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v0.8.2.0
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Regalis11 committed Sep 2, 2018
1 parent 87002f8 commit 4e1f6c5
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.12")]
[assembly: AssemblyFileVersion("0.8.1.12")]
[assembly: AssemblyVersion("0.8.2.0")]
[assembly: AssemblyFileVersion("0.8.2.0")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.12")]
[assembly: AssemblyFileVersion("0.8.1.12")]
[assembly: AssemblyVersion("0.8.2.0")]
[assembly: AssemblyFileVersion("0.8.2.0")]
60 changes: 60 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,63 @@
---------------------------------------------------------------------------------------------------------
v0.8.2.0
---------------------------------------------------------------------------------------------------------

Networking additions:
- Added a server setting for selecting which symbols are allowed in client names (see
AllowedClientNameChars in the server settings file).
- Custom servers can modify all editable item properties mid-round, not just in-game editable ones.
- Clients can be given access to server logs.
- Respawn durations can be changed mid-round.
- Servers have the option to disable the disguise feature.
- Increased midround syncing timeout.

Misc changes:
- Levels are mirrored when travelling through the backwards in the campaign mode.
- Added colliders to railguns (so they cannot go through walls or enemy subs anymore).
- Melee weapons can hit multiple targets on one swing. Fixes weapons occasionally not hitting
the target in tight spaces due to touching the ceiling/walls first.
- The voltage required for a PowerTransfer item to take damage and the probability for a fire can be
configured in the item xmls.
- Docking ports and hatches aren't damaged by excess voltage.
- Added more color variants of wires.
- Characters point the harpoon gun down when not aiming.
- Added parameter autocompletion to the kill command.
- Added a property that can be used to lock connection panels but still keep the panel rewireable
in the submarine editor.
- Items outside the sub cannot be deattached from walls.
- Fabricators show the list of required items even if the character does not have the skills to craft
the item.

Networking bugfixes:
- Fixed file transfers failing if the client disconnects during an active transfer, rejoins and
attempts to receive the same file.
- Fixed a bug in door syncing that caused the door states to differ between the server and clients
in some subs with more complex door wiring setups.
- Fixed clients being able to spam kick votes (duplicate votes were not counted but caused unnecessary
chat messages to be sent).
- Fixed item conditions occasionally not matching exactly between the server and clients, causing
issues such as not clients not being able to fabricate items due to the condition being slightly
below the minimum condition at their end.

Bugfixes:
- Added a workaround to a MonoGame bug that makes the screen turn white when alt-tabbing out of fullscreen.
- Fixed docking ports flooding for no reason in some custom subs.
- Fixed LightComponents staying active on broken items.
- Fixed railguns and depth charge tubes being directly usable by characters (= they could be launched
simply by selecting them and left clicking, without the need to use a railgun controller).
- Fixed items salvaged from ruins not being saved in the campaign mode.
- Fixed LOS effect being brighter than the ambient light in some of the darker levels, causing
the player to see obstructed areas better than unobstructed ones.
- Fixed severed limbs staying disabled when a dismembered character is revived using console commands.
- Fixed characters holding non-aimable two-handed items such as railgun shells in one hand when aiming.
- Fixed stereo sounds not being loaded correctly.
- Fixed modified sprite colors not working correctly on worn items.
- Fixed modified maximum recharge speeds of PowerContainers resetting to the default value after
saving and reloading.
- Fixed handcuffed players being able to perform CPR and grab/drag bodies.
- Fixed diving suit's damage modifiers being bypassed if the character gets hit in the waist.
- Fixed clown costumes not hiding the torso of the wearer.

---------------------------------------------------------------------------------------------------------
v0.8.1.12
---------------------------------------------------------------------------------------------------------
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1 comment on commit 4e1f6c5

@rico6822
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@rico6822 rico6822 commented on 4e1f6c5 Sep 4, 2018

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Great, I fell like a game's designer now. Thanks.

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