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v0.8.2.2
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Regalis11 committed Nov 19, 2018
1 parent 00cc126 commit a4bdcb1
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Showing 3 changed files with 31 additions and 4 deletions.
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.2.1")]
[assembly: AssemblyFileVersion("0.8.2.1")]
[assembly: AssemblyVersion("0.8.2.2")]
[assembly: AssemblyFileVersion("0.8.2.2")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.8.2.1")]
[assembly: AssemblyFileVersion("0.8.2.1")]
[assembly: AssemblyVersion("0.8.2.2")]
[assembly: AssemblyFileVersion("0.8.2.2")]
27 changes: 27 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,30 @@
---------------------------------------------------------------------------------------------------------
v0.8.2.2
---------------------------------------------------------------------------------------------------------

- Fixed clients not seeing explosions from items that explode on impact or when their condition reaches zero.
- Fixed conditionals being ignored on delayed status effects.
- Fixed clients staying in an unsynced state if they rejoin while their character is dead or unconscious,
causing the camera not to follow the character and preventing the player from giving up.
- Fixed LightComponent sprites and broken device sprites not being mirrored in mirrored subs.
- Fixed a few ragdoll animation bugs that caused "attempted to move pulljoint anchor extremely far" errors.
- Fixed AI characters (most often mantises) being able to attack through walls.
- Fixed alien ruins occasionally overlapping with each other or being above the upper boundary of the level.
- Docking ports automatically stretch the hulls between them to cover the area between the docked subs.
Otherwise there may be areas uncovered by hulls if the docking port is positioned slightly outside the
extents of the submarine's hulls, causing characters to implode or get thrown back when they try to pass
from sub to another.
- Fixed client-side docking ports creating duplicate bodies on doors, causing characters to collide with
an invisible door when trying to move between docked subs (until the server forces them through it).
- Fixed characters occasionally getting teleported outside the sub for a few frames when moving between
docked subs.
- Fixed status effects that deplete oxygen affecting characters that don't need air to breathe.
- More error logging to diagnose syncing errors.
- Melee weapons can only hit one character per swing (makes stun batons and medical syringes less OP).
- Option to make RegEx component only send a signal when it receives a signal (not continuously according
to the last received signal).
- Added FalseOutput property to RegEx components.

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v0.8.2.1
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