Commits on Jul 14, 2023

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Commits on Aug 1, 2023

  1. Add code of conduct

    FlashyReese committed Aug 1, 2023
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  3. Revert "Add minAlpha property field"

    This reverts commit 19a3ab2.
    FlashyReese committed Aug 1, 2023
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Commits on Aug 2, 2023

  1. Add keepVanillaBehaviour configuration option

    This commit aims to resolve #89 and #31. Although the under water issue is actually part of vanilla this commit attempts to resolve it.
    FlashyReese committed Aug 2, 2023
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Commits on Aug 3, 2023

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Commits on Aug 4, 2023

  1. Improve render performance

    Tackles #91, does so by render all faces in draw call per skybox.
    
    We can possibly batch this in the future but for now. This significantly reduces draw calls.
    FlashyReese committed Aug 4, 2023
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Commits on Aug 11, 2023

  1. Fix #96

    FlashyReese committed Aug 11, 2023
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Commits on Aug 22, 2023

  1. new: Add timeShift to rotation object

    A cursed solution to shifting the time
    FlashyReese committed Aug 22, 2023
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  2. fix: Corrected Cyclic Fade Alpha Calculation

    Fixed a bug in the 'calculateFadeAlphaValue' method that caused incorrect alpha values when dealing with cyclic fade times. Updated the fade calculation logic to account for cyclic time intervals correctly, ensuring accurate fade alpha calculations.
    FlashyReese committed Aug 22, 2023
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Commits on Sep 14, 2023

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  3. fix: Make square-textured use correct texture

    Due to poor hindsight trying to optimize rendering, unfortunately we need to create a new vertex writer for every face since they are using different textures. This can not be done in a batch like  `SingleSpriteSquareTexturedSkybox`. This does harm performance quite a bit.
    FlashyReese committed Sep 14, 2023
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Commits on Sep 15, 2023

  1. new: Add debugging hud

    FlashyReese committed Sep 15, 2023
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Commits on Sep 21, 2023

  1. new: Add vi_vn.json (#94)

    ImVietnam authored Sep 21, 2023
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