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v0.6.1.0
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Regalis11 committed Jul 23, 2017
1 parent bf76771 commit f3f8fe8
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4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaClient/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.0.1000")]
[assembly: AssemblyFileVersion("0.6.0.1000")]
[assembly: AssemblyVersion("0.6.1.0")]
[assembly: AssemblyFileVersion("0.6.1.0")]
4 changes: 2 additions & 2 deletions Barotrauma/BarotraumaServer/Properties/AssemblyInfo.cs
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Expand Up @@ -31,5 +31,5 @@
// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.6.0.1000")]
[assembly: AssemblyFileVersion("0.6.0.1000")]
[assembly: AssemblyVersion("0.6.1.0")]
[assembly: AssemblyFileVersion("0.6.1.0")]
61 changes: 61 additions & 0 deletions Barotrauma/BarotraumaShared/changelog.txt
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@@ -1,3 +1,64 @@
---------------------------------------------------------------------------------------------------------
v0.6.1.0
---------------------------------------------------------------------------------------------------------

Multiplayer:
- Dedicated server application.
- Option to supply a reason for banning/kicking a client.
- Option to set a duration for bans.
- Respawning characters get ID card tags for both the shuttle and the main submarine, i.e. they are
able to open shuttle doors that require a specific clearence.
- Clients now get back control of their character if the server revives them using the debug commands.
- Added a console command for changing the character a client is controlling.
- Job preferences don't reset when quitting the game.
- Added MessageBox chat message type. Allows custom servers to display custom message boxes to the clients.
- Logging when a character throws an item.
- Logging which items are contained inside items characters use on themselves (e.g. which meds are
inside a medical syringe).
- Logging which type of projectile was launched from a railgun and which items were contained inside it.
- More descriptive wiring logging: the logs don't list all the wires in a connection panel but only
the changes players do to the wiring.

Monsters:
- Some creatures can hunt for smaller creatures (including humans) and eat them.
- Tweaked enemy AI to make their attacks less likely to miss.
- Some creatures flee when their health decreases below a specific threshold.
- Crawlers and mantises can attach to ice walls to "ambush" their prey.
- Enemies don't always move at a fixed speed, now they move faster when attacking or fleeing.
- Shooting watchers with a ranged weapon makes them attack.
- Split tiger thresher's and charybdis' bodies into more parts to make them a bit more agile.
- Option to make monster events spawn more monsters when previous ones are killed.
- The camera zooms further out when controlling a large non-humanoid character.

Misc:
- Improved item interaction logic: highlighting items is more precise, with items directly under
the cursor taking priority.
- Characters can be dismembered by creatures and explosions.
- New blood particles.
- Blood, explosion and fire decals.
- Added an artifact that attracts creatures.
- Detached buttons and electrical components can be picked up just like any other item, instead of
having to use a wrench and wait for the item to "detach".
- Wires can't be connected to detached items.
- Debug commands can be autocompleted using tab.
- Added a debug command for creating explosions.

Bugfixes:
- Fixed "loading was interrupted due to an error" crashes on startup.
- Fixed "destination array was not long enough" errors in AddToGUIUpdateList.
- Fixed error messages when a character gets stunned for over 60 seconds in multiplayer.
- Characters don't consume oxygen from rooms when wearing a diving mask or a diving suit.
- Fixed occasionally seeing through walls when swimming outside a submarine.
- Fixed crashes during map generation caused by very large wall cells near the entrance of the level.
- When highlighting a wire in a connection panel, the physical wire and the items connected to it are
highlighted.
- Fixed crashing when selecting a sonar monitor in a submarine with no hulls.
- Fixed submarine/shuttle lists occasionally appearing empty after joining a server.
- Fixed "received a position update for an item with no physics body" errors caused by detaching buttons
or other electrical components from the walls.
- Fixed a bug that caused characters to aim slightly off at the server's side when using a ranged weapon
or other aimable item.

---------------------------------------------------------------------------------------------------------
v0.6.0.2
---------------------------------------------------------------------------------------------------------
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