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v0.6.1.2
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Regalis11 committed Jul 27, 2017
1 parent affb43e commit 061ed73
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.1")]
[assembly: AssemblyFileVersion("0.6.1.1")]
[assembly: AssemblyVersion("0.6.1.2")]
[assembly: AssemblyFileVersion("0.6.1.2")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.1")]
[assembly: AssemblyFileVersion("0.6.1.1")]
[assembly: AssemblyVersion("0.6.1.2")]
[assembly: AssemblyFileVersion("0.6.1.2")]
17 changes: 17 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,20 @@
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v0.6.1.2
---------------------------------------------------------------------------------------------------------

- Dedicated servers can use autorestart.
- Fixed dedicated servers ignoring armor.
- Fixed console messages not appearing in the crash reports if the game crashes during loading.
- Attachable items (buttons, electrical components, etc) are automatically attached to walls when placed
in the submarine editor.
- Fixed crashing if no matching character is found when using the SetClientCharacter console command.
- Fixed wires disconnecting from a connection panel when a player moves any of the wires.
- Tab doesn't autoselect the chatbox when the debug console is open.
- Fixed missing kick/ban buttons in the crew menu.
- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
mysterious client-side fires around docking ports and "unknown object header" errors.


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v0.6.1.1
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