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v0.8.1.11
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Regalis11 committed Aug 5, 2018
1 parent a69c52b commit 5b2e31b
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.10")]
[assembly: AssemblyFileVersion("0.8.1.10")]
[assembly: AssemblyVersion("0.8.1.11")]
[assembly: AssemblyFileVersion("0.8.1.11")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.1.10")]
[assembly: AssemblyFileVersion("0.8.1.10")]
[assembly: AssemblyVersion("0.8.1.11")]
[assembly: AssemblyFileVersion("0.8.1.11")]
32 changes: 32 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,35 @@
---------------------------------------------------------------------------------------------------------
v0.8.1.11
---------------------------------------------------------------------------------------------------------

Networking fixes:
- More error logging to diagnose "unknown object header" errors.
- Fixed output inventory of fabricators and deconstructors not being synced between clients.
- Fixed servers failing to write network events for wires with an excessive number of nodes, causing
clients to get kicked due to desync.
- Fixed client-side error messages when respawning without a respawn shuttle.
- Fixed some issues in inventory and connection panel syncing when joining mid-round.
- Fixed fabricated items always appearing to be in full condition client-side (e.g. oxygen tanks which
should be empty after being fabricated).
- Fixed attachable items dropping on the ground client-side when deattaching them (but still staying
in the inventory of the character detaching them).
- Fixed items occasionally dropping instead of being moved to another inventory client-side.
- The "traitorlist" command is usable by clients who have the permission to use it.

Misc bugfixes:
- Fixed characters occasionally going inside/through obstacle when leaving a submarine that's right
next to another submarine or a level wall.
- More physics error checks and logging.
- Railgun controllers can be used over wifi components.
- Characters attach items to the walls at the position of their hand, not at the center of the body.
- Wifi components can't communicate with the enemy sub in combat missions.
- Fixed the previously selected location staying selected but start button staying disabled when
returning to the lobby screen in the single player campaign. Made it impossible to progress without
restarting if there were no other selectable locations.
- Fixed holdable components reverting their RequiredItems back to the prefab values during loading.
- Fixed wall-attached sections of a wire not rendering when the item is being rewired outside the sub.
- Fixed artifacts occasionally spawning under the sea floor.

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v0.8.1.10
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