saikumar@kolla:~$ ~/UnrealEngine/Engine/Binaries/ThirdParty/Mono/Linux/bin/mono ~/UnrealEngine/Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/home/saikumar/Formula-Student-Driverless-Simulator/UE4Project/FSOnline.uproject -TargetType=Editor -Progress Using 'git status' to determine working set for adaptive non-unity build (/home/saikumar/UnrealEngine). Using 'git status' to determine working set for adaptive non-unity build (/home/saikumar/Formula-Student-Driverless-Simulator). @progress push 5% @progress 'Generating code...' 0% @progress 'Generating code...' 67% @progress 'Generating code...' 100% @progress pop Building BlocksEditor... Performing 2 actions (8 in parallel) @progress 'Compiling C++ source code...' 0% [1/2] Link (lld) libUE4Editor-AirSim.so ld.lld: error: undefined symbol: pthread_cond_clockwait >>> referenced by __mutex_base:508 (/usr/lib/llvm-12/bin/../include/c++/v1/__mutex_base:508) >>> client.cc.o:(std::__1::condition_variable::__do_timed_wait(std::__1::unique_lock&, std::__1::chrono::time_point > >)) in archive /home/saikumar/Formula-Student-Driverless-Simulator/UE4Project/Plugins/AirSim/Source/AirLib/deps/rpclib/lib/librpc.a clang++: error: linker command failed with exit code 1 (use -v to see invocation) @progress 'Compiling C++ source code...' 33% @progress 'Compiling C++ source code...' 67%