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v0.8.0.5
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Regalis11 committed Mar 7, 2018
1 parent 3bcf7a8 commit 3bfca8c
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.0.4")]
[assembly: AssemblyFileVersion("0.8.0.4")]
[assembly: AssemblyVersion("0.8.0.5")]
[assembly: AssemblyFileVersion("0.8.0.5")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.0.4")]
[assembly: AssemblyFileVersion("0.8.0.4")]
[assembly: AssemblyVersion("0.8.0.5")]
[assembly: AssemblyFileVersion("0.8.0.5")]
42 changes: 42 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,45 @@
---------------------------------------------------------------------------------------------------------
v0.8.0.5
---------------------------------------------------------------------------------------------------------

- Optimized (and less glitchy) line of sight effect.
- Some lighting optimization.
- Added a light to diving suits.
- Attempting to equip an item by double-clicking when another item is already equipped swaps them.
- Syringes are recolored according to the color of the medical item inside them.
- Added a console command for changing the server password.
- Bunch of fixes to relay component logic.
- Fixed a bug in the entity event system that caused "trying to read past buffer size" errors and desync
when entities were removed mid-round.
- Fixed clients getting desynced if the server ends a campaign and starts a new one.
- Fixed the "campaign view" button staying visible in the server lobby after the campaign has ended.
- Fixed message boxes appearing behind the campaign setup menu in the server lobby.
- Fixed round summaries always showing the game over text in multiplayer if the submarine didn't progress
to the next location.
- Fixed missing spark particles when welding/cutting a wall.
- Fixed plasma cutters not affecting hatches, alien doors or duct blocks.
- Fixed welders and cutters not doing damage to characters if the flame hits the collider of the character
instead of a limb.
- Fixed diving mask, headsets and other headgear being rendered in front of diving suits.
- Fixed crashing when attempting to perform CPR on a headless character or AS a headless character.
- Fixed attachable items being deattachable with the select key instead of the use key.
- Fixed clients being unable to open doors with crowbars.
- Fixed items attached mid-round by other clients or the host being impossible to interact with
and occasionally being attached to an incorrect position.
- Fixed batteries not getting recharged in charging docks.
- Fixed monsters being able to spawn under the ocean floor in levels where the floor is high up.
- Fixed effects of the medical items not being stackable, meaning that successive usages of a medicine
did not have an effect until the effect of the first dose has worn off.
- Fixed items in itemcontainers (e.g. shells in railgun loaders, batteries in recharging docks) always
being rendered with the default sprite color.
- Fixed crashing when clicking the "refreshing server list" text in the server list menu.
- Fixed dedicated servers not resetting votes when a round ends.
- Fixed interaction areas of some items being incorrect in the dedicated server.
- Fixed the removal of items that get deleted after being used not being synced.
- Ladder waypoint generation fix: waypoints are not just placed at the top and bottom of the ladders,
but above every platform along the ladders (-> waypoints work correctly on ladders spanning through
multiple floors).

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v0.8.0.4
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