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- Added some missing namespaces.
- Fixed NetworkTransform not synchronizing parents when the parent had transform data of Vector3.zero and Quaterion.identity.
- Using networkObject.SetParent is now enforced for NetworkTransform to synchronize parent.
c365a2f

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August 27, 2023 09:35
September 25, 2023 10:01
September 11, 2021 17:37
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FishNet - Unity Networking Evolved.

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Powering games of all types: MMO, shooters, battle-royale, turn-based, arcade, fighting, physics based, mobile, NFT, and more.

A feature-rich Unity networking solution aimed towards reliability, ease of use, efficiency, and flexibility.

Developed by a professional game designer, supported by the community.

Asset Store: https://assetstore.unity.com/packages/tools/network/fish-net-networking-evolved-207815

Documentation and Addons: https://fish-networking.gitbook.io/docs/

Discord: https://discord.gg/fishnetworking

Reinvesting In Our Future

Between 15-25% of monthly profits are reinvested into Fish-Networking. The use of these funds can range from tipping our helpers to hiring coders to support more third-party extensions or complete backlogged features.

Donation Options

Github sponsor (preferred): https://github.com/sponsors/FirstGearGames

Patreon: https://www.patreon.com/firstgeargames