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//
// Generated by JavaToPas v1.5 20140918 - 093051
////////////////////////////////////////////////////////////////////////////////
unit android.opengl.GLES30;
interface
uses
AndroidAPI.JNIBridge,
Androidapi.JNI.JavaTypes,
java.nio.Buffer,
java.nio.IntBuffer,
java.nio.FloatBuffer,
java.nio.LongBuffer;
type
JGLES30 = interface;
JGLES30Class = interface(JObjectClass)
['{D0628C8B-336E-4237-A025-FA08CA8CE57E}']
function _GetGL_ACTIVE_UNIFORM_BLOCKS : Integer; cdecl; // A: $19
function _GetGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : Integer; cdecl; // A: $19
function _GetGL_ALREADY_SIGNALED : Integer; cdecl; // A: $19
function _GetGL_ANY_SAMPLES_PASSED : Integer; cdecl; // A: $19
function _GetGL_ANY_SAMPLES_PASSED_CONSERVATIVE : Integer; cdecl; // A: $19
function _GetGL_BLUE : Integer; cdecl; // A: $19
function _GetGL_BUFFER_ACCESS_FLAGS : Integer; cdecl; // A: $19
function _GetGL_BUFFER_MAPPED : Integer; cdecl; // A: $19
function _GetGL_BUFFER_MAP_LENGTH : Integer; cdecl; // A: $19
function _GetGL_BUFFER_MAP_OFFSET : Integer; cdecl; // A: $19
function _GetGL_BUFFER_MAP_POINTER : Integer; cdecl; // A: $19
function _GetGL_COLOR : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT1 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT10 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT11 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT12 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT13 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT14 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT15 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT2 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT3 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT4 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT5 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT6 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT7 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT8 : Integer; cdecl; // A: $19
function _GetGL_COLOR_ATTACHMENT9 : Integer; cdecl; // A: $19
function _GetGL_COMPARE_REF_TO_TEXTURE : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_R11_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_RG11_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_RGB8_ETC2 : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_RGBA8_ETC2_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_SIGNED_R11_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_SIGNED_RG11_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_SRGB8_ETC2 : Integer; cdecl; // A: $19
function _GetGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Integer; cdecl; // A: $19
function _GetGL_CONDITION_SATISFIED : Integer; cdecl; // A: $19
function _GetGL_COPY_READ_BUFFER : Integer; cdecl; // A: $19
function _GetGL_COPY_READ_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_COPY_WRITE_BUFFER : Integer; cdecl; // A: $19
function _GetGL_COPY_WRITE_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_CURRENT_QUERY : Integer; cdecl; // A: $19
function _GetGL_DEPTH : Integer; cdecl; // A: $19
function _GetGL_DEPTH24_STENCIL8 : Integer; cdecl; // A: $19
function _GetGL_DEPTH32F_STENCIL8 : Integer; cdecl; // A: $19
function _GetGL_DEPTH_COMPONENT24 : Integer; cdecl; // A: $19
function _GetGL_DEPTH_COMPONENT32F : Integer; cdecl; // A: $19
function _GetGL_DEPTH_STENCIL : Integer; cdecl; // A: $19
function _GetGL_DEPTH_STENCIL_ATTACHMENT : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER0 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER1 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER10 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER11 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER12 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER13 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER14 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER15 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER2 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER3 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER4 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER5 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER6 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER7 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER8 : Integer; cdecl; // A: $19
function _GetGL_DRAW_BUFFER9 : Integer; cdecl; // A: $19
function _GetGL_DRAW_FRAMEBUFFER : Integer; cdecl; // A: $19
function _GetGL_DRAW_FRAMEBUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_DYNAMIC_COPY : Integer; cdecl; // A: $19
function _GetGL_DYNAMIC_READ : Integer; cdecl; // A: $19
function _GetGL_FLOAT_32_UNSIGNED_INT_24_8_REV : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT2x3 : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT2x4 : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT3x2 : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT3x4 : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT4x2 : Integer; cdecl; // A: $19
function _GetGL_FLOAT_MAT4x3 : Integer; cdecl; // A: $19
function _GetGL_FRAGMENT_SHADER_DERIVATIVE_HINT : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_RED_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_DEFAULT : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Integer; cdecl; // A: $19
function _GetGL_FRAMEBUFFER_UNDEFINED : Integer; cdecl; // A: $19
function _GetGL_GREEN : Integer; cdecl; // A: $19
function _GetGL_HALF_FLOAT : Integer; cdecl; // A: $19
function _GetGL_INTERLEAVED_ATTRIBS : Integer; cdecl; // A: $19
function _GetGL_INT_2_10_10_10_REV : Integer; cdecl; // A: $19
function _GetGL_INT_SAMPLER_2D : Integer; cdecl; // A: $19
function _GetGL_INT_SAMPLER_2D_ARRAY : Integer; cdecl; // A: $19
function _GetGL_INT_SAMPLER_3D : Integer; cdecl; // A: $19
function _GetGL_INT_SAMPLER_CUBE : Integer; cdecl; // A: $19
function _GetGL_INVALID_INDEX : Integer; cdecl; // A: $19
function _GetGL_MAJOR_VERSION : Integer; cdecl; // A: $19
function _GetGL_MAP_FLUSH_EXPLICIT_BIT : Integer; cdecl; // A: $19
function _GetGL_MAP_INVALIDATE_BUFFER_BIT : Integer; cdecl; // A: $19
function _GetGL_MAP_INVALIDATE_RANGE_BIT : Integer; cdecl; // A: $19
function _GetGL_MAP_READ_BIT : Integer; cdecl; // A: $19
function _GetGL_MAP_UNSYNCHRONIZED_BIT : Integer; cdecl; // A: $19
function _GetGL_MAP_WRITE_BIT : Integer; cdecl; // A: $19
function _GetGL_MAX : Integer; cdecl; // A: $19
function _GetGL_MAX_3D_TEXTURE_SIZE : Integer; cdecl; // A: $19
function _GetGL_MAX_ARRAY_TEXTURE_LAYERS : Integer; cdecl; // A: $19
function _GetGL_MAX_COLOR_ATTACHMENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_COMBINED_UNIFORM_BLOCKS : Integer; cdecl; // A: $19
function _GetGL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_DRAW_BUFFERS : Integer; cdecl; // A: $19
function _GetGL_MAX_ELEMENTS_INDICES : Integer; cdecl; // A: $19
function _GetGL_MAX_ELEMENTS_VERTICES : Integer; cdecl; // A: $19
function _GetGL_MAX_ELEMENT_INDEX : Integer; cdecl; // A: $19
function _GetGL_MAX_FRAGMENT_INPUT_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_FRAGMENT_UNIFORM_BLOCKS : Integer; cdecl; // A: $19
function _GetGL_MAX_FRAGMENT_UNIFORM_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_PROGRAM_TEXEL_OFFSET : Integer; cdecl; // A: $19
function _GetGL_MAX_SAMPLES : Integer; cdecl; // A: $19
function _GetGL_MAX_SERVER_WAIT_TIMEOUT : Integer; cdecl; // A: $19
function _GetGL_MAX_TEXTURE_LOD_BIAS : Integer; cdecl; // A: $19
function _GetGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Integer; cdecl;// A: $19
function _GetGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Integer; cdecl; // A: $19
function _GetGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Integer; cdecl;// A: $19
function _GetGL_MAX_UNIFORM_BLOCK_SIZE : Integer; cdecl; // A: $19
function _GetGL_MAX_UNIFORM_BUFFER_BINDINGS : Integer; cdecl; // A: $19
function _GetGL_MAX_VARYING_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_VERTEX_OUTPUT_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MAX_VERTEX_UNIFORM_BLOCKS : Integer; cdecl; // A: $19
function _GetGL_MAX_VERTEX_UNIFORM_COMPONENTS : Integer; cdecl; // A: $19
function _GetGL_MIN : Integer; cdecl; // A: $19
function _GetGL_MINOR_VERSION : Integer; cdecl; // A: $19
function _GetGL_MIN_PROGRAM_TEXEL_OFFSET : Integer; cdecl; // A: $19
function _GetGL_NUM_EXTENSIONS : Integer; cdecl; // A: $19
function _GetGL_NUM_PROGRAM_BINARY_FORMATS : Integer; cdecl; // A: $19
function _GetGL_NUM_SAMPLE_COUNTS : Integer; cdecl; // A: $19
function _GetGL_OBJECT_TYPE : Integer; cdecl; // A: $19
function _GetGL_PACK_ROW_LENGTH : Integer; cdecl; // A: $19
function _GetGL_PACK_SKIP_PIXELS : Integer; cdecl; // A: $19
function _GetGL_PACK_SKIP_ROWS : Integer; cdecl; // A: $19
function _GetGL_PIXEL_PACK_BUFFER : Integer; cdecl; // A: $19
function _GetGL_PIXEL_PACK_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_PIXEL_UNPACK_BUFFER : Integer; cdecl; // A: $19
function _GetGL_PIXEL_UNPACK_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_PRIMITIVE_RESTART_FIXED_INDEX : Integer; cdecl; // A: $19
function _GetGL_PROGRAM_BINARY_FORMATS : Integer; cdecl; // A: $19
function _GetGL_PROGRAM_BINARY_LENGTH : Integer; cdecl; // A: $19
function _GetGL_PROGRAM_BINARY_RETRIEVABLE_HINT : Integer; cdecl; // A: $19
function _GetGL_QUERY_RESULT : Integer; cdecl; // A: $19
function _GetGL_QUERY_RESULT_AVAILABLE : Integer; cdecl; // A: $19
function _GetGL_R11F_G11F_B10F : Integer; cdecl; // A: $19
function _GetGL_R16F : Integer; cdecl; // A: $19
function _GetGL_R16I : Integer; cdecl; // A: $19
function _GetGL_R16UI : Integer; cdecl; // A: $19
function _GetGL_R32F : Integer; cdecl; // A: $19
function _GetGL_R32I : Integer; cdecl; // A: $19
function _GetGL_R32UI : Integer; cdecl; // A: $19
function _GetGL_R8 : Integer; cdecl; // A: $19
function _GetGL_R8I : Integer; cdecl; // A: $19
function _GetGL_R8UI : Integer; cdecl; // A: $19
function _GetGL_R8_SNORM : Integer; cdecl; // A: $19
function _GetGL_RASTERIZER_DISCARD : Integer; cdecl; // A: $19
function _GetGL_READ_BUFFER : Integer; cdecl; // A: $19
function _GetGL_READ_FRAMEBUFFER : Integer; cdecl; // A: $19
function _GetGL_READ_FRAMEBUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_RED : Integer; cdecl; // A: $19
function _GetGL_RED_INTEGER : Integer; cdecl; // A: $19
function _GetGL_RENDERBUFFER_SAMPLES : Integer; cdecl; // A: $19
function _GetGL_RG : Integer; cdecl; // A: $19
function _GetGL_RG16F : Integer; cdecl; // A: $19
function _GetGL_RG16I : Integer; cdecl; // A: $19
function _GetGL_RG16UI : Integer; cdecl; // A: $19
function _GetGL_RG32F : Integer; cdecl; // A: $19
function _GetGL_RG32I : Integer; cdecl; // A: $19
function _GetGL_RG32UI : Integer; cdecl; // A: $19
function _GetGL_RG8 : Integer; cdecl; // A: $19
function _GetGL_RG8I : Integer; cdecl; // A: $19
function _GetGL_RG8UI : Integer; cdecl; // A: $19
function _GetGL_RG8_SNORM : Integer; cdecl; // A: $19
function _GetGL_RGB10_A2 : Integer; cdecl; // A: $19
function _GetGL_RGB10_A2UI : Integer; cdecl; // A: $19
function _GetGL_RGB16F : Integer; cdecl; // A: $19
function _GetGL_RGB16I : Integer; cdecl; // A: $19
function _GetGL_RGB16UI : Integer; cdecl; // A: $19
function _GetGL_RGB32F : Integer; cdecl; // A: $19
function _GetGL_RGB32I : Integer; cdecl; // A: $19
function _GetGL_RGB32UI : Integer; cdecl; // A: $19
function _GetGL_RGB8 : Integer; cdecl; // A: $19
function _GetGL_RGB8I : Integer; cdecl; // A: $19
function _GetGL_RGB8UI : Integer; cdecl; // A: $19
function _GetGL_RGB8_SNORM : Integer; cdecl; // A: $19
function _GetGL_RGB9_E5 : Integer; cdecl; // A: $19
function _GetGL_RGBA16F : Integer; cdecl; // A: $19
function _GetGL_RGBA16I : Integer; cdecl; // A: $19
function _GetGL_RGBA16UI : Integer; cdecl; // A: $19
function _GetGL_RGBA32F : Integer; cdecl; // A: $19
function _GetGL_RGBA32I : Integer; cdecl; // A: $19
function _GetGL_RGBA32UI : Integer; cdecl; // A: $19
function _GetGL_RGBA8 : Integer; cdecl; // A: $19
function _GetGL_RGBA8I : Integer; cdecl; // A: $19
function _GetGL_RGBA8UI : Integer; cdecl; // A: $19
function _GetGL_RGBA8_SNORM : Integer; cdecl; // A: $19
function _GetGL_RGBA_INTEGER : Integer; cdecl; // A: $19
function _GetGL_RGB_INTEGER : Integer; cdecl; // A: $19
function _GetGL_RG_INTEGER : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_2D_ARRAY : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_2D_ARRAY_SHADOW : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_2D_SHADOW : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_3D : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_BINDING : Integer; cdecl; // A: $19
function _GetGL_SAMPLER_CUBE_SHADOW : Integer; cdecl; // A: $19
function _GetGL_SEPARATE_ATTRIBS : Integer; cdecl; // A: $19
function _GetGL_SIGNALED : Integer; cdecl; // A: $19
function _GetGL_SIGNED_NORMALIZED : Integer; cdecl; // A: $19
function _GetGL_SRGB : Integer; cdecl; // A: $19
function _GetGL_SRGB8 : Integer; cdecl; // A: $19
function _GetGL_SRGB8_ALPHA8 : Integer; cdecl; // A: $19
function _GetGL_STATIC_COPY : Integer; cdecl; // A: $19
function _GetGL_STATIC_READ : Integer; cdecl; // A: $19
function _GetGL_STENCIL : Integer; cdecl; // A: $19
function _GetGL_STREAM_COPY : Integer; cdecl; // A: $19
function _GetGL_STREAM_READ : Integer; cdecl; // A: $19
function _GetGL_SYNC_CONDITION : Integer; cdecl; // A: $19
function _GetGL_SYNC_FENCE : Integer; cdecl; // A: $19
function _GetGL_SYNC_FLAGS : Integer; cdecl; // A: $19
function _GetGL_SYNC_FLUSH_COMMANDS_BIT : Integer; cdecl; // A: $19
function _GetGL_SYNC_GPU_COMMANDS_COMPLETE : Integer; cdecl; // A: $19
function _GetGL_SYNC_STATUS : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_2D_ARRAY : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_3D : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_BASE_LEVEL : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_BINDING_2D_ARRAY : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_BINDING_3D : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_COMPARE_FUNC : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_COMPARE_MODE : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_IMMUTABLE_FORMAT : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_IMMUTABLE_LEVELS : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_MAX_LEVEL : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_MAX_LOD : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_MIN_LOD : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_SWIZZLE_A : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_SWIZZLE_B : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_SWIZZLE_G : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_SWIZZLE_R : Integer; cdecl; // A: $19
function _GetGL_TEXTURE_WRAP_R : Integer; cdecl; // A: $19
function _GetGL_TIMEOUT_EXPIRED : Integer; cdecl; // A: $19
function _GetGL_TIMEOUT_IGNORED : Int64; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_ACTIVE : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BINDING : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BUFFER : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BUFFER_MODE : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BUFFER_SIZE : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_BUFFER_START : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_PAUSED : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_VARYINGS : Integer; cdecl; // A: $19
function _GetGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_ARRAY_STRIDE : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_ACTIVE_UNIFORMS : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_BINDING : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_DATA_SIZE : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_INDEX : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_NAME_LENGTH : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Integer; cdecl;// A: $19
function _GetGL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BUFFER : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BUFFER_BINDING : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BUFFER_OFFSET_ALIGNMENT : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BUFFER_SIZE : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_BUFFER_START : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_IS_ROW_MAJOR : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_MATRIX_STRIDE : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_NAME_LENGTH : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_OFFSET : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_SIZE : Integer; cdecl; // A: $19
function _GetGL_UNIFORM_TYPE : Integer; cdecl; // A: $19
function _GetGL_UNPACK_IMAGE_HEIGHT : Integer; cdecl; // A: $19
function _GetGL_UNPACK_ROW_LENGTH : Integer; cdecl; // A: $19
function _GetGL_UNPACK_SKIP_IMAGES : Integer; cdecl; // A: $19
function _GetGL_UNPACK_SKIP_PIXELS : Integer; cdecl; // A: $19
function _GetGL_UNPACK_SKIP_ROWS : Integer; cdecl; // A: $19
function _GetGL_UNSIGNALED : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_10F_11F_11F_REV : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_24_8 : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_2_10_10_10_REV : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_5_9_9_9_REV : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_SAMPLER_2D : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_SAMPLER_2D_ARRAY : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_SAMPLER_3D : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_SAMPLER_CUBE : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_VEC2 : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_VEC3 : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_INT_VEC4 : Integer; cdecl; // A: $19
function _GetGL_UNSIGNED_NORMALIZED : Integer; cdecl; // A: $19
function _GetGL_VERTEX_ARRAY_BINDING : Integer; cdecl; // A: $19
function _GetGL_VERTEX_ATTRIB_ARRAY_DIVISOR : Integer; cdecl; // A: $19
function _GetGL_VERTEX_ATTRIB_ARRAY_INTEGER : Integer; cdecl; // A: $19
function _GetGL_WAIT_FAILED : Integer; cdecl; // A: $19
function glClientWaitSync(Int64param0 : Int64; Integerparam1 : Integer; Int64param2 : Int64) : Integer; cdecl;// (JIJ)I A: $109
function glFenceSync(Integerparam0 : Integer; Integerparam1 : Integer) : Int64; cdecl;// (II)J A: $109
function glGetActiveUniformBlockName(Integerparam0 : Integer; Integerparam1 : Integer) : JString; cdecl; overload;// (II)Ljava/lang/String; A: $109
function glGetBufferPointerv(Integerparam0 : Integer; Integerparam1 : Integer) : JBuffer; cdecl;// (II)Ljava/nio/Buffer; A: $109
function glGetFragDataLocation(Integerparam0 : Integer; JStringparam1 : JString) : Integer; cdecl;// (ILjava/lang/String;)I A: $109
function glGetStringi(Integerparam0 : Integer; Integerparam1 : Integer) : JString; cdecl;// (II)Ljava/lang/String; A: $109
function glGetTransformFeedbackVarying(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer; JIntBufferparam3 : JIntBuffer) : JString; cdecl; overload;// (IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)Ljava/lang/String; A: $109
function glGetTransformFeedbackVarying(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer; TJavaArrayIntegerparam4 : TJavaArray<Integer>; Integerparam5 : Integer) : JString; cdecl; overload;// (II[II[II)Ljava/lang/String; A: $109
function glGetUniformBlockIndex(Integerparam0 : Integer; JStringparam1 : JString) : Integer; cdecl;// (ILjava/lang/String;)I A: $109
function glIsQuery(Integerparam0 : Integer) : boolean; cdecl; // (I)Z A: $109
function glIsSampler(Integerparam0 : Integer) : boolean; cdecl; // (I)Z A: $109
function glIsSync(Int64param0 : Int64) : boolean; cdecl; // (J)Z A: $109
function glIsTransformFeedback(Integerparam0 : Integer) : boolean; cdecl; // (I)Z A: $109
function glIsVertexArray(Integerparam0 : Integer) : boolean; cdecl; // (I)Z A: $109
function glMapBufferRange(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer) : JBuffer; cdecl;// (IIII)Ljava/nio/Buffer; A: $109
function glUnmapBuffer(Integerparam0 : Integer) : boolean; cdecl; // (I)Z A: $109
function init : JGLES30; cdecl; // ()V A: $1
procedure glBeginQuery(Integerparam0 : Integer; Integerparam1 : Integer) ; cdecl;// (II)V A: $109
procedure glBeginTransformFeedback(Integerparam0 : Integer) ; cdecl; // (I)V A: $109
procedure glBindBufferBase(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glBindBufferRange(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glBindSampler(Integerparam0 : Integer; Integerparam1 : Integer) ; cdecl;// (II)V A: $109
procedure glBindTransformFeedback(Integerparam0 : Integer; Integerparam1 : Integer) ; cdecl;// (II)V A: $109
procedure glBindVertexArray(Integerparam0 : Integer) ; cdecl; // (I)V A: $109
procedure glBlitFramebuffer(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer) ; cdecl;// (IIIIIIIIII)V A: $109
procedure glClearBufferfi(Integerparam0 : Integer; Integerparam1 : Integer; Singleparam2 : Single; Integerparam3 : Integer) ; cdecl;// (IIFI)V A: $109
procedure glClearBufferfv(Integerparam0 : Integer; Integerparam1 : Integer; JFloatBufferparam2 : JFloatBuffer) ; cdecl; overload;// (IILjava/nio/FloatBuffer;)V A: $109
procedure glClearBufferfv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArraySingleparam2 : TJavaArray<Single>; Integerparam3 : Integer) ; cdecl; overload;// (II[FI)V A: $109
procedure glClearBufferiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glClearBufferiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glClearBufferuiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glClearBufferuiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glCompressedTexImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer) ; cdecl; overload;// (IIIIIIIII)V A: $109
procedure glCompressedTexImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; JBufferparam8 : JBuffer) ; cdecl; overload;// (IIIIIIIILjava/nio/Buffer;)V A: $109
procedure glCompressedTexSubImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer; Integerparam10 : Integer) ; cdecl; overload;// (IIIIIIIIIII)V A: $109
procedure glCompressedTexSubImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer; JBufferparam10 : JBuffer) ; cdecl; overload;// (IIIIIIIIIILjava/nio/Buffer;)V A: $109
procedure glCopyBufferSubData(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glCopyTexSubImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer) ; cdecl;// (IIIIIIIII)V A: $109
procedure glDeleteQueries(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glDeleteQueries(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glDeleteSamplers(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glDeleteSamplers(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glDeleteSync(Int64param0 : Int64) ; cdecl; // (J)V A: $109
procedure glDeleteTransformFeedbacks(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glDeleteTransformFeedbacks(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glDeleteVertexArrays(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glDeleteVertexArrays(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glDrawArraysInstanced(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer) ; cdecl;// (IIII)V A: $109
procedure glDrawBuffers(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glDrawBuffers(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glDrawElementsInstanced(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl; overload;// (IIIII)V A: $109
procedure glDrawElementsInstanced(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; JBufferparam3 : JBuffer; Integerparam4 : Integer) ; cdecl; overload;// (IIILjava/nio/Buffer;I)V A: $109
procedure glDrawRangeElements(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer) ; cdecl; overload;// (IIIIII)V A: $109
procedure glDrawRangeElements(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; JBufferparam5 : JBuffer) ; cdecl; overload;// (IIIIILjava/nio/Buffer;)V A: $109
procedure glEndQuery(Integerparam0 : Integer) ; cdecl; // (I)V A: $109
procedure glEndTransformFeedback ; cdecl; // ()V A: $109
procedure glFlushMappedBufferRange(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glFramebufferTextureLayer(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glGenQueries(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glGenQueries(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glGenSamplers(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glGenSamplers(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glGenTransformFeedbacks(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glGenTransformFeedbacks(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glGenVertexArrays(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glGenVertexArrays(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glGetActiveUniformBlockName(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; TJavaArrayIntegerparam3 : TJavaArray<Integer>; Integerparam4 : Integer; TJavaArrayByteparam5 : TJavaArray<Byte>; Integerparam6 : Integer) ; cdecl; overload;// (III[II[BI)V A: $109
procedure glGetActiveUniformBlockName(Integerparam0 : Integer; Integerparam1 : Integer; JBufferparam2 : JBuffer; JBufferparam3 : JBuffer) ; cdecl; overload;// (IILjava/nio/Buffer;Ljava/nio/Buffer;)V A: $109
procedure glGetActiveUniformBlockiv(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; JIntBufferparam3 : JIntBuffer) ; cdecl; overload;// (IIILjava/nio/IntBuffer;)V A: $109
procedure glGetActiveUniformBlockiv(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; TJavaArrayIntegerparam3 : TJavaArray<Integer>; Integerparam4 : Integer) ; cdecl; overload;// (III[II)V A: $109
procedure glGetActiveUniformsiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer; Integerparam3 : Integer; JIntBufferparam4 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;ILjava/nio/IntBuffer;)V A: $109
procedure glGetActiveUniformsiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer; Integerparam4 : Integer; TJavaArrayIntegerparam5 : TJavaArray<Integer>; Integerparam6 : Integer) ; cdecl; overload;// (II[III[II)V A: $109
procedure glGetBufferParameteri64v(Integerparam0 : Integer; Integerparam1 : Integer; JLongBufferparam2 : JLongBuffer) ; cdecl; overload;// (IILjava/nio/LongBuffer;)V A: $109
procedure glGetBufferParameteri64v(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayInt64param2 : TJavaArray<Int64>; Integerparam3 : Integer) ; cdecl; overload;// (II[JI)V A: $109
procedure glGetInteger64i_v(Integerparam0 : Integer; Integerparam1 : Integer; JLongBufferparam2 : JLongBuffer) ; cdecl; overload;// (IILjava/nio/LongBuffer;)V A: $109
procedure glGetInteger64i_v(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayInt64param2 : TJavaArray<Int64>; Integerparam3 : Integer) ; cdecl; overload;// (II[JI)V A: $109
procedure glGetInteger64v(Integerparam0 : Integer; JLongBufferparam1 : JLongBuffer) ; cdecl; overload;// (ILjava/nio/LongBuffer;)V A: $109
procedure glGetInteger64v(Integerparam0 : Integer; TJavaArrayInt64param1 : TJavaArray<Int64>; Integerparam2 : Integer) ; cdecl; overload;// (I[JI)V A: $109
procedure glGetIntegeri_v(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetIntegeri_v(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetInternalformativ(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; JIntBufferparam4 : JIntBuffer) ; cdecl; overload;// (IIIILjava/nio/IntBuffer;)V A: $109
procedure glGetInternalformativ(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; TJavaArrayIntegerparam4 : TJavaArray<Integer>; Integerparam5 : Integer) ; cdecl; overload;// (IIII[II)V A: $109
procedure glGetProgramBinary(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer; JIntBufferparam3 : JIntBuffer; JBufferparam4 : JBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/Buffer;)V A: $109
procedure glGetProgramBinary(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer; TJavaArrayIntegerparam4 : TJavaArray<Integer>; Integerparam5 : Integer; JBufferparam6 : JBuffer) ; cdecl; overload;// (II[II[IILjava/nio/Buffer;)V A: $109
procedure glGetQueryObjectuiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetQueryObjectuiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetQueryiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetQueryiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetSamplerParameterfv(Integerparam0 : Integer; Integerparam1 : Integer; JFloatBufferparam2 : JFloatBuffer) ; cdecl; overload;// (IILjava/nio/FloatBuffer;)V A: $109
procedure glGetSamplerParameterfv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArraySingleparam2 : TJavaArray<Single>; Integerparam3 : Integer) ; cdecl; overload;// (II[FI)V A: $109
procedure glGetSamplerParameteriv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetSamplerParameteriv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetSynciv(Int64param0 : Int64; Integerparam1 : Integer; Integerparam2 : Integer; JIntBufferparam3 : JIntBuffer; JIntBufferparam4 : JIntBuffer) ; cdecl; overload;// (JIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;)V A: $109
procedure glGetSynciv(Int64param0 : Int64; Integerparam1 : Integer; Integerparam2 : Integer; TJavaArrayIntegerparam3 : TJavaArray<Integer>; Integerparam4 : Integer; TJavaArrayIntegerparam5 : TJavaArray<Integer>; Integerparam6 : Integer) ; cdecl; overload;// (JII[II[II)V A: $109
procedure glGetTransformFeedbackVarying(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; JIntBufferparam3 : JIntBuffer; JIntBufferparam4 : JIntBuffer; JIntBufferparam5 : JIntBuffer; Byteparam6 : Byte) ; cdecl; overload;// (IIILjava/nio/IntBuffer;Ljava/nio/IntBuffer;Ljava/nio/IntBuffer;B)V A: $109
procedure glGetTransformFeedbackVarying(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; TJavaArrayIntegerparam3 : TJavaArray<Integer>; Integerparam4 : Integer; TJavaArrayIntegerparam5 : TJavaArray<Integer>; Integerparam6 : Integer; TJavaArrayIntegerparam7 : TJavaArray<Integer>; Integerparam8 : Integer; TJavaArrayByteparam9 : TJavaArray<Byte>; Integerparam10 : Integer) ; cdecl; overload;// (III[II[II[II[BI)V A: $109
procedure glGetUniformIndices(Integerparam0 : Integer; TJavaArrayJStringparam1 : TJavaArray<JString>; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (I[Ljava/lang/String;Ljava/nio/IntBuffer;)V A: $109
procedure glGetUniformIndices(Integerparam0 : Integer; TJavaArrayJStringparam1 : TJavaArray<JString>; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (I[Ljava/lang/String;[II)V A: $109
procedure glGetUniformuiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetUniformuiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetVertexAttribIiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetVertexAttribIiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glGetVertexAttribIuiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glGetVertexAttribIuiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glInvalidateFramebuffer(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glInvalidateFramebuffer(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glInvalidateSubFramebuffer(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer) ; cdecl; overload;// (IILjava/nio/IntBuffer;IIII)V A: $109
procedure glInvalidateSubFramebuffer(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer) ; cdecl; overload;// (II[IIIIII)V A: $109
procedure glPauseTransformFeedback ; cdecl; // ()V A: $109
procedure glProgramBinary(Integerparam0 : Integer; Integerparam1 : Integer; JBufferparam2 : JBuffer; Integerparam3 : Integer) ; cdecl;// (IILjava/nio/Buffer;I)V A: $109
procedure glProgramParameteri(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glReadBuffer(Integerparam0 : Integer) ; cdecl; // (I)V A: $109
procedure glRenderbufferStorageMultisample(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glResumeTransformFeedback ; cdecl; // ()V A: $109
procedure glSamplerParameterf(Integerparam0 : Integer; Integerparam1 : Integer; Singleparam2 : Single) ; cdecl;// (IIF)V A: $109
procedure glSamplerParameterfv(Integerparam0 : Integer; Integerparam1 : Integer; JFloatBufferparam2 : JFloatBuffer) ; cdecl; overload;// (IILjava/nio/FloatBuffer;)V A: $109
procedure glSamplerParameterfv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArraySingleparam2 : TJavaArray<Single>; Integerparam3 : Integer) ; cdecl; overload;// (II[FI)V A: $109
procedure glSamplerParameteri(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glSamplerParameteriv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glSamplerParameteriv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glTexImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer) ; cdecl; overload;// (IIIIIIIIII)V A: $109
procedure glTexImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; JBufferparam9 : JBuffer) ; cdecl; overload;// (IIIIIIIIILjava/nio/Buffer;)V A: $109
procedure glTexStorage2D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glTexStorage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer) ; cdecl;// (IIIIII)V A: $109
procedure glTexSubImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer; Integerparam10 : Integer) ; cdecl; overload;// (IIIIIIIIIII)V A: $109
procedure glTexSubImage3D(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer; Integerparam5 : Integer; Integerparam6 : Integer; Integerparam7 : Integer; Integerparam8 : Integer; Integerparam9 : Integer; JBufferparam10 : JBuffer) ; cdecl; overload;// (IIIIIIIIIILjava/nio/Buffer;)V A: $109
procedure glTransformFeedbackVaryings(Integerparam0 : Integer; TJavaArrayJStringparam1 : TJavaArray<JString>; Integerparam2 : Integer) ; cdecl;// (I[Ljava/lang/String;I)V A: $109
procedure glUniform1ui(Integerparam0 : Integer; Integerparam1 : Integer) ; cdecl;// (II)V A: $109
procedure glUniform1uiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glUniform1uiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glUniform2ui(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glUniform2uiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glUniform2uiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glUniform3ui(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer) ; cdecl;// (IIII)V A: $109
procedure glUniform3uiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glUniform3uiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glUniform4ui(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glUniform4uiv(Integerparam0 : Integer; Integerparam1 : Integer; JIntBufferparam2 : JIntBuffer) ; cdecl; overload;// (IILjava/nio/IntBuffer;)V A: $109
procedure glUniform4uiv(Integerparam0 : Integer; Integerparam1 : Integer; TJavaArrayIntegerparam2 : TJavaArray<Integer>; Integerparam3 : Integer) ; cdecl; overload;// (II[II)V A: $109
procedure glUniformBlockBinding(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer) ; cdecl;// (III)V A: $109
procedure glUniformMatrix2x3fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix2x3fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glUniformMatrix2x4fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix2x4fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glUniformMatrix3x2fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix3x2fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glUniformMatrix3x4fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix3x4fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glUniformMatrix4x2fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix4x2fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glUniformMatrix4x3fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; JFloatBufferparam3 : JFloatBuffer) ; cdecl; overload;// (IIZLjava/nio/FloatBuffer;)V A: $109
procedure glUniformMatrix4x3fv(Integerparam0 : Integer; Integerparam1 : Integer; booleanparam2 : boolean; TJavaArraySingleparam3 : TJavaArray<Single>; Integerparam4 : Integer) ; cdecl; overload;// (IIZ[FI)V A: $109
procedure glVertexAttribDivisor(Integerparam0 : Integer; Integerparam1 : Integer) ; cdecl;// (II)V A: $109
procedure glVertexAttribI4i(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glVertexAttribI4iv(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glVertexAttribI4iv(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glVertexAttribI4ui(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl;// (IIIII)V A: $109
procedure glVertexAttribI4uiv(Integerparam0 : Integer; JIntBufferparam1 : JIntBuffer) ; cdecl; overload;// (ILjava/nio/IntBuffer;)V A: $109
procedure glVertexAttribI4uiv(Integerparam0 : Integer; TJavaArrayIntegerparam1 : TJavaArray<Integer>; Integerparam2 : Integer) ; cdecl; overload;// (I[II)V A: $109
procedure glVertexAttribIPointer(&index : Integer; size : Integer; &type : Integer; stride : Integer; pointer : JBuffer) ; cdecl; overload;// (IIIILjava/nio/Buffer;)V A: $9
procedure glVertexAttribIPointer(Integerparam0 : Integer; Integerparam1 : Integer; Integerparam2 : Integer; Integerparam3 : Integer; Integerparam4 : Integer) ; cdecl; overload;// (IIIII)V A: $109
procedure glWaitSync(Int64param0 : Int64; Integerparam1 : Integer; Int64param2 : Int64) ; cdecl;// (JIJ)V A: $109
property GL_ACTIVE_UNIFORM_BLOCKS : Integer read _GetGL_ACTIVE_UNIFORM_BLOCKS;// I A: $19
property GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH : Integer read _GetGL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH;// I A: $19
property GL_ALREADY_SIGNALED : Integer read _GetGL_ALREADY_SIGNALED; // I A: $19
property GL_ANY_SAMPLES_PASSED : Integer read _GetGL_ANY_SAMPLES_PASSED; // I A: $19
property GL_ANY_SAMPLES_PASSED_CONSERVATIVE : Integer read _GetGL_ANY_SAMPLES_PASSED_CONSERVATIVE;// I A: $19
property GL_BLUE : Integer read _GetGL_BLUE; // I A: $19
property GL_BUFFER_ACCESS_FLAGS : Integer read _GetGL_BUFFER_ACCESS_FLAGS; // I A: $19
property GL_BUFFER_MAPPED : Integer read _GetGL_BUFFER_MAPPED; // I A: $19
property GL_BUFFER_MAP_LENGTH : Integer read _GetGL_BUFFER_MAP_LENGTH; // I A: $19
property GL_BUFFER_MAP_OFFSET : Integer read _GetGL_BUFFER_MAP_OFFSET; // I A: $19
property GL_BUFFER_MAP_POINTER : Integer read _GetGL_BUFFER_MAP_POINTER; // I A: $19
property GL_COLOR : Integer read _GetGL_COLOR; // I A: $19
property GL_COLOR_ATTACHMENT1 : Integer read _GetGL_COLOR_ATTACHMENT1; // I A: $19
property GL_COLOR_ATTACHMENT10 : Integer read _GetGL_COLOR_ATTACHMENT10; // I A: $19
property GL_COLOR_ATTACHMENT11 : Integer read _GetGL_COLOR_ATTACHMENT11; // I A: $19
property GL_COLOR_ATTACHMENT12 : Integer read _GetGL_COLOR_ATTACHMENT12; // I A: $19
property GL_COLOR_ATTACHMENT13 : Integer read _GetGL_COLOR_ATTACHMENT13; // I A: $19
property GL_COLOR_ATTACHMENT14 : Integer read _GetGL_COLOR_ATTACHMENT14; // I A: $19
property GL_COLOR_ATTACHMENT15 : Integer read _GetGL_COLOR_ATTACHMENT15; // I A: $19
property GL_COLOR_ATTACHMENT2 : Integer read _GetGL_COLOR_ATTACHMENT2; // I A: $19
property GL_COLOR_ATTACHMENT3 : Integer read _GetGL_COLOR_ATTACHMENT3; // I A: $19
property GL_COLOR_ATTACHMENT4 : Integer read _GetGL_COLOR_ATTACHMENT4; // I A: $19
property GL_COLOR_ATTACHMENT5 : Integer read _GetGL_COLOR_ATTACHMENT5; // I A: $19
property GL_COLOR_ATTACHMENT6 : Integer read _GetGL_COLOR_ATTACHMENT6; // I A: $19
property GL_COLOR_ATTACHMENT7 : Integer read _GetGL_COLOR_ATTACHMENT7; // I A: $19
property GL_COLOR_ATTACHMENT8 : Integer read _GetGL_COLOR_ATTACHMENT8; // I A: $19
property GL_COLOR_ATTACHMENT9 : Integer read _GetGL_COLOR_ATTACHMENT9; // I A: $19
property GL_COMPARE_REF_TO_TEXTURE : Integer read _GetGL_COMPARE_REF_TO_TEXTURE;// I A: $19
property GL_COMPRESSED_R11_EAC : Integer read _GetGL_COMPRESSED_R11_EAC; // I A: $19
property GL_COMPRESSED_RG11_EAC : Integer read _GetGL_COMPRESSED_RG11_EAC; // I A: $19
property GL_COMPRESSED_RGB8_ETC2 : Integer read _GetGL_COMPRESSED_RGB8_ETC2;// I A: $19
property GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Integer read _GetGL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2;// I A: $19
property GL_COMPRESSED_RGBA8_ETC2_EAC : Integer read _GetGL_COMPRESSED_RGBA8_ETC2_EAC;// I A: $19
property GL_COMPRESSED_SIGNED_R11_EAC : Integer read _GetGL_COMPRESSED_SIGNED_R11_EAC;// I A: $19
property GL_COMPRESSED_SIGNED_RG11_EAC : Integer read _GetGL_COMPRESSED_SIGNED_RG11_EAC;// I A: $19
property GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC : Integer read _GetGL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC;// I A: $19
property GL_COMPRESSED_SRGB8_ETC2 : Integer read _GetGL_COMPRESSED_SRGB8_ETC2;// I A: $19
property GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 : Integer read _GetGL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2;// I A: $19
property GL_CONDITION_SATISFIED : Integer read _GetGL_CONDITION_SATISFIED; // I A: $19
property GL_COPY_READ_BUFFER : Integer read _GetGL_COPY_READ_BUFFER; // I A: $19
property GL_COPY_READ_BUFFER_BINDING : Integer read _GetGL_COPY_READ_BUFFER_BINDING;// I A: $19
property GL_COPY_WRITE_BUFFER : Integer read _GetGL_COPY_WRITE_BUFFER; // I A: $19
property GL_COPY_WRITE_BUFFER_BINDING : Integer read _GetGL_COPY_WRITE_BUFFER_BINDING;// I A: $19
property GL_CURRENT_QUERY : Integer read _GetGL_CURRENT_QUERY; // I A: $19
property GL_DEPTH : Integer read _GetGL_DEPTH; // I A: $19
property GL_DEPTH24_STENCIL8 : Integer read _GetGL_DEPTH24_STENCIL8; // I A: $19
property GL_DEPTH32F_STENCIL8 : Integer read _GetGL_DEPTH32F_STENCIL8; // I A: $19
property GL_DEPTH_COMPONENT24 : Integer read _GetGL_DEPTH_COMPONENT24; // I A: $19
property GL_DEPTH_COMPONENT32F : Integer read _GetGL_DEPTH_COMPONENT32F; // I A: $19
property GL_DEPTH_STENCIL : Integer read _GetGL_DEPTH_STENCIL; // I A: $19
property GL_DEPTH_STENCIL_ATTACHMENT : Integer read _GetGL_DEPTH_STENCIL_ATTACHMENT;// I A: $19
property GL_DRAW_BUFFER0 : Integer read _GetGL_DRAW_BUFFER0; // I A: $19
property GL_DRAW_BUFFER1 : Integer read _GetGL_DRAW_BUFFER1; // I A: $19
property GL_DRAW_BUFFER10 : Integer read _GetGL_DRAW_BUFFER10; // I A: $19
property GL_DRAW_BUFFER11 : Integer read _GetGL_DRAW_BUFFER11; // I A: $19
property GL_DRAW_BUFFER12 : Integer read _GetGL_DRAW_BUFFER12; // I A: $19
property GL_DRAW_BUFFER13 : Integer read _GetGL_DRAW_BUFFER13; // I A: $19
property GL_DRAW_BUFFER14 : Integer read _GetGL_DRAW_BUFFER14; // I A: $19
property GL_DRAW_BUFFER15 : Integer read _GetGL_DRAW_BUFFER15; // I A: $19
property GL_DRAW_BUFFER2 : Integer read _GetGL_DRAW_BUFFER2; // I A: $19
property GL_DRAW_BUFFER3 : Integer read _GetGL_DRAW_BUFFER3; // I A: $19
property GL_DRAW_BUFFER4 : Integer read _GetGL_DRAW_BUFFER4; // I A: $19
property GL_DRAW_BUFFER5 : Integer read _GetGL_DRAW_BUFFER5; // I A: $19
property GL_DRAW_BUFFER6 : Integer read _GetGL_DRAW_BUFFER6; // I A: $19
property GL_DRAW_BUFFER7 : Integer read _GetGL_DRAW_BUFFER7; // I A: $19
property GL_DRAW_BUFFER8 : Integer read _GetGL_DRAW_BUFFER8; // I A: $19
property GL_DRAW_BUFFER9 : Integer read _GetGL_DRAW_BUFFER9; // I A: $19
property GL_DRAW_FRAMEBUFFER : Integer read _GetGL_DRAW_FRAMEBUFFER; // I A: $19
property GL_DRAW_FRAMEBUFFER_BINDING : Integer read _GetGL_DRAW_FRAMEBUFFER_BINDING;// I A: $19
property GL_DYNAMIC_COPY : Integer read _GetGL_DYNAMIC_COPY; // I A: $19
property GL_DYNAMIC_READ : Integer read _GetGL_DYNAMIC_READ; // I A: $19
property GL_FLOAT_32_UNSIGNED_INT_24_8_REV : Integer read _GetGL_FLOAT_32_UNSIGNED_INT_24_8_REV;// I A: $19
property GL_FLOAT_MAT2x3 : Integer read _GetGL_FLOAT_MAT2x3; // I A: $19
property GL_FLOAT_MAT2x4 : Integer read _GetGL_FLOAT_MAT2x4; // I A: $19
property GL_FLOAT_MAT3x2 : Integer read _GetGL_FLOAT_MAT3x2; // I A: $19
property GL_FLOAT_MAT3x4 : Integer read _GetGL_FLOAT_MAT3x4; // I A: $19
property GL_FLOAT_MAT4x2 : Integer read _GetGL_FLOAT_MAT4x2; // I A: $19
property GL_FLOAT_MAT4x3 : Integer read _GetGL_FLOAT_MAT4x3; // I A: $19
property GL_FRAGMENT_SHADER_DERIVATIVE_HINT : Integer read _GetGL_FRAGMENT_SHADER_DERIVATIVE_HINT;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_RED_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE;// I A: $19
property GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER : Integer read _GetGL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER;// I A: $19
property GL_FRAMEBUFFER_DEFAULT : Integer read _GetGL_FRAMEBUFFER_DEFAULT; // I A: $19
property GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE : Integer read _GetGL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE;// I A: $19
property GL_FRAMEBUFFER_UNDEFINED : Integer read _GetGL_FRAMEBUFFER_UNDEFINED;// I A: $19
property GL_GREEN : Integer read _GetGL_GREEN; // I A: $19
property GL_HALF_FLOAT : Integer read _GetGL_HALF_FLOAT; // I A: $19
property GL_INTERLEAVED_ATTRIBS : Integer read _GetGL_INTERLEAVED_ATTRIBS; // I A: $19
property GL_INT_2_10_10_10_REV : Integer read _GetGL_INT_2_10_10_10_REV; // I A: $19
property GL_INT_SAMPLER_2D : Integer read _GetGL_INT_SAMPLER_2D; // I A: $19
property GL_INT_SAMPLER_2D_ARRAY : Integer read _GetGL_INT_SAMPLER_2D_ARRAY;// I A: $19
property GL_INT_SAMPLER_3D : Integer read _GetGL_INT_SAMPLER_3D; // I A: $19
property GL_INT_SAMPLER_CUBE : Integer read _GetGL_INT_SAMPLER_CUBE; // I A: $19
property GL_INVALID_INDEX : Integer read _GetGL_INVALID_INDEX; // I A: $19
property GL_MAJOR_VERSION : Integer read _GetGL_MAJOR_VERSION; // I A: $19
property GL_MAP_FLUSH_EXPLICIT_BIT : Integer read _GetGL_MAP_FLUSH_EXPLICIT_BIT;// I A: $19
property GL_MAP_INVALIDATE_BUFFER_BIT : Integer read _GetGL_MAP_INVALIDATE_BUFFER_BIT;// I A: $19
property GL_MAP_INVALIDATE_RANGE_BIT : Integer read _GetGL_MAP_INVALIDATE_RANGE_BIT;// I A: $19
property GL_MAP_READ_BIT : Integer read _GetGL_MAP_READ_BIT; // I A: $19
property GL_MAP_UNSYNCHRONIZED_BIT : Integer read _GetGL_MAP_UNSYNCHRONIZED_BIT;// I A: $19
property GL_MAP_WRITE_BIT : Integer read _GetGL_MAP_WRITE_BIT; // I A: $19
property GL_MAX : Integer read _GetGL_MAX; // I A: $19
property GL_MAX_3D_TEXTURE_SIZE : Integer read _GetGL_MAX_3D_TEXTURE_SIZE; // I A: $19
property GL_MAX_ARRAY_TEXTURE_LAYERS : Integer read _GetGL_MAX_ARRAY_TEXTURE_LAYERS;// I A: $19
property GL_MAX_COLOR_ATTACHMENTS : Integer read _GetGL_MAX_COLOR_ATTACHMENTS;// I A: $19
property GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS : Integer read _GetGL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS;// I A: $19
property GL_MAX_COMBINED_UNIFORM_BLOCKS : Integer read _GetGL_MAX_COMBINED_UNIFORM_BLOCKS;// I A: $19
property GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS : Integer read _GetGL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS;// I A: $19
property GL_MAX_DRAW_BUFFERS : Integer read _GetGL_MAX_DRAW_BUFFERS; // I A: $19
property GL_MAX_ELEMENTS_INDICES : Integer read _GetGL_MAX_ELEMENTS_INDICES;// I A: $19
property GL_MAX_ELEMENTS_VERTICES : Integer read _GetGL_MAX_ELEMENTS_VERTICES;// I A: $19
property GL_MAX_ELEMENT_INDEX : Integer read _GetGL_MAX_ELEMENT_INDEX; // I A: $19
property GL_MAX_FRAGMENT_INPUT_COMPONENTS : Integer read _GetGL_MAX_FRAGMENT_INPUT_COMPONENTS;// I A: $19
property GL_MAX_FRAGMENT_UNIFORM_BLOCKS : Integer read _GetGL_MAX_FRAGMENT_UNIFORM_BLOCKS;// I A: $19
property GL_MAX_FRAGMENT_UNIFORM_COMPONENTS : Integer read _GetGL_MAX_FRAGMENT_UNIFORM_COMPONENTS;// I A: $19
property GL_MAX_PROGRAM_TEXEL_OFFSET : Integer read _GetGL_MAX_PROGRAM_TEXEL_OFFSET;// I A: $19
property GL_MAX_SAMPLES : Integer read _GetGL_MAX_SAMPLES; // I A: $19
property GL_MAX_SERVER_WAIT_TIMEOUT : Integer read _GetGL_MAX_SERVER_WAIT_TIMEOUT;// I A: $19
property GL_MAX_TEXTURE_LOD_BIAS : Integer read _GetGL_MAX_TEXTURE_LOD_BIAS;// I A: $19
property GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS : Integer read _GetGL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS;// I A: $19
property GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS : Integer read _GetGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS;// I A: $19
property GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS : Integer read _GetGL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS;// I A: $19
property GL_MAX_UNIFORM_BLOCK_SIZE : Integer read _GetGL_MAX_UNIFORM_BLOCK_SIZE;// I A: $19
property GL_MAX_UNIFORM_BUFFER_BINDINGS : Integer read _GetGL_MAX_UNIFORM_BUFFER_BINDINGS;// I A: $19
property GL_MAX_VARYING_COMPONENTS : Integer read _GetGL_MAX_VARYING_COMPONENTS;// I A: $19
property GL_MAX_VERTEX_OUTPUT_COMPONENTS : Integer read _GetGL_MAX_VERTEX_OUTPUT_COMPONENTS;// I A: $19
property GL_MAX_VERTEX_UNIFORM_BLOCKS : Integer read _GetGL_MAX_VERTEX_UNIFORM_BLOCKS;// I A: $19
property GL_MAX_VERTEX_UNIFORM_COMPONENTS : Integer read _GetGL_MAX_VERTEX_UNIFORM_COMPONENTS;// I A: $19
property GL_MIN : Integer read _GetGL_MIN; // I A: $19
property GL_MINOR_VERSION : Integer read _GetGL_MINOR_VERSION; // I A: $19
property GL_MIN_PROGRAM_TEXEL_OFFSET : Integer read _GetGL_MIN_PROGRAM_TEXEL_OFFSET;// I A: $19
property GL_NUM_EXTENSIONS : Integer read _GetGL_NUM_EXTENSIONS; // I A: $19
property GL_NUM_PROGRAM_BINARY_FORMATS : Integer read _GetGL_NUM_PROGRAM_BINARY_FORMATS;// I A: $19
property GL_NUM_SAMPLE_COUNTS : Integer read _GetGL_NUM_SAMPLE_COUNTS; // I A: $19
property GL_OBJECT_TYPE : Integer read _GetGL_OBJECT_TYPE; // I A: $19
property GL_PACK_ROW_LENGTH : Integer read _GetGL_PACK_ROW_LENGTH; // I A: $19
property GL_PACK_SKIP_PIXELS : Integer read _GetGL_PACK_SKIP_PIXELS; // I A: $19
property GL_PACK_SKIP_ROWS : Integer read _GetGL_PACK_SKIP_ROWS; // I A: $19
property GL_PIXEL_PACK_BUFFER : Integer read _GetGL_PIXEL_PACK_BUFFER; // I A: $19
property GL_PIXEL_PACK_BUFFER_BINDING : Integer read _GetGL_PIXEL_PACK_BUFFER_BINDING;// I A: $19
property GL_PIXEL_UNPACK_BUFFER : Integer read _GetGL_PIXEL_UNPACK_BUFFER; // I A: $19
property GL_PIXEL_UNPACK_BUFFER_BINDING : Integer read _GetGL_PIXEL_UNPACK_BUFFER_BINDING;// I A: $19
property GL_PRIMITIVE_RESTART_FIXED_INDEX : Integer read _GetGL_PRIMITIVE_RESTART_FIXED_INDEX;// I A: $19
property GL_PROGRAM_BINARY_FORMATS : Integer read _GetGL_PROGRAM_BINARY_FORMATS;// I A: $19
property GL_PROGRAM_BINARY_LENGTH : Integer read _GetGL_PROGRAM_BINARY_LENGTH;// I A: $19
property GL_PROGRAM_BINARY_RETRIEVABLE_HINT : Integer read _GetGL_PROGRAM_BINARY_RETRIEVABLE_HINT;// I A: $19
property GL_QUERY_RESULT : Integer read _GetGL_QUERY_RESULT; // I A: $19
property GL_QUERY_RESULT_AVAILABLE : Integer read _GetGL_QUERY_RESULT_AVAILABLE;// I A: $19
property GL_R11F_G11F_B10F : Integer read _GetGL_R11F_G11F_B10F; // I A: $19
property GL_R16F : Integer read _GetGL_R16F; // I A: $19
property GL_R16I : Integer read _GetGL_R16I; // I A: $19
property GL_R16UI : Integer read _GetGL_R16UI; // I A: $19
property GL_R32F : Integer read _GetGL_R32F; // I A: $19
property GL_R32I : Integer read _GetGL_R32I; // I A: $19
property GL_R32UI : Integer read _GetGL_R32UI; // I A: $19
property GL_R8 : Integer read _GetGL_R8; // I A: $19
property GL_R8I : Integer read _GetGL_R8I; // I A: $19
property GL_R8UI : Integer read _GetGL_R8UI; // I A: $19
property GL_R8_SNORM : Integer read _GetGL_R8_SNORM; // I A: $19
property GL_RASTERIZER_DISCARD : Integer read _GetGL_RASTERIZER_DISCARD; // I A: $19
property GL_READ_BUFFER : Integer read _GetGL_READ_BUFFER; // I A: $19
property GL_READ_FRAMEBUFFER : Integer read _GetGL_READ_FRAMEBUFFER; // I A: $19
property GL_READ_FRAMEBUFFER_BINDING : Integer read _GetGL_READ_FRAMEBUFFER_BINDING;// I A: $19
property GL_RED : Integer read _GetGL_RED; // I A: $19
property GL_RED_INTEGER : Integer read _GetGL_RED_INTEGER; // I A: $19
property GL_RENDERBUFFER_SAMPLES : Integer read _GetGL_RENDERBUFFER_SAMPLES;// I A: $19
property GL_RG : Integer read _GetGL_RG; // I A: $19
property GL_RG16F : Integer read _GetGL_RG16F; // I A: $19
property GL_RG16I : Integer read _GetGL_RG16I; // I A: $19
property GL_RG16UI : Integer read _GetGL_RG16UI; // I A: $19
property GL_RG32F : Integer read _GetGL_RG32F; // I A: $19
property GL_RG32I : Integer read _GetGL_RG32I; // I A: $19
property GL_RG32UI : Integer read _GetGL_RG32UI; // I A: $19
property GL_RG8 : Integer read _GetGL_RG8; // I A: $19
property GL_RG8I : Integer read _GetGL_RG8I; // I A: $19
property GL_RG8UI : Integer read _GetGL_RG8UI; // I A: $19
property GL_RG8_SNORM : Integer read _GetGL_RG8_SNORM; // I A: $19
property GL_RGB10_A2 : Integer read _GetGL_RGB10_A2; // I A: $19
property GL_RGB10_A2UI : Integer read _GetGL_RGB10_A2UI; // I A: $19
property GL_RGB16F : Integer read _GetGL_RGB16F; // I A: $19
property GL_RGB16I : Integer read _GetGL_RGB16I; // I A: $19
property GL_RGB16UI : Integer read _GetGL_RGB16UI; // I A: $19
property GL_RGB32F : Integer read _GetGL_RGB32F; // I A: $19
property GL_RGB32I : Integer read _GetGL_RGB32I; // I A: $19
property GL_RGB32UI : Integer read _GetGL_RGB32UI; // I A: $19
property GL_RGB8 : Integer read _GetGL_RGB8; // I A: $19
property GL_RGB8I : Integer read _GetGL_RGB8I; // I A: $19
property GL_RGB8UI : Integer read _GetGL_RGB8UI; // I A: $19
property GL_RGB8_SNORM : Integer read _GetGL_RGB8_SNORM; // I A: $19
property GL_RGB9_E5 : Integer read _GetGL_RGB9_E5; // I A: $19
property GL_RGBA16F : Integer read _GetGL_RGBA16F; // I A: $19
property GL_RGBA16I : Integer read _GetGL_RGBA16I; // I A: $19
property GL_RGBA16UI : Integer read _GetGL_RGBA16UI; // I A: $19
property GL_RGBA32F : Integer read _GetGL_RGBA32F; // I A: $19
property GL_RGBA32I : Integer read _GetGL_RGBA32I; // I A: $19
property GL_RGBA32UI : Integer read _GetGL_RGBA32UI; // I A: $19
property GL_RGBA8 : Integer read _GetGL_RGBA8; // I A: $19
property GL_RGBA8I : Integer read _GetGL_RGBA8I; // I A: $19
property GL_RGBA8UI : Integer read _GetGL_RGBA8UI; // I A: $19
property GL_RGBA8_SNORM : Integer read _GetGL_RGBA8_SNORM; // I A: $19
property GL_RGBA_INTEGER : Integer read _GetGL_RGBA_INTEGER; // I A: $19
property GL_RGB_INTEGER : Integer read _GetGL_RGB_INTEGER; // I A: $19
property GL_RG_INTEGER : Integer read _GetGL_RG_INTEGER; // I A: $19
property GL_SAMPLER_2D_ARRAY : Integer read _GetGL_SAMPLER_2D_ARRAY; // I A: $19
property GL_SAMPLER_2D_ARRAY_SHADOW : Integer read _GetGL_SAMPLER_2D_ARRAY_SHADOW;// I A: $19
property GL_SAMPLER_2D_SHADOW : Integer read _GetGL_SAMPLER_2D_SHADOW; // I A: $19
property GL_SAMPLER_3D : Integer read _GetGL_SAMPLER_3D; // I A: $19
property GL_SAMPLER_BINDING : Integer read _GetGL_SAMPLER_BINDING; // I A: $19
property GL_SAMPLER_CUBE_SHADOW : Integer read _GetGL_SAMPLER_CUBE_SHADOW; // I A: $19
property GL_SEPARATE_ATTRIBS : Integer read _GetGL_SEPARATE_ATTRIBS; // I A: $19
property GL_SIGNALED : Integer read _GetGL_SIGNALED; // I A: $19
property GL_SIGNED_NORMALIZED : Integer read _GetGL_SIGNED_NORMALIZED; // I A: $19
property GL_SRGB : Integer read _GetGL_SRGB; // I A: $19
property GL_SRGB8 : Integer read _GetGL_SRGB8; // I A: $19
property GL_SRGB8_ALPHA8 : Integer read _GetGL_SRGB8_ALPHA8; // I A: $19
property GL_STATIC_COPY : Integer read _GetGL_STATIC_COPY; // I A: $19
property GL_STATIC_READ : Integer read _GetGL_STATIC_READ; // I A: $19
property GL_STENCIL : Integer read _GetGL_STENCIL; // I A: $19
property GL_STREAM_COPY : Integer read _GetGL_STREAM_COPY; // I A: $19
property GL_STREAM_READ : Integer read _GetGL_STREAM_READ; // I A: $19
property GL_SYNC_CONDITION : Integer read _GetGL_SYNC_CONDITION; // I A: $19
property GL_SYNC_FENCE : Integer read _GetGL_SYNC_FENCE; // I A: $19
property GL_SYNC_FLAGS : Integer read _GetGL_SYNC_FLAGS; // I A: $19
property GL_SYNC_FLUSH_COMMANDS_BIT : Integer read _GetGL_SYNC_FLUSH_COMMANDS_BIT;// I A: $19
property GL_SYNC_GPU_COMMANDS_COMPLETE : Integer read _GetGL_SYNC_GPU_COMMANDS_COMPLETE;// I A: $19
property GL_SYNC_STATUS : Integer read _GetGL_SYNC_STATUS; // I A: $19
property GL_TEXTURE_2D_ARRAY : Integer read _GetGL_TEXTURE_2D_ARRAY; // I A: $19
property GL_TEXTURE_3D : Integer read _GetGL_TEXTURE_3D; // I A: $19
property GL_TEXTURE_BASE_LEVEL : Integer read _GetGL_TEXTURE_BASE_LEVEL; // I A: $19
property GL_TEXTURE_BINDING_2D_ARRAY : Integer read _GetGL_TEXTURE_BINDING_2D_ARRAY;// I A: $19
property GL_TEXTURE_BINDING_3D : Integer read _GetGL_TEXTURE_BINDING_3D; // I A: $19
property GL_TEXTURE_COMPARE_FUNC : Integer read _GetGL_TEXTURE_COMPARE_FUNC;// I A: $19
property GL_TEXTURE_COMPARE_MODE : Integer read _GetGL_TEXTURE_COMPARE_MODE;// I A: $19
property GL_TEXTURE_IMMUTABLE_FORMAT : Integer read _GetGL_TEXTURE_IMMUTABLE_FORMAT;// I A: $19
property GL_TEXTURE_IMMUTABLE_LEVELS : Integer read _GetGL_TEXTURE_IMMUTABLE_LEVELS;// I A: $19
property GL_TEXTURE_MAX_LEVEL : Integer read _GetGL_TEXTURE_MAX_LEVEL; // I A: $19
property GL_TEXTURE_MAX_LOD : Integer read _GetGL_TEXTURE_MAX_LOD; // I A: $19
property GL_TEXTURE_MIN_LOD : Integer read _GetGL_TEXTURE_MIN_LOD; // I A: $19
property GL_TEXTURE_SWIZZLE_A : Integer read _GetGL_TEXTURE_SWIZZLE_A; // I A: $19
property GL_TEXTURE_SWIZZLE_B : Integer read _GetGL_TEXTURE_SWIZZLE_B; // I A: $19
property GL_TEXTURE_SWIZZLE_G : Integer read _GetGL_TEXTURE_SWIZZLE_G; // I A: $19
property GL_TEXTURE_SWIZZLE_R : Integer read _GetGL_TEXTURE_SWIZZLE_R; // I A: $19
property GL_TEXTURE_WRAP_R : Integer read _GetGL_TEXTURE_WRAP_R; // I A: $19
property GL_TIMEOUT_EXPIRED : Integer read _GetGL_TIMEOUT_EXPIRED; // I A: $19
property GL_TIMEOUT_IGNORED : Int64 read _GetGL_TIMEOUT_IGNORED; // J A: $19
property GL_TRANSFORM_FEEDBACK : Integer read _GetGL_TRANSFORM_FEEDBACK; // I A: $19
property GL_TRANSFORM_FEEDBACK_ACTIVE : Integer read _GetGL_TRANSFORM_FEEDBACK_ACTIVE;// I A: $19
property GL_TRANSFORM_FEEDBACK_BINDING : Integer read _GetGL_TRANSFORM_FEEDBACK_BINDING;// I A: $19
property GL_TRANSFORM_FEEDBACK_BUFFER : Integer read _GetGL_TRANSFORM_FEEDBACK_BUFFER;// I A: $19
property GL_TRANSFORM_FEEDBACK_BUFFER_BINDING : Integer read _GetGL_TRANSFORM_FEEDBACK_BUFFER_BINDING;// I A: $19
property GL_TRANSFORM_FEEDBACK_BUFFER_MODE : Integer read _GetGL_TRANSFORM_FEEDBACK_BUFFER_MODE;// I A: $19
property GL_TRANSFORM_FEEDBACK_BUFFER_SIZE : Integer read _GetGL_TRANSFORM_FEEDBACK_BUFFER_SIZE;// I A: $19
property GL_TRANSFORM_FEEDBACK_BUFFER_START : Integer read _GetGL_TRANSFORM_FEEDBACK_BUFFER_START;// I A: $19
property GL_TRANSFORM_FEEDBACK_PAUSED : Integer read _GetGL_TRANSFORM_FEEDBACK_PAUSED;// I A: $19
property GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN : Integer read _GetGL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN;// I A: $19
property GL_TRANSFORM_FEEDBACK_VARYINGS : Integer read _GetGL_TRANSFORM_FEEDBACK_VARYINGS;// I A: $19
property GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH : Integer read _GetGL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH;// I A: $19
property GL_UNIFORM_ARRAY_STRIDE : Integer read _GetGL_UNIFORM_ARRAY_STRIDE;// I A: $19
property GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS : Integer read _GetGL_UNIFORM_BLOCK_ACTIVE_UNIFORMS;// I A: $19
property GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES : Integer read _GetGL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES;// I A: $19
property GL_UNIFORM_BLOCK_BINDING : Integer read _GetGL_UNIFORM_BLOCK_BINDING;// I A: $19
property GL_UNIFORM_BLOCK_DATA_SIZE : Integer read _GetGL_UNIFORM_BLOCK_DATA_SIZE;// I A: $19
property GL_UNIFORM_BLOCK_INDEX : Integer read _GetGL_UNIFORM_BLOCK_INDEX; // I A: $19
property GL_UNIFORM_BLOCK_NAME_LENGTH : Integer read _GetGL_UNIFORM_BLOCK_NAME_LENGTH;// I A: $19
property GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER : Integer read _GetGL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER;// I A: $19
property GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER : Integer read _GetGL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER;// I A: $19
property GL_UNIFORM_BUFFER : Integer read _GetGL_UNIFORM_BUFFER; // I A: $19
property GL_UNIFORM_BUFFER_BINDING : Integer read _GetGL_UNIFORM_BUFFER_BINDING;// I A: $19
property GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT : Integer read _GetGL_UNIFORM_BUFFER_OFFSET_ALIGNMENT;// I A: $19
property GL_UNIFORM_BUFFER_SIZE : Integer read _GetGL_UNIFORM_BUFFER_SIZE; // I A: $19
property GL_UNIFORM_BUFFER_START : Integer read _GetGL_UNIFORM_BUFFER_START;// I A: $19
property GL_UNIFORM_IS_ROW_MAJOR : Integer read _GetGL_UNIFORM_IS_ROW_MAJOR;// I A: $19
property GL_UNIFORM_MATRIX_STRIDE : Integer read _GetGL_UNIFORM_MATRIX_STRIDE;// I A: $19
property GL_UNIFORM_NAME_LENGTH : Integer read _GetGL_UNIFORM_NAME_LENGTH; // I A: $19
property GL_UNIFORM_OFFSET : Integer read _GetGL_UNIFORM_OFFSET; // I A: $19
property GL_UNIFORM_SIZE : Integer read _GetGL_UNIFORM_SIZE; // I A: $19
property GL_UNIFORM_TYPE : Integer read _GetGL_UNIFORM_TYPE; // I A: $19
property GL_UNPACK_IMAGE_HEIGHT : Integer read _GetGL_UNPACK_IMAGE_HEIGHT; // I A: $19
property GL_UNPACK_ROW_LENGTH : Integer read _GetGL_UNPACK_ROW_LENGTH; // I A: $19
property GL_UNPACK_SKIP_IMAGES : Integer read _GetGL_UNPACK_SKIP_IMAGES; // I A: $19
property GL_UNPACK_SKIP_PIXELS : Integer read _GetGL_UNPACK_SKIP_PIXELS; // I A: $19
property GL_UNPACK_SKIP_ROWS : Integer read _GetGL_UNPACK_SKIP_ROWS; // I A: $19
property GL_UNSIGNALED : Integer read _GetGL_UNSIGNALED; // I A: $19
property GL_UNSIGNED_INT_10F_11F_11F_REV : Integer read _GetGL_UNSIGNED_INT_10F_11F_11F_REV;// I A: $19
property GL_UNSIGNED_INT_24_8 : Integer read _GetGL_UNSIGNED_INT_24_8; // I A: $19
property GL_UNSIGNED_INT_2_10_10_10_REV : Integer read _GetGL_UNSIGNED_INT_2_10_10_10_REV;// I A: $19
property GL_UNSIGNED_INT_5_9_9_9_REV : Integer read _GetGL_UNSIGNED_INT_5_9_9_9_REV;// I A: $19
property GL_UNSIGNED_INT_SAMPLER_2D : Integer read _GetGL_UNSIGNED_INT_SAMPLER_2D;// I A: $19
property GL_UNSIGNED_INT_SAMPLER_2D_ARRAY : Integer read _GetGL_UNSIGNED_INT_SAMPLER_2D_ARRAY;// I A: $19
property GL_UNSIGNED_INT_SAMPLER_3D : Integer read _GetGL_UNSIGNED_INT_SAMPLER_3D;// I A: $19
property GL_UNSIGNED_INT_SAMPLER_CUBE : Integer read _GetGL_UNSIGNED_INT_SAMPLER_CUBE;// I A: $19
property GL_UNSIGNED_INT_VEC2 : Integer read _GetGL_UNSIGNED_INT_VEC2; // I A: $19
property GL_UNSIGNED_INT_VEC3 : Integer read _GetGL_UNSIGNED_INT_VEC3; // I A: $19
property GL_UNSIGNED_INT_VEC4 : Integer read _GetGL_UNSIGNED_INT_VEC4; // I A: $19
property GL_UNSIGNED_NORMALIZED : Integer read _GetGL_UNSIGNED_NORMALIZED; // I A: $19
property GL_VERTEX_ARRAY_BINDING : Integer read _GetGL_VERTEX_ARRAY_BINDING;// I A: $19
property GL_VERTEX_ATTRIB_ARRAY_DIVISOR : Integer read _GetGL_VERTEX_ATTRIB_ARRAY_DIVISOR;// I A: $19
property GL_VERTEX_ATTRIB_ARRAY_INTEGER : Integer read _GetGL_VERTEX_ATTRIB_ARRAY_INTEGER;// I A: $19
property GL_WAIT_FAILED : Integer read _GetGL_WAIT_FAILED; // I A: $19
end;
[JavaSignature('android/opengl/GLES30')]
JGLES30 = interface(JObject)
['{34145506-EC9E-4176-A0D1-D0D28FF3C320}']
end;
TJGLES30 = class(TJavaGenericImport<JGLES30Class, JGLES30>)
end;
const
TJGLES30GL_READ_BUFFER = 3074;
TJGLES30GL_UNPACK_ROW_LENGTH = 3314;
TJGLES30GL_UNPACK_SKIP_ROWS = 3315;
TJGLES30GL_UNPACK_SKIP_PIXELS = 3316;
TJGLES30GL_PACK_ROW_LENGTH = 3330;
TJGLES30GL_PACK_SKIP_ROWS = 3331;
TJGLES30GL_PACK_SKIP_PIXELS = 3332;
TJGLES30GL_COLOR = 6144;
TJGLES30GL_DEPTH = 6145;
TJGLES30GL_STENCIL = 6146;
TJGLES30GL_RED = 6403;
TJGLES30GL_RGB8 = 32849;
TJGLES30GL_RGBA8 = 32856;
TJGLES30GL_RGB10_A2 = 32857;
TJGLES30GL_TEXTURE_BINDING_3D = 32874;
TJGLES30GL_UNPACK_SKIP_IMAGES = 32877;
TJGLES30GL_UNPACK_IMAGE_HEIGHT = 32878;
TJGLES30GL_TEXTURE_3D = 32879;
TJGLES30GL_TEXTURE_WRAP_R = 32882;
TJGLES30GL_MAX_3D_TEXTURE_SIZE = 32883;
TJGLES30GL_UNSIGNED_INT_2_10_10_10_REV = 33640;
TJGLES30GL_MAX_ELEMENTS_VERTICES = 33000;
TJGLES30GL_MAX_ELEMENTS_INDICES = 33001;
TJGLES30GL_TEXTURE_MIN_LOD = 33082;
TJGLES30GL_TEXTURE_MAX_LOD = 33083;
TJGLES30GL_TEXTURE_BASE_LEVEL = 33084;
TJGLES30GL_TEXTURE_MAX_LEVEL = 33085;
TJGLES30GL_MIN = 32775;
TJGLES30GL_MAX = 32776;
TJGLES30GL_DEPTH_COMPONENT24 = 33190;
TJGLES30GL_MAX_TEXTURE_LOD_BIAS = 34045;
TJGLES30GL_TEXTURE_COMPARE_MODE = 34892;
TJGLES30GL_TEXTURE_COMPARE_FUNC = 34893;
TJGLES30GL_CURRENT_QUERY = 34917;
TJGLES30GL_QUERY_RESULT = 34918;
TJGLES30GL_QUERY_RESULT_AVAILABLE = 34919;
TJGLES30GL_BUFFER_MAPPED = 35004;
TJGLES30GL_BUFFER_MAP_POINTER = 35005;
TJGLES30GL_STREAM_READ = 35041;
TJGLES30GL_STREAM_COPY = 35042;
TJGLES30GL_STATIC_READ = 35045;
TJGLES30GL_STATIC_COPY = 35046;
TJGLES30GL_DYNAMIC_READ = 35049;
TJGLES30GL_DYNAMIC_COPY = 35050;
TJGLES30GL_MAX_DRAW_BUFFERS = 34852;
TJGLES30GL_DRAW_BUFFER0 = 34853;
TJGLES30GL_DRAW_BUFFER1 = 34854;
TJGLES30GL_DRAW_BUFFER2 = 34855;
TJGLES30GL_DRAW_BUFFER3 = 34856;
TJGLES30GL_DRAW_BUFFER4 = 34857;
TJGLES30GL_DRAW_BUFFER5 = 34858;
TJGLES30GL_DRAW_BUFFER6 = 34859;
TJGLES30GL_DRAW_BUFFER7 = 34860;
TJGLES30GL_DRAW_BUFFER8 = 34861;
TJGLES30GL_DRAW_BUFFER9 = 34862;
TJGLES30GL_DRAW_BUFFER10 = 34863;
TJGLES30GL_DRAW_BUFFER11 = 34864;
TJGLES30GL_DRAW_BUFFER12 = 34865;
TJGLES30GL_DRAW_BUFFER13 = 34866;
TJGLES30GL_DRAW_BUFFER14 = 34867;
TJGLES30GL_DRAW_BUFFER15 = 34868;
TJGLES30GL_MAX_FRAGMENT_UNIFORM_COMPONENTS = 35657;
TJGLES30GL_MAX_VERTEX_UNIFORM_COMPONENTS = 35658;
TJGLES30GL_SAMPLER_3D = 35679;
TJGLES30GL_SAMPLER_2D_SHADOW = 35682;
TJGLES30GL_FRAGMENT_SHADER_DERIVATIVE_HINT = 35723;
TJGLES30GL_PIXEL_PACK_BUFFER = 35051;
TJGLES30GL_PIXEL_UNPACK_BUFFER = 35052;
TJGLES30GL_PIXEL_PACK_BUFFER_BINDING = 35053;
TJGLES30GL_PIXEL_UNPACK_BUFFER_BINDING = 35055;
TJGLES30GL_FLOAT_MAT2x3 = 35685;
TJGLES30GL_FLOAT_MAT2x4 = 35686;
TJGLES30GL_FLOAT_MAT3x2 = 35687;
TJGLES30GL_FLOAT_MAT3x4 = 35688;
TJGLES30GL_FLOAT_MAT4x2 = 35689;
TJGLES30GL_FLOAT_MAT4x3 = 35690;
TJGLES30GL_SRGB = 35904;
TJGLES30GL_SRGB8 = 35905;
TJGLES30GL_SRGB8_ALPHA8 = 35907;
TJGLES30GL_COMPARE_REF_TO_TEXTURE = 34894;
TJGLES30GL_MAJOR_VERSION = 33307;
TJGLES30GL_MINOR_VERSION = 33308;
TJGLES30GL_NUM_EXTENSIONS = 33309;
TJGLES30GL_RGBA32F = 34836;
TJGLES30GL_RGB32F = 34837;
TJGLES30GL_RGBA16F = 34842;
TJGLES30GL_RGB16F = 34843;
TJGLES30GL_VERTEX_ATTRIB_ARRAY_INTEGER = 35069;
TJGLES30GL_MAX_ARRAY_TEXTURE_LAYERS = 35071;
TJGLES30GL_MIN_PROGRAM_TEXEL_OFFSET = 35076;
TJGLES30GL_MAX_PROGRAM_TEXEL_OFFSET = 35077;
TJGLES30GL_MAX_VARYING_COMPONENTS = 35659;
TJGLES30GL_TEXTURE_2D_ARRAY = 35866;
TJGLES30GL_TEXTURE_BINDING_2D_ARRAY = 35869;
TJGLES30GL_R11F_G11F_B10F = 35898;
TJGLES30GL_UNSIGNED_INT_10F_11F_11F_REV = 35899;
TJGLES30GL_RGB9_E5 = 35901;
TJGLES30GL_UNSIGNED_INT_5_9_9_9_REV = 35902;
TJGLES30GL_TRANSFORM_FEEDBACK_VARYING_MAX_LENGTH = 35958;
TJGLES30GL_TRANSFORM_FEEDBACK_BUFFER_MODE = 35967;
TJGLES30GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS = 35968;
TJGLES30GL_TRANSFORM_FEEDBACK_VARYINGS = 35971;
TJGLES30GL_TRANSFORM_FEEDBACK_BUFFER_START = 35972;
TJGLES30GL_TRANSFORM_FEEDBACK_BUFFER_SIZE = 35973;
TJGLES30GL_TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN = 35976;
TJGLES30GL_RASTERIZER_DISCARD = 35977;
TJGLES30GL_MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS = 35978;
TJGLES30GL_MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS = 35979;
TJGLES30GL_INTERLEAVED_ATTRIBS = 35980;
TJGLES30GL_SEPARATE_ATTRIBS = 35981;
TJGLES30GL_TRANSFORM_FEEDBACK_BUFFER = 35982;
TJGLES30GL_TRANSFORM_FEEDBACK_BUFFER_BINDING = 35983;
TJGLES30GL_RGBA32UI = 36208;
TJGLES30GL_RGB32UI = 36209;
TJGLES30GL_RGBA16UI = 36214;
TJGLES30GL_RGB16UI = 36215;
TJGLES30GL_RGBA8UI = 36220;
TJGLES30GL_RGB8UI = 36221;
TJGLES30GL_RGBA32I = 36226;
TJGLES30GL_RGB32I = 36227;
TJGLES30GL_RGBA16I = 36232;
TJGLES30GL_RGB16I = 36233;
TJGLES30GL_RGBA8I = 36238;
TJGLES30GL_RGB8I = 36239;
TJGLES30GL_RED_INTEGER = 36244;
TJGLES30GL_RGB_INTEGER = 36248;
TJGLES30GL_RGBA_INTEGER = 36249;
TJGLES30GL_SAMPLER_2D_ARRAY = 36289;
TJGLES30GL_SAMPLER_2D_ARRAY_SHADOW = 36292;
TJGLES30GL_SAMPLER_CUBE_SHADOW = 36293;
TJGLES30GL_UNSIGNED_INT_VEC2 = 36294;
TJGLES30GL_UNSIGNED_INT_VEC3 = 36295;
TJGLES30GL_UNSIGNED_INT_VEC4 = 36296;
TJGLES30GL_INT_SAMPLER_2D = 36298;
TJGLES30GL_INT_SAMPLER_3D = 36299;
TJGLES30GL_INT_SAMPLER_CUBE = 36300;
TJGLES30GL_INT_SAMPLER_2D_ARRAY = 36303;
TJGLES30GL_UNSIGNED_INT_SAMPLER_2D = 36306;
TJGLES30GL_UNSIGNED_INT_SAMPLER_3D = 36307;
TJGLES30GL_UNSIGNED_INT_SAMPLER_CUBE = 36308;
TJGLES30GL_UNSIGNED_INT_SAMPLER_2D_ARRAY = 36311;
TJGLES30GL_BUFFER_ACCESS_FLAGS = 37151;
TJGLES30GL_BUFFER_MAP_LENGTH = 37152;
TJGLES30GL_BUFFER_MAP_OFFSET = 37153;
TJGLES30GL_DEPTH_COMPONENT32F = 36012;
TJGLES30GL_DEPTH32F_STENCIL8 = 36013;
TJGLES30GL_FLOAT_32_UNSIGNED_INT_24_8_REV = 36269;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING = 33296;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE = 33297;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_RED_SIZE = 33298;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_GREEN_SIZE = 33299;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_BLUE_SIZE = 33300;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE = 33301;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE = 33302;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE = 33303;
TJGLES30GL_FRAMEBUFFER_DEFAULT = 33304;
TJGLES30GL_FRAMEBUFFER_UNDEFINED = 33305;
TJGLES30GL_DEPTH_STENCIL_ATTACHMENT = 33306;
TJGLES30GL_DEPTH_STENCIL = 34041;
TJGLES30GL_UNSIGNED_INT_24_8 = 34042;
TJGLES30GL_DEPTH24_STENCIL8 = 35056;
TJGLES30GL_UNSIGNED_NORMALIZED = 35863;
TJGLES30GL_DRAW_FRAMEBUFFER_BINDING = 36006;
TJGLES30GL_READ_FRAMEBUFFER = 36008;
TJGLES30GL_DRAW_FRAMEBUFFER = 36009;
TJGLES30GL_READ_FRAMEBUFFER_BINDING = 36010;
TJGLES30GL_RENDERBUFFER_SAMPLES = 36011;
TJGLES30GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER = 36052;
TJGLES30GL_MAX_COLOR_ATTACHMENTS = 36063;
TJGLES30GL_COLOR_ATTACHMENT1 = 36065;
TJGLES30GL_COLOR_ATTACHMENT2 = 36066;
TJGLES30GL_COLOR_ATTACHMENT3 = 36067;
TJGLES30GL_COLOR_ATTACHMENT4 = 36068;
TJGLES30GL_COLOR_ATTACHMENT5 = 36069;
TJGLES30GL_COLOR_ATTACHMENT6 = 36070;
TJGLES30GL_COLOR_ATTACHMENT7 = 36071;
TJGLES30GL_COLOR_ATTACHMENT8 = 36072;
TJGLES30GL_COLOR_ATTACHMENT9 = 36073;
TJGLES30GL_COLOR_ATTACHMENT10 = 36074;
TJGLES30GL_COLOR_ATTACHMENT11 = 36075;
TJGLES30GL_COLOR_ATTACHMENT12 = 36076;
TJGLES30GL_COLOR_ATTACHMENT13 = 36077;
TJGLES30GL_COLOR_ATTACHMENT14 = 36078;
TJGLES30GL_COLOR_ATTACHMENT15 = 36079;
TJGLES30GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE = 36182;
TJGLES30GL_MAX_SAMPLES = 36183;
TJGLES30GL_HALF_FLOAT = 5131;
TJGLES30GL_MAP_READ_BIT = 1;
TJGLES30GL_MAP_WRITE_BIT = 2;
TJGLES30GL_MAP_INVALIDATE_RANGE_BIT = 4;
TJGLES30GL_MAP_INVALIDATE_BUFFER_BIT = 8;
TJGLES30GL_MAP_FLUSH_EXPLICIT_BIT = 16;
TJGLES30GL_MAP_UNSYNCHRONIZED_BIT = 32;
TJGLES30GL_RG = 33319;
TJGLES30GL_RG_INTEGER = 33320;
TJGLES30GL_R8 = 33321;
TJGLES30GL_RG8 = 33323;
TJGLES30GL_R16F = 33325;
TJGLES30GL_R32F = 33326;
TJGLES30GL_RG16F = 33327;
TJGLES30GL_RG32F = 33328;
TJGLES30GL_R8I = 33329;
TJGLES30GL_R8UI = 33330;
TJGLES30GL_R16I = 33331;
TJGLES30GL_R16UI = 33332;
TJGLES30GL_R32I = 33333;
TJGLES30GL_R32UI = 33334;
TJGLES30GL_RG8I = 33335;
TJGLES30GL_RG8UI = 33336;
TJGLES30GL_RG16I = 33337;
TJGLES30GL_RG16UI = 33338;
TJGLES30GL_RG32I = 33339;
TJGLES30GL_RG32UI = 33340;
TJGLES30GL_VERTEX_ARRAY_BINDING = 34229;
TJGLES30GL_R8_SNORM = 36756;
TJGLES30GL_RG8_SNORM = 36757;
TJGLES30GL_RGB8_SNORM = 36758;
TJGLES30GL_RGBA8_SNORM = 36759;
TJGLES30GL_SIGNED_NORMALIZED = 36764;
TJGLES30GL_PRIMITIVE_RESTART_FIXED_INDEX = 36201;
TJGLES30GL_COPY_READ_BUFFER = 36662;
TJGLES30GL_COPY_WRITE_BUFFER = 36663;
TJGLES30GL_COPY_READ_BUFFER_BINDING = 36662;
TJGLES30GL_COPY_WRITE_BUFFER_BINDING = 36663;
TJGLES30GL_UNIFORM_BUFFER = 35345;
TJGLES30GL_UNIFORM_BUFFER_BINDING = 35368;
TJGLES30GL_UNIFORM_BUFFER_START = 35369;
TJGLES30GL_UNIFORM_BUFFER_SIZE = 35370;
TJGLES30GL_MAX_VERTEX_UNIFORM_BLOCKS = 35371;
TJGLES30GL_MAX_FRAGMENT_UNIFORM_BLOCKS = 35373;
TJGLES30GL_MAX_COMBINED_UNIFORM_BLOCKS = 35374;
TJGLES30GL_MAX_UNIFORM_BUFFER_BINDINGS = 35375;
TJGLES30GL_MAX_UNIFORM_BLOCK_SIZE = 35376;
TJGLES30GL_MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS = 35377;
TJGLES30GL_MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS = 35379;
TJGLES30GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT = 35380;
TJGLES30GL_ACTIVE_UNIFORM_BLOCK_MAX_NAME_LENGTH = 35381;
TJGLES30GL_ACTIVE_UNIFORM_BLOCKS = 35382;
TJGLES30GL_UNIFORM_TYPE = 35383;
TJGLES30GL_UNIFORM_SIZE = 35384;
TJGLES30GL_UNIFORM_NAME_LENGTH = 35385;
TJGLES30GL_UNIFORM_BLOCK_INDEX = 35386;
TJGLES30GL_UNIFORM_OFFSET = 35387;
TJGLES30GL_UNIFORM_ARRAY_STRIDE = 35388;
TJGLES30GL_UNIFORM_MATRIX_STRIDE = 35389;
TJGLES30GL_UNIFORM_IS_ROW_MAJOR = 35390;
TJGLES30GL_UNIFORM_BLOCK_BINDING = 35391;
TJGLES30GL_UNIFORM_BLOCK_DATA_SIZE = 35392;
TJGLES30GL_UNIFORM_BLOCK_NAME_LENGTH = 35393;
TJGLES30GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS = 35394;
TJGLES30GL_UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES = 35395;
TJGLES30GL_UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER = 35396;
TJGLES30GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER = 35398;
TJGLES30GL_INVALID_INDEX = -1;
TJGLES30GL_MAX_VERTEX_OUTPUT_COMPONENTS = 37154;
TJGLES30GL_MAX_FRAGMENT_INPUT_COMPONENTS = 37157;
TJGLES30GL_MAX_SERVER_WAIT_TIMEOUT = 37137;
TJGLES30GL_OBJECT_TYPE = 37138;
TJGLES30GL_SYNC_CONDITION = 37139;
TJGLES30GL_SYNC_STATUS = 37140;
TJGLES30GL_SYNC_FLAGS = 37141;
TJGLES30GL_SYNC_FENCE = 37142;
TJGLES30GL_SYNC_GPU_COMMANDS_COMPLETE = 37143;
TJGLES30GL_UNSIGNALED = 37144;
TJGLES30GL_SIGNALED = 37145;
TJGLES30GL_ALREADY_SIGNALED = 37146;
TJGLES30GL_TIMEOUT_EXPIRED = 37147;
TJGLES30GL_CONDITION_SATISFIED = 37148;
TJGLES30GL_WAIT_FAILED = 37149;
TJGLES30GL_SYNC_FLUSH_COMMANDS_BIT = 1;
TJGLES30GL_TIMEOUT_IGNORED = 8589869055;
TJGLES30GL_VERTEX_ATTRIB_ARRAY_DIVISOR = 35070;
TJGLES30GL_ANY_SAMPLES_PASSED = 35887;
TJGLES30GL_ANY_SAMPLES_PASSED_CONSERVATIVE = 36202;
TJGLES30GL_SAMPLER_BINDING = 35097;
TJGLES30GL_RGB10_A2UI = 36975;
TJGLES30GL_TEXTURE_SWIZZLE_R = 36418;
TJGLES30GL_TEXTURE_SWIZZLE_G = 36419;
TJGLES30GL_TEXTURE_SWIZZLE_B = 36420;
TJGLES30GL_TEXTURE_SWIZZLE_A = 36421;
TJGLES30GL_GREEN = 6404;
TJGLES30GL_BLUE = 6405;
TJGLES30GL_INT_2_10_10_10_REV = 36255;
TJGLES30GL_TRANSFORM_FEEDBACK = 36386;
TJGLES30GL_TRANSFORM_FEEDBACK_PAUSED = 36387;
TJGLES30GL_TRANSFORM_FEEDBACK_ACTIVE = 36388;
TJGLES30GL_TRANSFORM_FEEDBACK_BINDING = 36389;
TJGLES30GL_PROGRAM_BINARY_RETRIEVABLE_HINT = 33367;
TJGLES30GL_PROGRAM_BINARY_LENGTH = 34625;
TJGLES30GL_NUM_PROGRAM_BINARY_FORMATS = 34814;
TJGLES30GL_PROGRAM_BINARY_FORMATS = 34815;
TJGLES30GL_COMPRESSED_R11_EAC = 37488;
TJGLES30GL_COMPRESSED_SIGNED_R11_EAC = 37489;
TJGLES30GL_COMPRESSED_RG11_EAC = 37490;
TJGLES30GL_COMPRESSED_SIGNED_RG11_EAC = 37491;
TJGLES30GL_COMPRESSED_RGB8_ETC2 = 37492;
TJGLES30GL_COMPRESSED_SRGB8_ETC2 = 37493;
TJGLES30GL_COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37494;
TJGLES30GL_COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 = 37495;
TJGLES30GL_COMPRESSED_RGBA8_ETC2_EAC = 37496;
TJGLES30GL_COMPRESSED_SRGB8_ALPHA8_ETC2_EAC = 37497;
TJGLES30GL_TEXTURE_IMMUTABLE_FORMAT = 37167;
TJGLES30GL_MAX_ELEMENT_INDEX = 36203;
TJGLES30GL_NUM_SAMPLE_COUNTS = 37760;
TJGLES30GL_TEXTURE_IMMUTABLE_LEVELS = 33503;
implementation
end.