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v0.7.0.0
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Regalis11 committed Dec 1, 2017
1 parent 5b1798c commit 0ab5bcc
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.4")]
[assembly: AssemblyFileVersion("0.6.1.4")]
[assembly: AssemblyVersion("0.7.0.0")]
[assembly: AssemblyFileVersion("0.7.0.0")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.4")]
[assembly: AssemblyFileVersion("0.6.1.4")]
[assembly: AssemblyVersion("0.7.0.0")]
[assembly: AssemblyFileVersion("0.7.0.0")]
80 changes: 80 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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---------------------------------------------------------------------------------------------------------
v0.7.0.0
---------------------------------------------------------------------------------------------------------

- Multiplayer campaign mode!

Level changes:
- Added ocean floors and hydrothermal vents.
- The commonness of scripted events (monster & artifact spawns) varies between different level types -
some monsters and artifacts now only spawn in specific types of levels.
- Bunch of new level types.
- Level wall color can be changed in level generation parameters.
- Small caves/tunnels are more common now, and groups of monsters can spawn inside them.
- Added salvage mission variants where the artifact is spawned inside a cave.

Submarine editor:
- Entities can be nudged with arrow keys.
- Structure sprite colors can be changed.

Particles:
- Particles that are outside the sub don't get rendered inside the sub even if they're overlapping with it.
- The emission rate of particle emitters can be set as particles per second (instead of particles per frame).
- Minor particle optimizations.

Bugfixes:
- Fixed the "DXGI_ERROR_DEVICE_REMOVED" crashes on specific GPUs when the loading reaches 80%.
- Fixed crashes when projectiles stuck to items on dedicated server.
- Fixed a bunch of bugs that caused crashes when a character was removed mid-round (for example when
a character turns into a husk).
- Fixed a bug that occasionally caused swimming creatures to flip around constantly.
- Fixed a bug that caused creatures to be able to sever limb joints that shouldn't be possible to sever,
causing issues when attempting to sync the positions of the dead bodies.
- Fixed vote count texts persisting in the server lobby after the host disables voting.
- Fixed newly joined clients not receiving the latest voting status until someone votes for something.
- Fixed vote count texts not being updated after a client disconnects and their vote is removed.
- Fixed errors when attempting to save server logs with illegal characters in the server name.
- Fixed AI characters becoming invincible when far enough from the main submarine in multiplayer.
- Fixed AI characters never making any sounds in multiplayer.
- Fixed inability to rebind keys to Mouse2 via the settings menu.
- Fixed destroyed doors being impossible to repair.
- Fixed creatures seeking towards an incorrect position when trying to eat something (causing larger
creatures like threshers and coelanths to swim around the target without ever reaching it).

Items:
- Added battery recharge docks.
- Added revolvers (the captain always spawns with one).
- Added oscillators (a signal item that sends out a periodic pulse, a sine wave or a square wave).
- Added "state_out" connections to relay components.
- Added sprites for destroyed doors/hatches.
- Added a HUD that shows the charge of the supercapacitors and the amount of shells left when using
a railgun.
- Inventory slots are be highlighted even if the cursor is within the empty space between them. Now
items can't be accidentally dropped by releasing the mouse button between the slots.
- Sounds for picking up and dropping items.
- Medical scanner displays husk infections.
- New C4, detonator and grenade sprites.
- Optimizations and minor visual changes to the sonar display.
- Support for hitscan projectiles.
- Fixed ranged weapons launching projectiles with an incorrect rotation.
- The spread of ranged weapons can be adjusted (separate values for normal spread and spread when
the item is being used by a character with an inadequate skill level).
- Heavier harpoon gun recoil and impulse when the spear hits something.

- Improved item editing UI:
- Number input fields for numeric values.
- Separate number input fields for the components of vector values (instead of one text input box)
- Color input fields display a preview of the currently selected color.
- Enum fields are displayed as dropdown menus.

Misc:
- Flowing water pushes characters around much more heavily.
- Warning texts when water pressure is increasing to dangerous levels and when running out of oxygen.
- Made the damage range of limb attacks configurable (instead of having it always be half of the distance
at which the attack activates) and tweaked the damage ranges of all the creature attacks.
- Option to filter the server list based on a bunch of criteria.
- Added a radio chat hotkey.
- Clients can be given a permission the select the submarine or the game mode.
- Option for clients to spactate the game without respawning (assuming the server allows spectating).
- The range and volume of sounds emitted by StatusEffects can be changed and the sounds can be looped.

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v0.6.1.4
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