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Moose v2.5.0 pre-release
This is a pre-release of the upcoming Moose version 2.5, which contains a lot of bug fixes - too many to mention here. Additionally, new classes were introduced, such as
- AI A2G Dispatcher
Note, that this pre-release is in many ways superior to the latest Moose release version 2.4 as many issues have already been solved. If you however, find a bug, please use the pre-release version to check if it still persists.
Docs can be found at https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/
Fixed a problem in DESIGNATE improving the auto lase function. Also the method to set the lase duration is now working correctly.
Changed the default lase duration for designations to 120 seconds. A new method has been added to change the lase duration yourself.
DESIGNATE_Object:SetLaseDuration( seconds )
Fixed problems with A2A_GCICAP. And also fixed an error when planes are not visible from start, that the logic would not crash at start when there were unlimited resources assigned to the squadron.
Pls refer to this A2A dispatcher mission for a demonstration of the new method
Note that you can only use this method when using the AI_A2A_DISPATCHER, not when using AI_A2A_GCICAP.
This implements a long wanted function in the AI_A2A_DISPATCHER, namely the visibility of airplanes at the airbases.
Planes can now be spawned "uncontrolled", thus visible, before they take off into the air and assigned a task.
So, the amount of resources allocated to the airbase is visible.
A new method has been added that does this functionality, it is called
:SetSquadronVisible( "squadronname" ).
Enjoy. I will still need to update the documentation, but will do this for the next release.
Fixing reported issue #1035 concerning refuelling using AI_A2A_DISPATCHER. After refuel the plane now correctly resumes with CAP or PATROL activities.
Ensuring that inactive carriers get activated when an AI cargo dispatch command is triggered. This is an important fix.
With the help of @gunterlund we've been working together to make the defense experience of APCs and Trucks transporting cargo more fun. Now boarded infantry will unboard when enemies are within combat radius, and will engage the enemy. That is, they will approach the enemy actively. Once the enemy is destroyed, the infantry will board back into the APCs or trucks, and will continue its route.
Also debugged and tested the infantry cargo.
Also fixed a bug related to the InAir modification earlier. Now the native InAir DCS API will be called for planes, ships and ground vehicles. For helicopters, the InAir will be evaluated based on velocity and height off the ground. This to be able to board infantry stationed on roofs of buildings... Thanks @shadowze for your tests on that matter :-)