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1.1.5
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Changes in ViZDoom 1.1.5
Automap
Added viz_am_scale CVAR (CVAR version of am_scale CCMD).
Added viz_am_center CVAR (and am_center CCMD).
Buttons and actions
Episode recording and replaying
Added isRecordingEpisode and isReplayingEpisode methods.
GameVariables
KILLCOUNT counts all kills, including multilayer kills.
HITCOUNT, HITS_TAKEN, DAMAGECOUNT, DAMAGE_TAKEN game variables added.
Labels
Added appending "Dead" prefix to label's name when actor is a corpse.
Added bounding box information to Label object in x, y, width and height fields.
Added objectAngle, objectPitch, objectRoll, objectVelocityX/Y/Z fields to Label object.
Windows specific
Fixed problem with building on Windows 8.1 and 10.
Added scripts for downloading freedoom2.wad and assembling Python packages.
Rendering
Fixed minor rendering issues in the depth and labels buffers.
Fixed order of color values in RGB/BGR modes of ScreenFormat.
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