From 2a3323f3b767b00d7ecf8d5acb1ad80fc4d7e3b5 Mon Sep 17 00:00:00 2001 From: jfarr095 Date: Fri, 16 Aug 2019 13:51:28 -0400 Subject: [PATCH] Equipped Weapon Skills Reads last byte in item data as a skill. Skill is only active when item is active. Credit to Kirb. --- .../SkillSystem/Internals/SkillSystem.event | 1 + .../SkillSystem/Internals/skillTester.dmp | Bin 40 -> 68 bytes .../SkillSystem/Internals/skillTester.s | 35 ++++++++++++++---- .../Item editors/FE8 Item Editor.csv | 2 +- 4 files changed, 30 insertions(+), 8 deletions(-) diff --git a/Engine Hacks/SkillSystem/Internals/SkillSystem.event b/Engine Hacks/SkillSystem/Internals/SkillSystem.event index ca743e62bd..8143c5e7d1 100644 --- a/Engine Hacks/SkillSystem/Internals/SkillSystem.event +++ b/Engine Hacks/SkillSystem/Internals/SkillSystem.event @@ -68,6 +68,7 @@ Skill_Getter: // gets a list of skills SkillTesterOriginal: //does unit have X skill? #incbin skillTester.dmp POIN Skill_Getter +POIN ItemTable SkillTester: //does enemy have Nihil? if so, does Nihil negate X skill? #incbin nihilTester.dmp diff --git a/Engine Hacks/SkillSystem/Internals/skillTester.dmp b/Engine Hacks/SkillSystem/Internals/skillTester.dmp index e324c205a6778d04aad7763595d6d4baca2a27bd..134691caaaff17b720bf739feda6119b4b7b3685 100644 GIT binary patch literal 68 zcmXrm$|}R4DShF;ruYRO8D7smH-;aK6%3lp7Zy4RTwpZ#@%%;ie?<-l1`YNLDvBP? Xtey@M%8Cv#3!E4)Fen)8WdvdX|4