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Question: Why does DoomGame::updateState not update if isEpisodeFinished()? #418

@mhe500

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@mhe500

Hello,

In one of my use cases it is necessary to have an observation even when the step leads to a done state. To-date I've been creating a dummy game state of zeros, however this is not ideal.

I've removed the condition and everything seems to still work (in my limited test cases), but I'm wondering if there was any specific reason to not provide game state after the final step that I'm not seeing?

Thanks.
mhe

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