Is it possible to play multiplayer games in fully synchronous mode?
The examples imply that Mode.ASYNC_PLAYER is necessary. In my experience the game will lock up and end up eating 100% CPU in d_net.cpp:TryRunTics() (at "wait for new tics if needed"). From the code it appears there was an attempt to make this work ("if(*viz_controlled && !*viz_async && netgame){...").
My question is whether or not this is possible or anyone has made it work? I've worked through my own code and believe I am stepping/resetting all my environments in lockstep and this does work for some number of tics, but then freezes.
Thank you!
mhe