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v0.6.1.3
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Regalis11 committed Jul 31, 2017
1 parent f58566b commit 6a96a0c
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.2")]
[assembly: AssemblyFileVersion("0.6.1.2")]
[assembly: AssemblyVersion("0.6.1.3")]
[assembly: AssemblyFileVersion("0.6.1.3")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.1.2")]
[assembly: AssemblyFileVersion("0.6.1.2")]
[assembly: AssemblyVersion("0.6.1.3")]
[assembly: AssemblyFileVersion("0.6.1.3")]
14 changes: 13 additions & 1 deletion Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,16 @@
---------------------------------------------------------------------------------------------------------
v0.6.1.3
---------------------------------------------------------------------------------------------------------

- Fixed hulls not being rendered in the submarine editor.
- Crouching is synced between the server and the clients.
- Plasma cutters and welding tools ignore platforms and stairs - placing a platform on a wall doesn't
prevent welding/cutting the wall anymore.
- Using the SetClientCharacter console command forces the client's line of sight effect back on.
- Fixed null reference exceptions when syncing docking ports that haven't been docked to anything.
- Fixed invisible diving suits in some of the respawn shuttles (specifically ones where the suits spawn
directly on the floor).

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v0.6.1.2
---------------------------------------------------------------------------------------------------------
Expand All @@ -14,7 +27,6 @@ in the submarine editor.
- Fixed a bug that caused ID mismatches in the hulls between docking ports. This caused, for example,
mysterious client-side fires around docking ports and "unknown object header" errors.


---------------------------------------------------------------------------------------------------------
v0.6.1.1
---------------------------------------------------------------------------------------------------------
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