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ShowHUD(false);

// Initialise les objets
inventory.Add("Seeds", new Item(10, 85, 20, itemPrefabs[0]));
inventory.Add("Seeds", new Item(10, 15, 20, itemPrefabs[0]));
inventory.Add ("Rain", new Item(5, 30, 15, itemPrefabs[1]));
inventory.Add ("Wind", new Item(3, 60, 10, itemPrefabs[0]));
inventory.Add ("Tornado", new Item(1, 90, 6, itemPrefabs[0]));
inventory.Add ("Wind", new Item(3, 60, 10, itemPrefabs[2]));
inventory.Add ("Tornado", new Item(100, 90, 6, itemPrefabs[3]));
bIsPlaying = false;
UpdateInventory();
}
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}
else if (res && Input.GetMouseButtonDown(0) && GameObject.FindGameObjectWithTag("Map").GetComponent<GenMap>().First)
{
ModelQuad map = GameObject.FindGameObjectWithTag("Map").GetComponent<ModelQuad>();
GenMap map = GameObject.FindGameObjectWithTag("Map").GetComponent<GenMap>();
hit.transform.GetComponent<InfosCase>().Colonise = true;
map.First = false;
map.SetSidesQuad();
// map.SetSidesQuad();
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