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Commits on May 22, 2012
  1. Added a liscense

    see above
    tj-miller committed May 22, 2012
  2. got shadows working

    edited whitespace a little more, fixing errors
    unlit grid spaces are now darkened in completely
    the starting tile is always lit
    lit squares halfway illuminate adjacent squares
    additional light levels are in constants, but are not used
    insanefastone committed May 22, 2012
  3. missed one file

    insanefastone committed May 22, 2012
  4. whitespace fixes

    insanefastone committed May 22, 2012
Commits on May 21, 2012
  1. Stubbed out basic logic for main loop

    Will continue to work on syntax for game loop with references to player
    within game
    tj-miller committed May 21, 2012
  2. started writing shadow blocks

    created placeholder class for shadow blocks
    commented out most print statements in game, path, and solver for
    readability at runtime
    insanefastone committed May 21, 2012
  3. Merge branch 'master' of https://github.com/FOSSRIT/pyCaveExplorer in…

    …to initial-interface
    insanefastone committed May 21, 2012
  4. Ignoring DS_Store

    insanefastone committed May 21, 2012
Commits on May 16, 2012
  1. map generation retries until it meets requirements

    switched populate over from recursive methods to a while loop
    automatically repopulates grid until it has a start, goal, and path
    connecting them
    tj-miller committed May 16, 2012
  2. Merge pull request #11 from FOSSRIT/final-porting

    Final porting -- with working path detection!
    insanefastone committed May 16, 2012
  3. Final porting commit

    - Everything's been ported over
    - Drawing and coordinate system was improved and now makes much more sense
    - Other minor improvements to game logic
    oddshocks committed May 16, 2012
Commits on May 15, 2012
  1. Made progress on final batch of port commits; Also changed "type" var…

    …iable to "group" to avoid confusion with the global function "type"
    oddshocks committed May 15, 2012
Commits on May 14, 2012
  1. Merge pull request #10 from FOSSRIT/initial-interface

    Initial interface
    insanefastone committed May 14, 2012
  2. created patching logic

    after grid is populated in Solver, neighbor relationships are set up
    for each Path object on the grid
    Path now has a recursive method for checking if there is a continuous
    path between the start and goal
    method is called after the grid validates that it has both a start and
    a goal
    altered items extending PlaceableObject to have their own pointer to
    their grid coordinates, to make finding them easier
    insanefastone committed May 14, 2012
Commits on May 9, 2012
Commits on May 7, 2012
  1. Grid draws

    oddshocks committed May 7, 2012
  2. Game start code in progress

    oddshocks committed May 7, 2012
Commits on May 2, 2012
Commits on Apr 30, 2012
  1. Fixed TypeError

    oddshocks committed Apr 30, 2012
  2. Continued work on solver

    oddshocks committed Apr 30, 2012
Commits on Apr 25, 2012
  1. ignoring .swf

    insanefastone committed Apr 25, 2012
  2. Merge pull request #8 from insanefastone/master

    updated prototype
    insanefastone committed Apr 25, 2012
  3. Merge pull request #6 from FOSSRIT/first-sounds

    First sounds!
    insanefastone committed Apr 25, 2012
Commits on Apr 23, 2012
  1. updated prototype

    changed how paths/walls and items are represented
    edited all associated classes
    edited solver's grid generation logic
    grids not containing a start and goal are scrapped and a new one is
    created
    added new block that spawns items
    insanefastone committed Apr 23, 2012