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v0.5.2.0
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Regalis committed Sep 29, 2016
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4 changes: 2 additions & 2 deletions Subsurface/Properties/AssemblyInfo.cs
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// You can specify all the values or you can default the Build and Revision Numbers
// by using the '*' as shown below:
// [assembly: AssemblyVersion("1.0.*")]
[assembly: AssemblyVersion("0.5.1.3")]
[assembly: AssemblyFileVersion("0.5.1.3")]
[assembly: AssemblyVersion("0.5.2.0")]
[assembly: AssemblyFileVersion("0.5.2.0")]
22 changes: 22 additions & 0 deletions Subsurface/changelog.txt
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@@ -1,3 +1,25 @@
---------------------------------------------------------------------------------------------------------
v0.5.2.0
---------------------------------------------------------------------------------------------------------

Level generation improvements:
- customizable level generation parameters (see Content/Map/LevelGenerationParameters.xml)
- different "level types" - each uses a different set of parameters, resulting in more varied levels
- more vegetation & other decorative background sprites
- the entrances and exits of the levels have more variety (not always straight vertical tunnels)

Improved MiniMap (now called "Status Monitor"):
- shows hull integrity and oxygen levels
- can be configured to only show oxygen/water levels if the rooms have detectors installed

- improved wall damage visuals
- the single player map shows which locations have been visited and the passageways that have been used
- minor visual improvements to the single player campaign menus
- huskification bugfixes
- oxygen isn't distributed through gaps or vents that are underwater (i.e. air pockets can form when the
sub is flooding)
- molochs (or other large creatures) can't push the sub around as easily anymore

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v0.5.1.3
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