Use readlink instead of realpath so find_exe works for flatpaks#136
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aejsmith merged 2 commits intoFeralInteractive:masterfrom May 7, 2019
Merged
Use readlink instead of realpath so find_exe works for flatpaks#136aejsmith merged 2 commits intoFeralInteractive:masterfrom
aejsmith merged 2 commits intoFeralInteractive:masterfrom
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Add a inline helper function and a helper macro to be able to automatically close file descriptors. Does nothing if the argument is NULL or the pointed to integer is < 0.
The realpath(3) will fail if the target does not exist (internally realpath will stat all the components of the link target path). This is a problem in the case of sandbox applications where the exe points to the absolute path *inside* the sandbox, e.g. to /app/bin/<name> in the case of flatpak. For these cases realpath(3) will then fail. Therefore use readlink(3) instead.
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This is part of the ongoing efforts to make GameMode work with flatpak (see flathub/com.valvesoftware.Steam#77). |
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LGTM, thanks! |
afayaz-feral
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May 26, 2020
Use readlink instead of realpath so find_exe works for flatpaks
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Currently to find the executable for a game, a call to realpath(3) of /proc//exe is made. The realpath(3) call will fail if the target does not exist (internally realpath will stat all the components of the link target path). This is a problem in the case of sandbox applications where the exe points to the absolute path inside the sandbox, e.g. to /app/bin/ in the case of flatpak. For these cases realpath(3) will then fail. Therefore use readlink(3) instead.
I have omitted the call to stat for the target because I am not sure it is necessary (and most likely the target will exist, because it just requested gamemode). I can add it though. Also by using readlink(3) we lose the ability to resolve names with
..components but for our use case that should not matter.