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Fist porting and separation pt.1

	No implemented code, just porting and placing the fist code
	in a new mostly independant file for ease of use later.
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Flashkirby committed Jul 9, 2017
1 parent 52569a2 commit 43ff26a519726f89b95c46a77c4a15ab27330452
Showing with 1,189 additions and 738 deletions.
  1. +4 −3 Buffs/ParryActive.cs
  2. +0 −674 Items/Weapons/UseStyles/FistStyle.cs
  3. +1,079 −0 ModPlayerFists.cs
  4. +22 −0 PlayerFX.cs
  5. +11 −6 ProjFX.cs
  6. +72 −55 WeaponOut.cs
  7. +1 −0 WeaponOut.csproj
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@@ -12,13 +12,14 @@ public override bool Autoload(ref string name, ref string texture)
public override void SetDefaults()
{
Main.buffName[Type] = "Parrying Moment";
Main.buffTip[Type] = "Provides a bonus effect to fist weapons with parry";
DisplayName.SetDefault("Parrying Moment");
Description.SetDefault("Your next parried punch is empowered!");
Main.buffNoSave[Type] = true;
}
public override void Update(Player player, ref int buffIndex)
{
Main.buffTip[Type] = "Provides a bonus effect to fist weapons with parry";
player.GetModPlayer<ModPlayerFists>().parryBuff = true;
}
}
}
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