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chapter 3 revisions #43
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now recruiting an actual dude instead of a vanilla guy in addition: traditional tilespam instead of fe1 peaks on the mountains
Events/Ch3.event
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@@ -60,24 +60,24 @@ ALIGN 4 | |||
BeginningScene: | |||
LOAD1 0x01 Bad | |||
ENUN | |||
LOAD1 0x01 Units //Should be LOAD2, but is LOAD1 for testing purposes. | |||
LOAD2 0x01 Units //Should be LOAD2, but is LOAD1 for testing purposes. |
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Remove comment please
MNCH 4 | ||
ENDA | ||
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// Events | ||
UnitGet: | ||
//MUSC 0x30 //recruitment | ||
MUSC 0x30 //recruitment |
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Is the music ever changed back or does ENDA do that automatically?
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music lasts until end of action if canto is active, otherwise ends automatically
Events/Ch3.event
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@@ -101,7 +101,7 @@ UNIT 0x86 Archer Breguet Level(3, Enemy, 1) [9,0] 0x00 0x00 0x00 0x00 [IronBow] | |||
UNIT | |||
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NewGuy: | |||
UNIT Neimi Knight Eirika Level(4, Ally, 1) [8,3] 0x00 0x00 0x0 0x00 [IronLance] NoAI | |||
UNIT Boo Knight Eirika Level(3, Ally, 0) [8,3] 0x00 0x00 0x0 0x00 [SteelLance] NoAI |
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Player already has a steel last and only one iron amongst 3 lance users... Maybe give them both? Up to you.
Maps/Ch3.tmx
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@@ -22,10 +23,10 @@ | |||
100,100,100,790,132,100,132,100,597,630,100,783,100,132,100,100,100, |
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Could you save the tile layers as bas64 zlib encoded?
comment removed, iron lance given, tmx file compressed
just fixing up a few bits and pieces
(LOAD2 instead of LOAD1, proper bases for recruit, tilespam more traditional)