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Remake of the old Bubble Trouble
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AABB.cpp
AABB.h
Animation.cpp
Animation.h
ArcadeMode.cpp
ArcadeMode.h
Audio.cpp
Audio.h
AudioManager.cpp
AudioManager.h
Background.cpp
Background.h
Ball.cpp
Ball.h
Bullet.cpp
Bullet.h
Button.cpp
Button.h
FileManager.cpp
FileManager.h
Game.cpp
Game.h
GameObject.cpp
GameObject.h
GameStates.cpp
GameStates.h
HIGHSCORE.list
HIGHSCORE_ARCADE.list
HighScore.cpp
HighScore.h
HighScoreState.cpp
HighScoreState.h
HighscoreTool.cpp
InputManager.cpp
InputManager.h
InstructionState.cpp
InstructionState.h
LICENSE
Label.cpp
Label.h
Lifes.cpp
Lifes.h
Main.cpp
MainMenuState.cpp
MainMenuState.h
NormalMode.cpp
NormalMode.h
PauseState.cpp
PauseState.h
Player.cpp
Player.h
README.md
RunState.cpp
RunState.h
SFX.cpp
SFX.h
ScreenManager.cpp
ScreenManager.h
Settings.txt
Singleton.h
Sphere.cpp
Sphere.h
Sprite.cpp
Sprite.h
TansparentLayer.cpp
TansparentLayer.h
Text.cpp
Text.h
TextureManager.cpp
TextureManager.h
TimeBar.cpp
TimeBar.h
Tools.h
WinState.cpp
WinState.h

README.md

BubbleShooter

Remake of the old Bubble Trouble

Makes use of SDL library and of the Handmade engine*.

*About the engine: For more info / help / queries, please contact me on any of the channels below :

Web : karstenvermeulen.com Email : djkarstenv@gmail.com Twitter : @KarstensCorner

Thank you for your support!

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