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- space shooter demo
- server side projectile management
- projectile synch
- projectile owner
- health synch / respawn
- remove / fix (click+drag out of canvas) countinuous fire
- diagonal movements
!- draw something only if it's actually visible (in the current viewport)
- restore starlight bg
- bring serverside
- updateProjectilesDtl
- updateProjectilesMapBounds
- actually: share classes between client/server
- refactor game classes
- projectile_damage and other vars on the server
- synch config vars on connect
- use updatePlayerField on the server
-> death/respawn
- background tab canvas projectile queue spread -> check timers
server tick queue / nextTick
-> server projectiles
-> fix shoot projectile from the center