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A collection of small / one-off scripts that might be useful but aren't complicated enough to deserve a full repo by themselves..
Lecture Notes for 98-127 Game Creation for People who Want to Make Games
A framework for Unity3D that automatically generates teleporter boundaries and facilitates the teleporter mechanic, similarly to Valve's "The Lab"
Base code for 15-466-f18 game 3: "Shady Business"
Base code for 15-466 (Fall 2018) Game2: Sports
OpenGL Tutorial Skeleton
implementation of game0 for 15-466 Computer game programming
An easy to use interface between Unity3D / C# and a Wii Remote controller.
Homebrew tap for building an Asterisk dev environment [Updated to latest brew version]
An experimental API for connecting a Dualshock 4 Controller to the Unity Game Engine
An interactive toolkit for designing virtual buttons on the touchpad of HTC Vive controllers
An experiment in distance field raymarching that interacts with standard mesh-based objects. Made in Unity.
A cool space game made in Unity
An experimental implementation of Johnny Lee's Wiimote headtracker in Unity with my API
A sims-style editor for deformable face meshes using Blend Shapes
A spline editor tool for Unity, useful for creating complex 3D movements and animation
A Wiimote communication project for HackRU Spring 2015
BLINK^3: A Unity Game made for HackBCA II -https://youtu.be/R1hq0ZHNIfQ?t=10s
A deferred translucency (with Subsurface Scattering) shader for Unity3D that integrates with existing Deferred rendering and Standard shading PBR systems. Based on research by EA DICE presented at …
An implementation of The Legend of Zelda's Timeshift Stone effect in Unity.
Creation of a fully procedural terrain in Unity
An experimental 2D game engine written in Java with LWJGL. Created to learn and understand low-level game engine concepts.
My game for Ludum Dare 28 - You only get One
A small test that I made for Perlin Noise and simple LWJGL rendering. Source posted on request/