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@aejsmith aejsmith released this Jul 21, 2019 · 9 commits to master since this release


  • Add new D-Bus methods/properties for use by external tools such as the GameMode GNOME Shell extension (#129, #155, #161).
  • Fix I/O priority and niceness optimisations to apply to the whole process rather than just the thread that requests GameMode (#142).
  • gamemoded will now automatically reload the configuration file when it is changed and update optimisations on current clients (#144).
  • Add support for using the client library inside Flatpak by communicating with the daemon via a portal (#146).
  • Client library now uses libdbus rather than sd-bus (#147).
  • Fix gamemoderun to use the correct library path depending on whether the app is 32-bit or 64-bit.
  • Support the GAMEMODERUNEXEC environment variable to specify an extra wrapper command for games launched with gamemoderun (e.g. a hybrid GPU wrapper such as optirun) (#159).
  • Various other fixes and improvements.


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