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10 .gitignore
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+_build
+*.o
+Build
+blib
+MYMETA.*
+*.tar.gz
+*~
+*.bak
+*Thumbs.db
+Build.bat
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10 CHANGELOG
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+Revision history for Perl module Games::BubbleBreaker
+
+0.03 Wed Sep 12 2012
+ - first Perl6 release
+
+0.02 Fri Jun 24 2011
+ - better tests
+
+0.01 Sun Jun 22 2011
+ - first release
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383 LICENSE
@@ -0,0 +1,383 @@
+Terms of Perl itself
+
+a) the GNU General Public License as published by the Free
+ Software Foundation; either version 1, or (at your option) any
+ later version, or
+b) the "Artistic License"
+
+---------------------------------------------------------------------------
+
+The General Public License (GPL)
+Version 2, June 1991
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+
View
5 README
@@ -0,0 +1,5 @@
+NAME
+ Games::BubbleBreaker - a mouse based logic game
+
+RUN
+ perl6 bin/bubble-breaker.pm6
View
0 TODO
No changes.
View
300 bin/bubble-breaker.p6
@@ -0,0 +1,300 @@
+#!perl6
+
+use SDL;
+#use SDL::Event;
+#use SDL::Events;
+#use SDL::Mouse;
+use SDL::Video;
+#use SDL::VideoInfo;
+use SDL::Surface;
+use SDL::App;
+#use SDLx::Surface;
+use SDL::SFont;
+
+say "
+**************************** Information **********************************
+Click on a bubble to select all contiguous bubbles of same color and double
+click to destroy them. The more bubbles you destroy at once the more points
+you get.
+
+To quit press ESC.
+
+Have fun!
+***************************************************************************
+";
+
+my $videodriver = %*ENV{'SDL_VIDEODRIVER'};
+%*ENV{'SDL_VIDEODRIVER'} = 'dummy' if %*ENV{'BUBBLEBREAKER_TEST'};
+
+# initializing video and retrieving current video resolution
+SDL::init( 32 );
+%*ENV{'SDL_VIDEO_CENTERED'} = 'center';
+#my $app = SDL::App.new( 800, 352, 32, 1073741856 );
+my $app = SDL::App.new( 800, 352, 32, 0 );
+#my $app = SDLx::App->new( width => 800, height => 352,
+# depth => 32, title => "BubbleBreaker", color => 0x000000FF,
+# init => 0, eoq => 1, delay => 20,
+# flags => SDL_SWSURFACE +| SDL_DOUBLEBUF +| SDL_NOFRAME );
+my $HOME = $*OS ~~ 'MSWin32'
+ ?? %*ENV{'HOMEDRIVE'} ~ '/' ~ %*ENV{'HOMEPATH'} ~ '/.bubble-breaker'
+ !! "%*ENV{'HOME'}/.bubble-breaker";
+my $SHARE = 'share';
+my $last_click = now;
+my $sfont_white = SDL::SFont.new( "$SHARE/font_white.png" );
+my $sfont_blue = SDL::SFont.new( "$SHARE/font_blue.png" );
+mkdir($HOME) unless $HOME.IO.d;
+
+# ingame states
+my $points = 0;
+my @controls = ();
+my %balls = ();
+my $neighbours = {};
+my @highscore = ();
+
+# images
+my $background = SDL::Surface.new( "$SHARE/background.png" );
+my @balls = (
+ SDL::Surface.new( "$SHARE/red.png" ),
+ SDL::Surface.new( "$SHARE/green.png" ),
+ SDL::Surface.new( "$SHARE/yellow.png" ),
+ SDL::Surface.new( "$SHARE/pink.png" ),
+ SDL::Surface.new( "$SHARE/blue.png" )
+);
+
+new_round();
+
+# TODO push_event
+#if(%*ENV{'BUBBLEBREAKER_TEST'}) {
+# $app->add_show_handler( sub {
+# if(SDL::get_ticks > 1000) {
+# my $esc_event = SDL::Event->new();
+# $esc_event->type(SDL_KEYDOWN);
+# $esc_event->key_sym(SDLK_ESCAPE);
+# SDL::Events::push_event($esc_event);
+# }
+# elsif(SDL::get_ticks > 3000) {
+# $app->stop;
+# }
+# } );
+#}
+
+$app.add_show_handler( sub { $app.update } );
+
+# main event loop
+$app.add_event_handler( sub ( $e ) {
+ if ($e.type == SDL::Event::SDL_KEYDOWN) && ($e.key_sym == SDL::Event::SDLK_ESCAPE)
+ || ($e.type == SDL::Event::SDL_QUIT) {
+ $app.stop;
+ }
+ elsif ($e.type == SDL::Event::SDL_MOUSEBUTTONDOWN) && ($e.button_button == SDL::Event::SDL_BUTTON_LEFT) {
+ my $time = now;
+
+ if $e.button_x >= 278 && $e.button_x <= 278 + 15 * 25
+ && $e.button_y >= 28 && $e.button_y <= 28 + 12 * 25 {
+ if $time - $last_click < 0.8 && remove_selection( $neighbours ) {
+ $neighbours = {};
+ $background.blit( $app );
+
+ # redraw everything because columns might be moved to the middle
+ for 0..14 -> $x {
+ for 0..11 -> $y {
+ if %balls{$x}{$y}.defined {
+ @balls[%balls{$x}{$y}].blit( $app, SDL::Rect, SDL::Rect.new( 280 + $x * 25, 30 + $y * 25, 0, 0 ) );
+ }
+ }
+ }
+ }
+ else {
+ # redraw previous selection
+ for $neighbours.keys -> $x {
+ for $neighbours{$x}.keys -> $y {
+ $background.blit( $app, SDL::Rect.new( 278 + $x * 25, 28 + $y * 25, 28, 28 ), SDL::Rect.new( 278 + $x * 25, 28 + $y * 25, 0, 0 ) );
+ @balls[ %balls{$x}{$y} ].blit( $app, SDL::Rect, SDL::Rect.new( 280 + $x * 25, 30 + $y * 25, 0, 0 ) );
+ }
+ }
+
+ my $control = @controls[ (($e.button_x - 278) / 25).Int * 12 + (($e.button_y - 28) / 25).Int ];
+
+ if %balls{ $control[4] }{ $control[5] }.defined {
+ $neighbours = {};
+ neighbours( $control[4], $control[5], $neighbours );
+ draw_shape( $neighbours );
+ }
+ }
+ }
+ elsif ( 20 < $e.button_x) && ($e.button_x < 220)
+ && (235 < $e.button_y) && ($e.button_y < 280) {
+ new_round();
+ }
+ $last_click = $time;
+ $sfont_blue.blit_text( $app, 250 - $sfont_white.text_width( $points ), 160, $points );
+ draw_highscore();
+ }
+} );
+
+$app.run;
+
+sub new_round {
+ $points = 0;
+ @controls = ();
+ %balls = ();
+ $neighbours = {};
+ @highscore = ();
+
+ $background.blit( $app );
+ draw_highscore();
+
+ for 0..14 -> $x {
+ for 0..11 -> $y {
+ my $color = 5.rand.Int;
+ %balls{$x}{$y} = $color;
+ @balls[$color].blit( $app, SDL::Rect, SDL::Rect.new( 280 + $x * 25, 30 + $y * 25, 0, 0 ) );
+ @controls.push: [ 278 + $x * 25, 28 + $y * 25, 303 + $x * 25, 53 + $y * 25, $x, $y ];
+ }
+ }
+}
+
+sub draw_highscore {
+ unless @highscore {
+ if !"$HOME/highscore.dat".IO.e && my $fh = open( "$HOME/highscore.dat", :w ) {
+ $fh.print( "42\n" );
+ $fh.close;
+ }
+
+ @highscore = "$HOME/highscore.dat".IO.lines
+ }
+
+ my $line = 0;
+ my @score = (@highscore, $points).sort: { $^b <=> $^a };
+ my $points_drawn = 0;
+ while $line < 10 && @score[$line] {
+ if @score[$line] == $points && !$points_drawn {
+ $sfont_white.blit_text( $app, 780 - $sfont_white.text_width( @score[$line] ), 60 + 25 * $line, @score[$line++] );
+ $points_drawn = 1;
+ }
+ else {
+ $sfont_blue.blit_text( $app, 780 - $sfont_blue.text_width( @score[$line] ), 60 + 25 * $line, @score[$line++] );
+ }
+ }
+
+ if my $fh = open( "$HOME/highscore.dat", :w ) {
+ $fh.print( "$_\n" ) for @score;
+ $fh.close;
+ }
+}
+
+sub remove_selection ( $n ) {
+ my $count = 0;
+ for $n.keys -> $x {
+ for $n{$x}.keys -> $y {
+ %balls{$x}{$y} = Int;
+ $count++;
+ }
+ }
+
+ return unless $count;
+
+ $points += (5 * $count + 1.5**$count).Int;
+
+ my $removed = False;
+
+ for 0..14 -> $x {
+ for 0..11 {
+ my $y = 11 - $_;
+ unless %balls{$x}{$y}.defined {
+ my $above = $y - 1;
+ $above--while !%balls{$x}{$above}.defined && $above > 0;
+
+ %balls{$x}{$y} = %balls{$x}{$above};
+ %balls{$x}{$above} = Int;
+ $removed = True;
+ }
+ }
+ }
+
+ for 0..7 -> $_x {
+ my $x = 7 - $_x;
+ unless %balls{$x}{11}.defined {
+ my $left = $x - 1;
+ $left-- while !%balls{$left}{11}.defined && $left > 0;
+
+ for 0..11 {
+ my $y = 11 - $_;
+ %balls{$x}{$y} = %balls{$left}{$y};
+ %balls{$left}{$y} = Int;
+ $removed = True;
+ }
+ }
+ }
+
+ for 7..14 -> $x {
+ unless %balls{$x}{11}.defined {
+ my $right = $x + 1;
+ $right++ while !%balls{$right}{11}.defined && $right < 14;
+
+ for 0..11 {
+ my $y = 11 - $_;
+ %balls{$x}{$y} = %balls{$right}{$y};
+ %balls{$right}{$y} = Int;
+ $removed = True;
+ }
+ }
+ }
+}
+
+sub draw_shape ( $n ) {
+ my %lines = ();
+
+ for $n.keys -> $x {
+ for $n{$x}.keys -> $y {
+ %lines{278 + $x * 25}{28 + $y * 25}{303 + $x * 25}{28 + $y * 25}++;
+ %lines{278 + $x * 25}{53 + $y * 25}{303 + $x * 25}{53 + $y * 25}++;
+ %lines{278 + $x * 25}{28 + $y * 25}{278 + $x * 25}{53 + $y * 25}++;
+ %lines{303 + $x * 25}{28 + $y * 25}{303 + $x * 25}{53 + $y * 25}++;
+ }
+ }
+
+ for %lines.keys -> $x1 {
+ for %lines{$x1}.keys -> $y1 {
+ for %lines{$x1}{$y1}.keys -> $x2 {
+ for %lines{$x1}{$y1}{$x2}.keys -> $y2 {
+ if %lines{$x1}{$y1}{$x2}{$y2} == 1 {
+ $app.draw_line( $x1.Int, $y1.Int, $x2.Int, $y2.Int, 0x153C99 );
+ }
+ }
+ }
+ }
+ }
+}
+
+sub neighbours ( $x, $y, $n ) {
+ if %balls{$x}{$y - 1}.defined && %balls{$x}{$y - 1} == %balls{$x}{$y} && !$n{$x}{$y - 1} {
+ $n{$x}{$y} = 1;
+ $n{$x}{$y - 1} = 1;
+ neighbours($x, $y - 1, $n);
+ }
+
+ if %balls{$x}{$y + 1}.defined && %balls{$x}{$y + 1} == %balls{$x}{$y} && !$n{$x}{$y + 1} {
+ $n{$x}{$y} = 1;
+ $n{$x}{$y + 1} = 1;
+ neighbours($x, $y + 1, $n);
+ }
+
+ if %balls{$x - 1}{$y}.defined && %balls{$x - 1}{$y} == %balls{$x}{$y} && !$n{$x - 1}{$y} {
+ $n{$x}{$y} = 1;
+ $n{$x - 1}{$y} = 1;
+ neighbours($x - 1, $y, $n);
+ }
+
+ if %balls{$x + 1}{$y}.defined && %balls{$x + 1}{$y} == %balls{$x}{$y} && !$n{$x + 1}{$y} {
+ $n{$x}{$y} = 1;
+ $n{$x + 1}{$y} = 1;
+ neighbours($x + 1, $y, $n);
+ }
+}
+
+if $videodriver {
+ %*ENV{'SDL_VIDEODRIVER'} = $videodriver;
+} else {
+ %*ENV{'SDL_VIDEODRIVER'} = Str;
+}
View
19 lib/Games/BubbleBreaker.pm6
@@ -0,0 +1,19 @@
+
+module Games::BubbleBreaker;
+
+our $VERSION = '0.03';
+
+1;
+
+__END__
+
+=encoding UTF-8
+
+=head1 NAME
+
+Games::BubbleBreaker - a mouse based logic game
+
+=head1 RUN
+
+ perl6 bin/bubble-breaker.p6
+
View
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24 t/00-run.t
@@ -0,0 +1,24 @@
+use strict;
+use warnings;
+use Time::HiRes;
+use Capture::Tiny;
+use Test::Most 'bail';
+
+my $time = Time::HiRes::time;
+$ENV{'BUBBLEBREAKER_TEST'} = 1;
+
+ok( -e 'bin/bubble-breaker.pl', 'bin/bubble-breaker.pl exists' );
+is( system("$^X -e 1"), 0, "we can execute perl as $^X" );
+my ($stdout, $stderr) = Capture::Tiny::capture { system("$^X bin/bubble-breaker.pl") };
+ok( !$stderr, 'bubble-breaker ran ' . (Time::HiRes::time - $time) . ' seconds' );
+
+$stdout ||= '';
+
+if($stderr) {
+ diag( "\$^X = $^X");
+ diag( "STDERR = $stderr");
+}
+
+pass 'Are we still alive? Checking for segfaults';
+
+done_testing();

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