Iridium Ore in Industrial Grinder #58
Comments
This is caused by some mod interactions, by default in tech reborn you can only process iridium ore in the industrial grinder for the one ingot. Due to other mods adding iridium ore and compat abounding it gets the doubling recipes. Tech Reborn's intended progression is get the rare ores at 1 ingot each to get enough to get UU matter to start producing it yourself I believe, this pack twists that a bit but results in some oddities like this as a result. |
Going to have @modmuss50 take a look at this:
|
@tfox83 adding recipes seems to work fine, let me know if its still broken in the full pack and ill take another look. As for removing this recipe you need to use the ore dict name (as the recipe was registed using the ore dict name, im not sure why crafttweaker isnt saying they match (Code: https://github.com/TechReborn/TechReborn/blob/1.12/src/main/java/techreborn/compat/crafttweaker/CTGeneric.java#L108). But when testing using the following:
removing the recipe seems to work just fine, and provides the above uses for iridium ore. I can look into making the removal a bit more lenient when checking if the inputs are equal. |
Also, that example recipe you provided has a slight issue causing the fluid to not be used.
Works, note the extra null for the 2nd input, as before it was trying to use the fluid on the 2nd input slot, but now this uses the other method that uses the fluid tank. |
ModmusModmuss50 do you have a patreon. I would love to buy you a cup of
coffee each month
…On Thu, May 24, 2018, 03:18 Modmuss50 ***@***.***> wrote:
Also, that example recipe you provided has a slight issue causing the
fluid to not be used.
mods.techreborn.industrialGrinder.addRecipe(<thermalfoundation:material:135>
* 2, <techreborn:smalldust:38> * 2, null, null, <thermalfoundation:ore:7>,
null, <liquid:water> * 1000, 300, 40);
Works, note the extra null for the 2nd input, as before it was trying to
use the fluid on the 2nd input slot, but now this uses the other method
that uses the fluid tank.
—
You are receiving this because you are subscribed to this thread.
Reply to this email directly, view it on GitHub
<#58 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AXOX3rBOpna5dq9gtaPrt03opjpKp3E1ks5t1ojmgaJpZM4UGegv>
.
|
No, I dont @Kuktar best thing you can do it just enjoy the mod 👍 |
…um#58 Hopefully this doesnt break scripts, let me know if it does ;)
I thoroughly enjoy it! Thank you for all your hard work.
…On Thu, May 24, 2018, 03:35 Modmuss50 ***@***.***> wrote:
No, I dont @Kuktar <https://github.com/Kuktar> best thing you can do it
just enjoy the mod 👍
—
You are receiving this because you were mentioned.
Reply to this email directly, view it on GitHub
<#58 (comment)>,
or mute the thread
<https://github.com/notifications/unsubscribe-auth/AXOX3sDZ9w_AcTQxxdM8fjI9pkoQuCbOks5t1ozpgaJpZM4UGegv>
.
|
Ok great, thanks Modmuss, ill get those changes into the next dev version and let you know if I have anymore problems. |
When putting Iridium Ore into the TR Industrial Grinder it yields 1 Ingot (not Dust) and 2 small piles of platinum dust.
Iridium can be "ore doubled" via the TR Grinder and the IE Crusher, both of which are considerably lower tech level.
If for some reason, that I can not yet see, the Industrial Grinder is not supposed to double the Iridium then surely it should still output it in its dust form.
The text was updated successfully, but these errors were encountered: