendont doesn't do yet:

  • BBA/Modem support

What Nintendont will never support:

  • Game Boy Player

Quick Installation:

Get the loader.dol, rename it to boot.dol and put it in /apps/Nintendont/ along with the files meta.xml and icon.png.

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