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The bug with the captain from the "base" #1072
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Not sure if that is what you used to throw him overboard, but just going to add that it's possible to move that bot around by holding them using health interface menu. |
Regalis11
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Feb 6, 2019
…nuously if they end up outside. Closes #1072
Regalis11
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Mar 14, 2019
…nuously if they end up outside. Closes #1072
VelonacepsCalyxEggs
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Aug 22, 2023
commit 2ad9b5d Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 20:11:41 2019 +0200 v0.8.9.3 commit 2d64da9 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 18:08:10 2019 +0200 Randomize the races and the heads in the net lobby. TODO: remember the previous heads and check that the next in line is unique (not exactly the same as the current). commit 09f74ab Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 16:30:16 2019 +0200 AI characters can give treatment to characters who aren't unconscious, fixed AI characters attempting to treat dead characters. Closes FakeFishGames#1083 commit a8fea24 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 16:28:23 2019 +0200 Fixed horizontal docking ports failing to find the hull prefab commit dd5a7a4 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 16:02:52 2019 +0200 halved the hitpoints for baby moloch commit 92ae260 Merge: 75fe087 8f45182 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:44:08 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 75fe087 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:43:12 2019 +0200 Update the ai block in the moloch boss config file. commit caf1194 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:42:42 2019 +0200 Remove the lowercase version of the moloch boss config file. commit b422fee Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:41:40 2019 +0200 Fix molochbaby character name in the config file. commit 9137625 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:41:22 2019 +0200 Include the baby moloch files in the project. commit 8f45182 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:36:50 2019 +0200 Added molochbaby to the project file commit 2078307 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:33:08 2019 +0200 Disable creating humanoids in the wizard for now, because it can go wrong in so many ways. commit 55a9317 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 15:32:18 2019 +0200 Unfreeze when adjusting the joint scale, because the limbs are not otherwise updated to the joint positions. commit 2c92373 Author: Iiro Enges <iiro@fakefish.fi> Date: Wed Feb 6 15:28:22 2019 +0200 Tinted baby moloch to differentiate from the adult version (for testing purposes) commit f05be35 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:26:52 2019 +0200 Fixed automatic temperature control setting turbine output above 100 if the power consumption is higher than what the reactor can generate. Caused "failed to write an event for the entity" errors in MP when the server tried to write the targetTurbineOutput using WriteRangedSingle with a maximum value of 100. Closes FakeFishGames#1085 commit 7b737eb Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:15:59 2019 +0200 Baby moloch, doo doo doo doo doo doo commit f5d1364 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:15:04 2019 +0200 Small fixes and tweaks to gun performance dependent on skill of user. commit 4bf6173 Author: ezjamsen <ezjames.fi@gmail.com> Date: Wed Feb 6 15:14:11 2019 +0200 New staggered swarm medium difficulty event commit 3e593f4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:05:43 2019 +0200 Removed incorrect item name/description instructions fron EnglishVanilla.xml. Correct instructions are at the beginning of the file. commit ce33a52 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 15:00:48 2019 +0200 Attempt to fix "attempted to move pull joint extremely far" errors (FakeFishGames#895). I think they were (at least for the most part) caused by characters switching to simple physics mode and then moving a significant distance, and when the character switched back to normal animation, the pull joints were still somewhere far away and lerping them to the position of the collider failed (because the lerped position triggers the error). commit c8212e3 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 13:54:15 2019 +0200 Fixed nullref exception when teleporting from a sub to ruins or vice versa. Closes FakeFishGames#1037 commit 0d81239 Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Wed Feb 6 13:34:58 2019 +0200 Made regular ruin walls much more durable (500 -> 5000) commit c9a4d9d Author: Daniel Asteljoki <daniel.asteljoki@gmail.com> Date: Wed Feb 6 13:34:26 2019 +0200 Rebalanced Humpback battery grid, added toggles for using backup power commit 47617a6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:17:57 2019 +0200 Remove the lowercase variant of moloch's config file from the source control. commit 6406628 Merge: 80e91f9 7861d00 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:10:00 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 80e91f9 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:09:37 2019 +0200 Fix a null reference exception. commit 91b16aa Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:09:26 2019 +0200 Instead of having a bad sight, make the Hammerhead deaf. Add "provocative" priority tag, remove "sonar". Make slightly less aggressive towards weaker. commit a383c13 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 13:02:00 2019 +0200 Add "provocative" tag on Moloch and Mudraptor targeting priorities. Tweak moloch priorities a bit. commit 7861d00 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 12:53:37 2019 +0200 Attempt to fix/diagnose "collection was modified; enumeration operation may not execute" exceptions when using the fixhulls command (see FakeFishGames#1011). Haven't been able to reproduce this issue. commit 1d1321c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:52:29 2019 +0200 Add "provocative" tag that can be used as a red flag for the monsters. Add the tag on the diving scooter. Also add an ai target with sound ranges. commit 8530f4c Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:50:43 2019 +0200 Propulsion can now make sound that attracts the enemies. The sound is on when the propulsion is active. commit 291f126 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:49:39 2019 +0200 If a target item is held by a character, attack the character instead. commit 2aeaa9e Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:46:27 2019 +0200 Allow to define min and max sound ranges. commit 3bf5d23 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 12:42:57 2019 +0200 Adjust the ai debug info. commit 369355f Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:40:30 2019 +0200 ContextualTutorial Update cleanup commit 101387a Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:34:07 2019 +0200 Formatting commit cc44eff Merge: 9a338a2 33d1cd1 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:31:54 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 9a338a2 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 12:31:50 2019 +0200 Modified: ContextualTutorial dismissal logic to use buttons instead of the press any key logic commit 33d1cd1 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 12:07:21 2019 +0200 Fixed spectate button staying disabled if starting a round fails (due to a missing sub file for example). Closes FakeFishGames#1066 commit 8935825 Merge: 2cdc962 9fd3de6 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 11:45:06 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 2cdc962 Author: EdusFF <pitkanen.eetu@gmail.com> Date: Wed Feb 6 11:44:56 2019 +0200 Added: Saving of the download size to the Workshop.Item, allows displaying the file size for non-downloaded content in SteamWorshopScreen. Closes FakeFishGames#1052 commit 9fd3de6 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 11:34:38 2019 +0200 Watchmen cannot be dragged or grabbed, fixed watchmen imploding continuously if they end up outside. Closes FakeFishGames#1072 commit eb3fca4 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 11:14:06 2019 +0200 Fixed server not sending PowerContainer events until the charge of the PowerContainer has changed by more then 100% (i.e. never). Closes FakeFishGames#1068 commit 5b3b71b Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 10:59:09 2019 +0200 Prevent locations from being generated too close to each other. Closes FakeFishGames#1048 commit b032b36 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Wed Feb 6 10:48:43 2019 +0200 Fixed a couple of errors in the translation instructions in EnglishVanilla.xml commit a31b2f2 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Wed Feb 6 09:34:11 2019 +0200 Show inventory icons in the sprite editor. commit fb7a69d Author: Roni Kovaniemi <roni.kovaniemi@gmail.com> Date: Wed Feb 6 02:18:44 2019 +0200 Improved background smoke texture commit 888e86a Author: Juan Pablo Arce <juanjp600@users.noreply.github.com> Date: Tue Feb 5 11:36:06 2019 -0300 whoops strikes again commit 67e94c6 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:32:45 2019 +0200 Adjust the min and max values for the sight range and add a todo note. commit ad0becd Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:31:47 2019 +0200 Refactor the sound range calculation. It was way off. commit adc0aa9 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 16:31:18 2019 +0200 Improve the ai target debug info. commit 9230ba0 Author: Juan Pablo Arce <juanjp600@users.noreply.github.com> Date: Tue Feb 5 10:53:51 2019 -0300 Attempted audio buffer queue fix commit dfbc616 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 15:18:34 2019 +0200 Fixed: Rubber ducks not floating like a good duck should commit 8b8523d Merge: 509c675 c0156c3 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 14:34:59 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 509c675 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 14:34:53 2019 +0200 Fixed: Holdable items retaining their pushing ability even when the user is stunned or unconscious. Closes FakeFishGames#1061 commit c0156c3 Author: itchyOwl <lauri.harkanen@gmail.com> Date: Tue Feb 5 13:46:32 2019 +0200 If no limb is selected, select the limb with the most critical affliction. Re-evaluate when new affliction is received. Sort afflictions so that dmg/sec is prioritized. Implements the feature request FakeFishGames#1033. commit 4a056c6 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 13:25:57 2019 +0200 Fixed order messages not being visible in single player if the character issuing the order has no headset. Closes FakeFishGames#1030 commit 357b14f Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Feb 5 12:52:40 2019 +0200 new load tips commit 1f15876 Author: ezjamsen <ezjames.fi@gmail.com> Date: Tue Feb 5 12:52:20 2019 +0200 minor formatting tweak to xml commit c534381 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 12:48:47 2019 +0200 Stop Steam auth session of a client when they disconnect. Probably fixes servers reporting incorrect player counts (FakeFishGames#1049)? commit 2073b17 Merge: 9914631 9b912a7 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 12:43:05 2019 +0200 Merge branch 'dev' of https://github.com/Regalis11/Barotrauma into dev commit 9914631 Author: Eetu <pitkanen.eetu@gmail.com> Date: Tue Feb 5 12:42:53 2019 +0200 Fixed: Fabricator allowing new items to be created when the output is not empty, resulting in wasted materials. commit 9b912a7 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 12:33:00 2019 +0200 Fixed LOS effect not working on ruins when looking at them from inside a sub commit aeaf190 Author: Joonas Rikkonen <poe.regalis@gmail.com> Date: Tue Feb 5 11:57:17 2019 +0200 Pressing the radio chat hotkey doesn't deselect the chatbox. Closes FakeFishGames#1044
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Steps To Reproduce
I decided to test the resistance of that NPC from the base. Nothing took him, but when I threw him overboard, he began to continuously "break" from the pressure. So the body else in addition "flew" like a rocket.
Version
Windows. 0.8.9.2.
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