Adding Multiplayer capabilities to Jacob Seidelin's HTML5 Canvas ray casting Wolfenstein3D
JavaScript
Switch branches/tags
Nothing to show
Fetching latest commit…
Cannot retrieve the latest commit at this time.
Permalink
Failed to load latest commit information.
public
views
.gitignore
README.md
package.json
server.js

README.md

Wolfenstein 3D Ray Casting - Multiplayer version

Adding Multiplayer capabilities to Jacob Seidelin's HTML5 Canvas ray casting Wolfenstein3D:

http://dev.opera.com/articles/view/3d-games-with-canvas-and-raycasting-part/

Requirements

Modules:

Installation

  1. Clone the repository with git clone git://github.com/Fabryz/wolf3dray-multi.git
  2. Install dependencies with npm install
  3. Start the server with node server.js
  4. Point your browser to YOUR_SERVER_IP:8080
  5. Load your Luger, pew pew pew

License

Note: The graphics for sprites and walls are property of id Software.

GPL License

Copyright (C) 2012 Fabrizio Codello

This program is free software: you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details.

You should have received a copy of the GNU General Public License along with this program. If not, see http://www.gnu.org/licenses/.