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v0.5.3.2
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Regalis committed Nov 7, 2016
1 parent f259f3f commit f412a83
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Showing 3 changed files with 16 additions and 3 deletions.
2 changes: 1 addition & 1 deletion Subsurface/Data/ContentPackages/Vanilla 0.3.xml
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<Character file="Content/Characters/Mantis/mantis.xml" />
<Character file="Content/Characters/Moloch/moloch.xml" />
<Character file="Content/Characters/Scorpion/scorpion.xml" />
<Character file="Content/Characters/TigerThresher/tigerthresher.xml" />
<Character file="Content/Characters/Tigerthresher/tigerthresher.xml" />
<Character file="Content/Characters/Watcher/watcher.xml" />
<Structure file="Content/Map/StructurePrefabs.xml" />
<BackgroundCreaturePrefabs file="Content/BackgroundSprites/BackgroundCreaturePrefabs.xml"/>
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4 changes: 2 additions & 2 deletions Subsurface/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.3.1")]
[assembly: AssemblyFileVersion("0.5.3.1")]
[assembly: AssemblyVersion("0.5.3.2")]
[assembly: AssemblyFileVersion("0.5.3.2")]
13 changes: 13 additions & 0 deletions Subsurface/changelog.txt
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---------------------------------------------------------------------------------------------------------
v0.5.3.2
---------------------------------------------------------------------------------------------------------

- fixed character colliders occasionally getting stuck inside walls when switching from swimming to
walking or standing up after being unconscious
- wires can be dragged outside the sub in the editor without disconnecting them
- easier to climb over small obstacles
- combat missions don't reset the "allow respawn" setting
- submarines outside the camera view aren't rendered
- coelanth collider fix

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v0.5.3.1
---------------------------------------------------------------------------------------------------------

- fixed monster movement!

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