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Moose 2.7.11

June updates and fixes from the latest open beta release of DCS!

AIRBASE / UTILS

Added data for the new South Atlantic (Falklands) map. Note that the magnetic deviation is given in UTILS as +12. Actually, however there's a LOT of deviation across the map as we are closer to the South Pole. Deviation actually varies between 9 to 12 degrees North to South and 16 to 4 West to East (but not in time when changing years).
Syria Map: Corrected spelling of Deir ez-Zor to make the enumerator work again.

VARIOUS

Added nil checks for resilience to various classes due to further changes to the base API made by ED in the last couple of releases. Added passengers/cargo weight for the new Toyota HL/LL pickups added with the last beta.

POINT

Updates ToStringBRAANATO().

CSAR

Fixes to changed events from the last few open beta releases. Enable more options to use Google Text-to-Speech.

SRS

Added hints and options for Google TTS.

.... and a lot of minor corrections, documentation, ... you name it. Enjoy!

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Moose 2.7.10a - stability fixes

Further fixes for the dead.event changes, mainly lower classes and some AI_A2A* related classes.

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Moose 2.7.10

May updates and fixes from the latest open beta release of DCS!

SPAWN

Fixes the SpawnScheduled functionality to work again for GROUND units. Reason is a change in the data load from the dead event, which is now of type STATIC for unknown reason.

VARIOUS

Added nil checks for resilience to various classes due to further changes to the base API made by ED in the last couple of releases.

GROUP

Added functionality GROUP:IsPlayer()
Added GROUP:GetNatoReportingName()

UNIT

Added GROUP:GetNatoReportingName()

POINT

Added ToStringBRAANATO()

MESSAGE

Added ToUnit() from the last addition to the open beta

USERSOUND

Added ToUnit() from the last addition to the open beta

AIRBASE

Added "Deir ez-Zor" from the Syria map

TOOLS

Added a FIFO and LIFO implementation for mission developers

.... and a lot of minor corrections, documentation, ... you name it. Enjoy!

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Moose 2.7.9.1

Updates from the latest open beta release of DCS!

CTLD/CSAR

Added support for AH-64D. Bug fixing and documentation updates.

CONTROLLABLE

Added SetSpeed() and SetAltitude() functions . You can now alter the speed and altitude of your GROUP and UNIT objects in-flight, without issuing a new Waypoint!

AIRBASE

Added ten new Airbase names for the Syria map to the AIRBASE.Syria enumerator for ease of use, and three more to the Channels map.

UTILS

Changed UTILS.CelsiusToFahrenheit() to it's correct name (thanks to: StreakEagle!) - and the functions using it, e.g. A2A-Dispatcher.

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Moose 2.7.9

It's Spring, finally! Enjoy.

CTLD

  • Added support for UH60-L mod
  • Added color options for smoke drops
  • Added droppable beacon with life timer
  • Added support for Hercules cargo which is loaded via the ground crew - CTLD_HERCULES:New(Coalition, Alias, CtldObject)
  • Added subcategories for the F10 menus if you have > 10 cargo types
  • Added function to set drop zone radius for troops
  • Added weight checks for max loadable cargo per helicopter type
  • Added option to make container shape configurable
  • Small fixes

CSAR

  • Added support for UH60-L mod
  • SpawnCSARAtZone(..) can now take a ZONE object as well as a string as zone parameter
  • Added "wet feet" option to spawn (with a mod) a floating pilot alternative. Note does not work with using csarUsePara option and the crash options, as no events are generated for these over water.

GENERAL

  • Error and documentation corrections in RAT, SET, SCORING, SEAD
  • Added enumerator for new callsigns from 2.7.9
  • AI DISPATCHER - added functions to add, remove resources from a squad
  • POINT - added functions to name and stop fires and smoke
  • RANGE - added function to save target sheet
  • DETECTION_AREAS - add three functions that were mentioned in the docs but never implemented - DETECTION_AREAS:GetDetectionZones(), DETECTION_AREAS:GetDetectionZoneByID(ID), DETECTION_AREAS:GetDetectionZoneCount()
  • GROUP - added back GROUP:GetHighestThreat()
  • and many documentation improvements etc

Thanks for your continued support!

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Moose 2.7.8.1

Happy New Year!

AIRBASE & ATC

This release fixes the renamed airbases on the Nevada NTTR map.

Whilst some of the names have changed, we left the enumerator as-is (mostly) for maximum backwards compatibility. Note that the "_3Q0" from Mina Airport has gone in the enumerator, too.

--- Airbases of the Nevada map:
--
--   * AIRBASE.Nevada.Creech_AFB
--   * AIRBASE.Nevada.Groom_Lake_AFB
--   * AIRBASE.Nevada.McCarran_International_Airport
--   * AIRBASE.Nevada.Nellis_AFB
--   * AIRBASE.Nevada.Beatty_Airport
--   * AIRBASE.Nevada.Boulder_City_Airport
--   * AIRBASE.Nevada.Echo_Bay
--   * AIRBASE.Nevada.Henderson_Executive_Airport
--   * AIRBASE.Nevada.Jean_Airport
--   * AIRBASE.Nevada.Laughlin_Airport
--   * AIRBASE.Nevada.Lincoln_County
--   * AIRBASE.Nevada.Mesquite
--   * AIRBASE.Nevada.Mina_Airport
--   * AIRBASE.Nevada.North_Las_Vegas
--   * AIRBASE.Nevada.Pahute_Mesa_Airstrip
--   * AIRBASE.Nevada.Tonopah_Airport
--   * AIRBASE.Nevada.Tonopah_Test_Range_Airfield
--
-- @field Nevada
AIRBASE.Nevada = {
  ["Creech_AFB"] = "Creech",
  ["Groom_Lake_AFB"] = "Groom Lake",
  ["McCarran_International_Airport"] = "McCarran International",
  ["Nellis_AFB"] = "Nellis",
  ["Beatty_Airport"] = "Beatty",
  ["Boulder_City_Airport"] = "Boulder City",
  ["Echo_Bay"] = "Echo Bay",
  ["Henderson_Executive_Airport"] = "Henderson Executive",
  ["Jean_Airport"] = "Jean",
  ["Laughlin_Airport"] = "Laughlin",
  ["Lincoln_County"] = "Lincoln County",
  ["Mesquite"] = "Mesquite",
  ["Mina_Airport"] = "Mina",
  ["North_Las_Vegas"] = "North Las Vegas",
  ["Pahute_Mesa_Airstrip"] = "Pahute Mesa",
  ["Tonopah_Airport"] = "Tonopah",
  ["Tonopah_Test_Range_Airfield"] = "Tonopah Test Range",
  }
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Moose 2.7.8

Last release for 2021! Happy Holidays!

General

A LOT of work has gone into reviewing the documentation and making it error free(-er .. of sorts ;) ) - a BIG THANK YOU! to @TommyC81 (Discord: Cartok) for making this happen. :)

Bugfixing

A number of bugs have been found and squashed thanks to our very active community! This is true for SET, CTLD, CSAR, GROUP, MANTIS, SEAD, RANGE, UTILS ... and many more.

SET

Filter options for objects in zones have been added for SET_GROUP, SET_UNIT, SET_STATIC, SET_CLIENT and SET_PLAYER. You can now use :FilterZones(...) with these sets. Note that, obviously as before, a SET will be updated when a new GROUP, UNIT etc is spawned - and not if and when something enters or leaves a zone. https://flightcontrol-master.github.io/MOOSE_DOCS/Documentation/Core.Set.html##(SET_GROUP).FilterZones

Enjoy!

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Moose 2.7.7.1

Minor Fixes.

AIRBOSS

Added support for the USS Forrestal. All by @funkyfranky and @madmoney99

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Moose 2.7.7

Various bug fixes and improvements.

AIRBOSS

Added support for the AV8 Harrier, USS America and Juan Carlos (mods). Added soundpack Gabriella. All by @Penecruz

CSAR

Added country option for downed pilots. Corrected finding of MASH locations. Added parameters for hover rescues. Bugfixing.

CTLD

Added engineering, statics as cargo, and inject methods as well as the ability to track stock. Added loading and saving of items and troops dropped or build in the field. Added zones on ships, crate country IDs and a nice method to spawn crates ahead of helis by @mousepilot and a couple of fixes. Enable statics to be slingloaded as an option.

SEAD

Code refactoring. Targeted SAMs will react based on firing distance.

UTILS

Added door check for Hercules mod and Mi-8

VARIOUS

Bug fixes and additions for AIRBASE, SET, UTILS, RADIO, ZONE_CAPTURE_COALITION, SPAWNSTATIC, GROUP... and many more.

Thanks to all @FlightControl-Master/contributors @FlightControl-Master/developers @FlightControl-Master/tester and last but not least @FlightControl-Master/communication-and-management @funkyfranky

Enjoy.

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Moose 2.7.6

Various bug fixes and improvements.

AI_CARGO

Revisited FSM process flow and aligned for a more logic flow. This will also affect classes based on AI_CARGO.

AI_CARGO_HELICOPTER

Added functionality to influence landing speed and height. Use this in case of overly hard landings by AI choppers, which effectively stops the workflow. AI_CARGO_HELICOPTER:SetLandingSpeedAndHeight(speed, height)

CSAR

Improved calculation to find downed units, fixed various bugs around landing at Airports.

CTLD

Various bugfixes. Added functionality to use ships as load zones. Cargos can have weight, which is added to the heli. Ability to extract troops from the field, who have been deployed there earlier.

RANGE

Changed priority order to show bomb target height in feet, in case no Player settings are there.

SEAD

Fix long standing bug in pattern matching which prevented SEAD from switching off radars in case of a HARM attack. Also affected MANTIS.

UTILS

Added function to check if a door on an heli unit is open. Added functions for NDB frequency generation (centralized from CTLD/ CSAR).

... and many more.