SDK to support the creation of custom map tools for Rust
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Assets Fixed errors when reloading asset bundles Jul 13, 2018
.gitignore Updated .gitignore Jul 13, 2018 Initial version Jun 20, 2018 Update Jul 13, 2018


This is a rough initial iteration of the Rust World SDK. In its current state it allows the creation of tools that load, visualize, edit and save the terrain object from the map file. Working with prefab and path data is not recommended in this initial version and will be added in the near future.

WARNING: Only use this extremely early version of the SDK if you enjoy pain and suffering.

Getting Started

  • As of Unity 2018.1 you need to manually switch your project to the .NET 4.x runtime after creating it
  • Shaders on loaded prefabs are only working in the deferred rendering path (and currently only on Windows)
  • The WorldExample class demonstrates how to load and work with a map file


  • Fix shaders on macOS
  • Demonstrate how to work with path data in the map file